Difference between revisions of "User:Humbugtheman"

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m ([YF] Humbug's Fortress)
 
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== [YF] Humbug's Fortress ==
 
== [YF] Humbug's Fortress ==
 
+
* Everything is a "bigger deal": Everything is slower, but bigger and more meaningful/consequential.
=== {{botignore|Base Changes}} ===
+
* Ammo is a scarcer and clips are smaller, so every shot counts for more.
* Everything is slower.
 
* Clip sizes reduced.
 
* Max ammo greatly reduced.
 
* No random crits.
 
 
* Every class has a "hat" weapon slot.
 
* Every class has a "hat" weapon slot.
 +
* All hitscan weapons leave team-coloured tracers of varying brightness.
 +
* All weapons are unique (all weapons have different base stats, even if not stated in a weapon's attributes)
  
=== {{botignore|Soldier}} ===
+
=== {{botignore|Scout}} ===
 
{| class="wikitable grid collapsible" width="62%"
 
{| class="wikitable grid collapsible" width="62%"
 
! class="header" style="text-align: center;" width="10%" | Slot
 
! class="header" style="text-align: center;" width="10%" | Slot
Line 18: Line 16:
 
! class="header" style="text-align: center;" width="55%" | Attributes
 
! class="header" style="text-align: center;" width="55%" | Attributes
 
|-
 
|-
! rowspan="3" |Hat
+
! rowspan="2" |Hat
! {{item icon|Jumper's Jeepcap|100px}}<br/>Jumper's Jeepcap
+
! {{item icon|Bonk Helm|100px}}<br/>Bonk Helm
 +
|
 +
You can triple jump.
 +
|-
 +
! {{item icon|Backwards Ballcap|100px}}<br/>Backwards Ballcap
 +
|
 +
Ride a scateboard at high speed. You constantly move forward and can't strafe.
 +
|-
 +
! rowspan="2" | Primary
 +
! {{item icon|Force-a-Nature|100px}}<br/>Force-a-Nature
 +
|
 +
Knocks back user and target.
 +
|-
 +
! {{item icon|Soda Popper|100px}}<br/>Soda Popper
 +
|
 +
Hold down fire to load up shells. Release to fire them all.
 +
|-
 +
! rowspan="2" |Secondary
 +
! {{item icon|Bonk! Atomic Punch|100px}}<br/>Bonk
 
|  
 
|  
{{buff|Alt-fire when airborne to increase falling speed}}
+
Drink to become invincible and disarmed.
{{buff|Taking fall damage creates an explosion}}
 
 
|-
 
|-
! {{item icon|Soldier's Stash|100px}}<br/>Soldier's Stash
+
! {{item icon|Huntsman|100px}}<br/>Slingshot
 +
|
 +
Shoots a stone.
 +
|-
 +
! rowspan="1" |Melee
 +
! {{item icon|Sandman|100px}}<br/>Sandman
 
|  
 
|  
{{buff|On kill: Refill the clips of all your weapons}}
+
Alt-fire: Whack a baseball that stuns enemies.
 
|-
 
|-
! {{item icon|Armored Authority|100px}}<br/>Armored Authority
+
|}
 +
=== {{botignore|Soldier}} ===
 +
{| class="wikitable grid collapsible" width="62%"
 +
! class="header" style="text-align: center;" width="10%" | Slot
 +
! class="header" style="text-align: center;" width="25%" | Items
 +
! class="header" style="text-align: center;" width="55%" | Attributes
 +
|-
 +
! rowspan="2" |Hat
 +
! {{item icon|Jumper's Jeepcap|100px}}<br/>Jumper's Jeepcap
 
|  
 
|  
 
+
Taking fall damage creates an explosion.
 
|-
 
|-
! rowspan="2" | Primary
+
! {{item icon|Soldier's Stash|100px}}<br/>Soldier's Stash
! {{item icon|Liberty Launcher|100px}}<br/>Liberty Launcher
 
 
|  
 
|  
{{buff|When rocket-jumping: Use reserve ammo instead of clip}}
+
On kill: Refill the clips of your weapons.
{{buff|Increased knockback}}
 
 
|-
 
|-
 +
! rowspan="1" | Rocket Launcher
 
! {{item icon|Direct Hit|100px}}<br/>Direct Hit
 
! {{item icon|Direct Hit|100px}}<br/>Direct Hit
 
|  
 
|  
{{buff|Increased rocket speed}}
+
Rockets can be guided by the crosshair.
{{nerf|Rockets only explode if they hit a player}}
 
 
|-
 
|-
 
! rowspan="2" |Secondary
 
! rowspan="2" |Secondary
! {{item icon|Reserve Shooter|100px}}<br/>Reserve Shooter
 
|
 
{{buff|Minicrits enemies launched into the air by explosions}}
 
|-
 
 
! {{item icon|Buff Banner|100px}}<br/>Buff Banner
 
! {{item icon|Buff Banner|100px}}<br/>Buff Banner
 
|
 
|
{{buff|Provides a temporary aura that grants minicrits to all allies in the surrounding area}}
+
Build up Rage by dealing damage. When Rage is full, blow a horn to grant minicrits to nearby teammates.
{{nerf|Requires Rage to use}}
 
 
|-
 
|-
! rowspan="3" |Melee
+
! {{item icon|B.A.S.E. Jumper|100px}}<br/>Parachute
! {{item icon|Ullapool Caber|100px}}<br/>Ullapool Caber
+
|
|  
+
Jumping in midair opens a parachute, slowing your fall.
{{buff|On hit: Explodes}}
 
 
|-
 
|-
 +
! rowspan="2" |Melee
 
! {{item icon|Escape Plan|100px}}<br/>Escape Plan
 
! {{item icon|Escape Plan|100px}}<br/>Escape Plan
 
|
 
|
{{buff|When active: Movement speed increases as health decreases}}
+
When active: Movement speed increases as health decreases.
{{nerf|Can only be switched from at full health}}
+
Can only be put away at full health or by completing a taunt.
 
|-
 
|-
 
! {{item icon|Disciplinary Action|100px}}<br/>Disciplinary Action
 
! {{item icon|Disciplinary Action|100px}}<br/>Disciplinary Action
 
|  
 
|  
{{buff|Hitting an ally gives them a movement speed buff}}
+
Hitting an ally gives them a movement speed buff.
 
|-
 
|-
 
|}
 
|}
  
 
=== {{botignore|Pyro}} ===
 
=== {{botignore|Pyro}} ===
 +
* Airblast affects allies too.
 +
* Airblast knocks back the user if used in midair.
 
{| class="wikitable grid collapsible" width="62%"
 
{| class="wikitable grid collapsible" width="62%"
 
! class="header" style="text-align: center;" width="10%" | Slot
 
! class="header" style="text-align: center;" width="10%" | Slot
Line 75: Line 98:
 
! class="header" style="text-align: center;" width="55%" | Attributes
 
! class="header" style="text-align: center;" width="55%" | Attributes
 
|-
 
|-
! rowspan="3" |Hat
+
! rowspan="2" |Hat
 
! {{item icon|Respectless Rubber Glove|100px}}<br/>Respectless Rubber Glove
 
! {{item icon|Respectless Rubber Glove|100px}}<br/>Respectless Rubber Glove
 
|  
 
|  
{{buff|On taunt: Gain crits for a short duration }}
+
On taunt: Gain crits for a few seconds.
 
|-
 
|-
 
! {{item icon|Brigade Helm|100px}}<br/>Brigade Helm
 
! {{item icon|Brigade Helm|100px}}<br/>Brigade Helm
 
|  
 
|  
 +
All afterburn damage heals you.
 +
|-
 +
! rowspan="3" |Primary
 +
! {{item icon|Degreaser|100px}}<br/>Degreaser
 +
|
 +
Fires a single blast of flames that also acts an airblast, igniting projectiles.
 +
|-
 +
! {{item icon|Flamethrower|100px}}<br/>Flamethrower
 +
|
 +
Emits flames. Alt-fire: Airblast.
 +
|-
 +
! {{item icon|Dragon's Fury|100px}}<br/>Dragon's Fury
 +
|
 +
Shoots a fireball. Alt-fire: Airblast.
 +
|-
 +
! rowspan="2" |Secondary
 +
! {{item icon|Flare Gun|100px}}<br/>Flare Gun
 +
|
 +
Shoots a burning flare.
 +
|-
 +
! {{item icon|Scorch Shot|100px}}<br/>Whistler
 +
|
 +
Shoots a slow projectile that attracts sentry fire.
 +
|-
 +
! rowspan="2" |Melee
 +
! {{item icon|Powerjack|100px}}<br/>Powerjack
 +
|
 +
On hit: Heal some health.
 +
|-
 +
! {{item icon|Axtinguisher|100px}}<br/>Axtinguisher
 +
|
 +
Crits burning enemies and extinguishes them.
 +
Can only be put away by getting a kill or completing a taunt.
 +
|-
 +
|}
  
 +
=== {{botignore|Medic}} ===
 +
* Syringe Guns reload extremely slowly, but reload even when not active.
 +
{| class="wikitable grid collapsible" width="62%"
 +
! class="header" style="text-align: center;" width="10%" | Slot
 +
! class="header" style="text-align: center;" width="25%" | Items
 +
! class="header" style="text-align: center;" width="55%" | Attributes
 +
|-
 +
! rowspan="1" |Hat
 +
! {{item icon|Ze Goggles|100px}}<br/>Ze Goggles
 +
|
 +
You can see enemy health.
 +
|-
 +
! rowspan="2" |Primary
 +
! {{item icon|Syringe Gun|100px}}<br/>Syringe Gun
 +
|
 +
Shoots syringes.
 +
|-
 +
! {{item icon|Crusader's Crossbow|100px}}<br/>Crusader's Crossbow
 +
|
 +
Fires bolts that damage enemies and heal allies.
 
|-
 
|-
! {{item icon|Attendant|100px}}<br/>Attendant
+
! rowspan="2" |Secondary
 +
! {{item icon|Medi Gun|100px}}<br/>Medigun
 
|  
 
|  
{{buff|All afterburn damage heals you}}
+
Uber grants invulnerability.
 +
|-
 +
! {{item icon|Kritzkrieg|100px}}<br/>Kritzkrieg
 +
|
 +
Uber grants crits.
 +
|-
 +
! rowspan="1" |Melee
 +
! {{item icon|Ubersaw|100px}}<br/>Ubersaw
 +
|
 +
On hit: Gain 25% ubercharge.
 +
|-
 +
|}
 +
 
 +
=== {{botignore|Sniper}} ===
 +
{| class="wikitable grid collapsible" width="62%"
 +
! class="header" style="text-align: center;" width="10%" | Slot
 +
! class="header" style="text-align: center;" width="25%" | Items
 +
! class="header" style="text-align: center;" width="55%" | Attributes
 +
|-
 +
! rowspan="1" |Hat
 +
! {{item icon|Swagman's Swatter|100px}}<br/>Swagman's Swatter
 +
|
 +
No flinching while aiming.
 
|-
 
|-
 
! rowspan="3" |Primary
 
! rowspan="3" |Primary
! {{item icon|Flamethrower|100px}}<br/>Air Cannon
+
! {{item icon|Huntsman|100px}}<br/>Huntsman
 +
|
 +
Shoots arrows.
 +
|-
 +
! {{item icon|Shooting Star|100px}}<br/>Shooting Star
 
|  
 
|  
{{nerf|Cannot shoot flames}}
+
Attaches an explosive device to targets that explodes a few seconds later.
{{buff|Airblast ignites enemies}}
 
{{buff|Airblast ignites projectiles}}
 
{{buff|Increased weapon switch speed}}
 
 
|-
 
|-
! {{item icon|Degreaser|100px}}<br/>Degreaser
+
! {{item icon|Sniper Rifle|100px}}<br/>Rifle
 +
|
 +
Pierces enemies.
 +
|-
 +
! rowspan="1" |Secondary
 +
! {{item icon|Jarate|100px}}<br/>Jarate
 +
|
 +
Coated enemies take minicrits.
 +
|-
 +
! rowspan="1" |Melee
 +
! {{item icon|Tribalman's Shiv|100px}}<br/>Tribalman's Shiv
 +
|
 +
Can climb walls.
 +
|-
 +
|}
 +
 
 +
=== {{botignore|Spy}} ===
 +
{| class="wikitable grid collapsible" width="62%"
 +
! class="header" style="text-align: center;" width="10%" | Slot
 +
! class="header" style="text-align: center;" width="25%" | Items
 +
! class="header" style="text-align: center;" width="55%" | Attributes
 +
|-
 +
! rowspan="1" |Hat
 +
! {{item icon|Fancy Fedora|100px}}<br/>Fancy Fedora
 +
|
 +
Looks fancy.
 +
|-
 +
! rowspan="1" |Primary
 +
! {{item icon|Revolver|100px}}<br/>Revolver
 +
|
 +
Shoots bullets.
 +
|-
 +
! rowspan="4" |Secondary
 +
! {{item icon|Invis Watch|100px}}<br/>Invis Watch
 +
|
 +
Cloak for a period of time.
 +
|-
 +
! {{item icon|Dead Ringer|100px}}<br/>Dead Ringer
 +
|
 +
Feign death when you take damage while active.
 +
|-
 +
! {{item icon|Cloak and Dagger|100px}}<br/>Cloak and Dagger
 +
|
 +
Cloak for a certain distance. Recharges while standing still.
 +
|-
 +
! {{item icon|Quäckenbirdt|100px}}<br/>Smokebomb
 
|  
 
|  
{{buff|Afterburn lasts forever if not manually put out}}
+
Release a cloud of smoke around you. Remove all debuffs and cloak.
{{nerf|Deals no direct damage}}
 
{{nerf|If you die, all burning targets get extinguished}}
 
 
|-
 
|-
! {{item icon|Backburner|100px}}<br/>Backburner
+
! rowspan="4" |Sapper
 +
! {{item icon|Sapper|100px}}<br/>Sapper
 
|  
 
|  
{{buff|Crits from behind}}
+
Disables and damages buildings.
{{nerf|Does not apply afterburn}}
 
{{note|Airblast knocks back user}}
 
 
|-
 
|-
! rowspan="3" |Secondary
+
! {{item icon|Red-Tape Recorder|100px}}<br/>Red-Tape Recorder
! {{item icon|Flare Gun|100px}}<br/>Flare Gun
 
 
|  
 
|  
{{buff|Ignites enemies on hit}}
+
Disables and deconstructs buildings.
{{buff|Crits burning enemies}}
 
{{buff|Alt-fire: Detonate flare}}
 
 
|-
 
|-
! {{item icon|Jarate|100px}}<br/>Pyroleum
+
! {{item icon|Sapper|100px}}<br/>Improvised Explosive
 
|  
 
|  
{{buff|Prevents healing}}
+
Explodes after a delay.
 
|-
 
|-
! {{item icon|Buff Banner|100px}}<br/>Flaming Flag
+
! {{item icon|Sapper|100px}}<br/>Transmitter
 
|  
 
|  
{{buff|Grants a temporary aura that causes all allied attacks to ignite the enemy}}
+
Slide it along the ground. It damages and disables all nearby buildings.
{{nerf|Requires Mmph to use}}
 
 
|-
 
|-
 
! rowspan="3" |Melee
 
! rowspan="3" |Melee
! {{item icon|Powerjack|100px}}<br/>Powerjack
+
! {{item icon|Knife|100px}}<br/>Knife
 
|  
 
|  
{{buff|On hit: Heal some health}}
+
Backstabs are silent.
 
|-
 
|-
! {{item icon|Fire Axe|100px}}<br/>Fire Axe
+
! {{item icon|Conniver's Kunai|100px}}<br/>Conniver's Kunai
 
|  
 
|  
 +
Throwing knife. Must be retrieved before being used again.
 
|-
 
|-
! {{item icon|Axtinguisher|100px}}<br/>Axtinguisher
+
! {{item icon|Your Eternal Reward|100px}}<br/>Your Eternal Reward
 
|  
 
|  
{{buff|Crits burning enemies}}
+
Instantly and silently disguise as your backstab target. You cannot manually disguise.
{{nerf|Cannot be switched from until you get a kill or complete a taunt}}
 
 
|-
 
|-
 
|}
 
|}

Latest revision as of 21:10, 28 August 2019


I use this page for things.

[YF] Humbug's Fortress

  • Everything is a "bigger deal": Everything is slower, but bigger and more meaningful/consequential.
  • Ammo is a scarcer and clips are smaller, so every shot counts for more.
  • Every class has a "hat" weapon slot.
  • All hitscan weapons leave team-coloured tracers of varying brightness.
  • All weapons are unique (all weapons have different base stats, even if not stated in a weapon's attributes)

Scout

Slot Items Attributes
Hat Bonk Helm
Bonk Helm

You can triple jump.

Backwards Ballcap
Backwards Ballcap

Ride a scateboard at high speed. You constantly move forward and can't strafe.

Primary Force-a-Nature
Force-a-Nature

Knocks back user and target.

Soda Popper
Soda Popper

Hold down fire to load up shells. Release to fire them all.

Secondary Bonk! Atomic Punch
Bonk

Drink to become invincible and disarmed.

Huntsman
Slingshot

Shoots a stone.

Melee Sandman
Sandman

Alt-fire: Whack a baseball that stuns enemies.

Soldier

Slot Items Attributes
Hat Jumper's Jeepcap
Jumper's Jeepcap

Taking fall damage creates an explosion.

Soldier's Stash
Soldier's Stash

On kill: Refill the clips of your weapons.

Rocket Launcher Direct Hit
Direct Hit

Rockets can be guided by the crosshair.

Secondary Buff Banner
Buff Banner

Build up Rage by dealing damage. When Rage is full, blow a horn to grant minicrits to nearby teammates.

B.A.S.E. Jumper
Parachute

Jumping in midair opens a parachute, slowing your fall.

Melee Escape Plan
Escape Plan

When active: Movement speed increases as health decreases. Can only be put away at full health or by completing a taunt.

Disciplinary Action
Disciplinary Action

Hitting an ally gives them a movement speed buff.

Pyro

  • Airblast affects allies too.
  • Airblast knocks back the user if used in midair.
Slot Items Attributes
Hat Respectless Rubber Glove
Respectless Rubber Glove

On taunt: Gain crits for a few seconds.

Brigade Helm
Brigade Helm

All afterburn damage heals you.

Primary Degreaser
Degreaser

Fires a single blast of flames that also acts an airblast, igniting projectiles.

Flamethrower
Flamethrower

Emits flames. Alt-fire: Airblast.

Dragon's Fury
Dragon's Fury

Shoots a fireball. Alt-fire: Airblast.

Secondary Flare Gun
Flare Gun

Shoots a burning flare.

Scorch Shot
Whistler

Shoots a slow projectile that attracts sentry fire.

Melee Powerjack
Powerjack

On hit: Heal some health.

Axtinguisher
Axtinguisher

Crits burning enemies and extinguishes them. Can only be put away by getting a kill or completing a taunt.

Medic

  • Syringe Guns reload extremely slowly, but reload even when not active.
Slot Items Attributes
Hat Ze Goggles
Ze Goggles

You can see enemy health.

Primary Syringe Gun
Syringe Gun

Shoots syringes.

Crusader's Crossbow
Crusader's Crossbow

Fires bolts that damage enemies and heal allies.

Secondary Medi Gun
Medigun

Uber grants invulnerability.

Kritzkrieg
Kritzkrieg

Uber grants crits.

Melee Ubersaw
Ubersaw

On hit: Gain 25% ubercharge.

Sniper

Slot Items Attributes
Hat Swagman's Swatter
Swagman's Swatter

No flinching while aiming.

Primary Huntsman
Huntsman

Shoots arrows.

Shooting Star
Shooting Star

Attaches an explosive device to targets that explodes a few seconds later.

Sniper Rifle
Rifle

Pierces enemies.

Secondary Jarate
Jarate

Coated enemies take minicrits.

Melee Tribalman's Shiv
Tribalman's Shiv

Can climb walls.

Spy

Slot Items Attributes
Hat Fancy Fedora
Fancy Fedora

Looks fancy.

Primary Revolver
Revolver

Shoots bullets.

Secondary Invis Watch
Invis Watch

Cloak for a period of time.

Dead Ringer
Dead Ringer

Feign death when you take damage while active.

Cloak and Dagger
Cloak and Dagger

Cloak for a certain distance. Recharges while standing still.

Quäckenbirdt
Smokebomb

Release a cloud of smoke around you. Remove all debuffs and cloak.

Sapper Sapper
Sapper

Disables and damages buildings.

Red-Tape Recorder
Red-Tape Recorder

Disables and deconstructs buildings.

Sapper
Improvised Explosive

Explodes after a delay.

Sapper
Transmitter

Slide it along the ground. It damages and disables all nearby buildings.

Melee Knife
Knife

Backstabs are silent.

Conniver's Kunai
Conniver's Kunai

Throwing knife. Must be retrieved before being used again.

Your Eternal Reward
Your Eternal Reward

Instantly and silently disguise as your backstab target. You cannot manually disguise.