Difference between revisions of "User:Humbugtheman"

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m ([YF] Humbug's Fortress)
m ([YF] Humbug's Fortress)
 
(3 intermediate revisions by the same user not shown)
Line 19: Line 19:
 
! {{item icon|Bonk Helm|100px}}<br/>Bonk Helm
 
! {{item icon|Bonk Helm|100px}}<br/>Bonk Helm
 
|  
 
|  
You can triple jump
+
You can triple jump.
 
|-
 
|-
 
! {{item icon|Backwards Ballcap|100px}}<br/>Backwards Ballcap
 
! {{item icon|Backwards Ballcap|100px}}<br/>Backwards Ballcap
 
|  
 
|  
Ride a scateboard with greatly increased movement speed<br>
+
Ride a scateboard at high speed. You constantly move forward and can't strafe.
You constantly move forward and can't strafe
 
 
|-
 
|-
 
! rowspan="2" | Primary
 
! rowspan="2" | Primary
 
! {{item icon|Force-a-Nature|100px}}<br/>Force-a-Nature
 
! {{item icon|Force-a-Nature|100px}}<br/>Force-a-Nature
 
|  
 
|  
Knocks back user and target
+
Knocks back user and target.
 
|-
 
|-
 
! {{item icon|Soda Popper|100px}}<br/>Soda Popper
 
! {{item icon|Soda Popper|100px}}<br/>Soda Popper
 
|  
 
|  
Hold down fire to load shells<br>
+
Hold down fire to load up shells. Release to fire them all.
Release to fire all shells simultaneously
 
 
|-
 
|-
 
! rowspan="2" |Secondary
 
! rowspan="2" |Secondary
 
! {{item icon|Bonk! Atomic Punch|100px}}<br/>Bonk
 
! {{item icon|Bonk! Atomic Punch|100px}}<br/>Bonk
 
|  
 
|  
While under the effects of Bonk, you are unable to take damage or attack
+
Drink to become invincible and disarmed.
 
|-
 
|-
 
! {{item icon|Huntsman|100px}}<br/>Slingshot
 
! {{item icon|Huntsman|100px}}<br/>Slingshot
 
|
 
|
Shoots a small stone projectile
+
Shoots a stone.
 
|-
 
|-
 
! rowspan="1" |Melee
 
! rowspan="1" |Melee
 
! {{item icon|Sandman|100px}}<br/>Sandman
 
! {{item icon|Sandman|100px}}<br/>Sandman
 
|  
 
|  
 +
Alt-fire: Whack a baseball that stuns enemies.
 
|-
 
|-
 
|}
 
|}
Line 56: Line 55:
 
! class="header" style="text-align: center;" width="55%" | Attributes
 
! class="header" style="text-align: center;" width="55%" | Attributes
 
|-
 
|-
! rowspan="4" |Hat
+
! rowspan="2" |Hat
 
! {{item icon|Jumper's Jeepcap|100px}}<br/>Jumper's Jeepcap
 
! {{item icon|Jumper's Jeepcap|100px}}<br/>Jumper's Jeepcap
 
|  
 
|  
{{buff|Taking fall damage creates an explosion}}
+
Taking fall damage creates an explosion.
|-
 
! {{item icon|Team Captain|100px}}<br/>Team Captain
 
|
 
{{buff|Dealing damage heals you}}
 
 
|-
 
|-
 
! {{item icon|Soldier's Stash|100px}}<br/>Soldier's Stash
 
! {{item icon|Soldier's Stash|100px}}<br/>Soldier's Stash
 
|  
 
|  
{{buff|On kill: Refill the clips of all your weapons}}
+
On kill: Refill the clips of your weapons.
|-
 
! {{item icon|Grenadier's Softcap|100px}}<br/>Grenadier's Softcap
 
|
 
{{buff|On death: Drop a powerful grenade}}
 
|-
 
! rowspan="2" | Rocket Launcher
 
! {{item icon|Air Strike|100px}}<br/>Air Strike
 
|
 
{{buff|When rocket-jumping: Use reserve ammo instead of clip}}
 
{{buff|Increased knockback}}
 
 
|-
 
|-
 +
! rowspan="1" | Rocket Launcher
 
! {{item icon|Direct Hit|100px}}<br/>Direct Hit
 
! {{item icon|Direct Hit|100px}}<br/>Direct Hit
 
|  
 
|  
{{buff|Rockets can be guided by the crosshair}}
+
Rockets can be guided by the crosshair.
|-
 
! rowspan="3" |Secondary
 
! {{item icon|Reserve Shooter|100px}}<br/>Reserve Shooter
 
|
 
{{buff|Minicrits enemies launched into the air by explosions}}
 
 
|-
 
|-
 +
! rowspan="2" |Secondary
 
! {{item icon|Buff Banner|100px}}<br/>Buff Banner
 
! {{item icon|Buff Banner|100px}}<br/>Buff Banner
 
|
 
|
{{buff|Provides a temporary aura that grants minicrits to all allies in the surrounding area}}
+
Build up Rage by dealing damage. When Rage is full, blow a horn to grant minicrits to nearby teammates.
{{nerf|Requires Rage to use}}
 
 
|-
 
|-
 
! {{item icon|B.A.S.E. Jumper|100px}}<br/>Parachute
 
! {{item icon|B.A.S.E. Jumper|100px}}<br/>Parachute
 
|
 
|
{{buff|Jumping in midair opens a parachute, slowing descent}}
+
Jumping in midair opens a parachute, slowing your fall.
|-
 
! rowspan="3" |Melee
 
! {{item icon|Ullapool Caber|100px}}<br/>Bombstick
 
|
 
{{buff|On hit: Explodes}}
 
 
|-
 
|-
 +
! rowspan="2" |Melee
 
! {{item icon|Escape Plan|100px}}<br/>Escape Plan
 
! {{item icon|Escape Plan|100px}}<br/>Escape Plan
 
|
 
|
{{buff|When active: Movement speed increases as health decreases}}
+
When active: Movement speed increases as health decreases.
{{nerf|Can only be switched from at full health or after completing a taunt}}
+
Can only be put away at full health or by completing a taunt.
 
|-
 
|-
 
! {{item icon|Disciplinary Action|100px}}<br/>Disciplinary Action
 
! {{item icon|Disciplinary Action|100px}}<br/>Disciplinary Action
 
|  
 
|  
{{buff|Hitting an ally gives them a movement speed buff}}
+
Hitting an ally gives them a movement speed buff.
 
|-
 
|-
 
|}
 
|}
  
 
=== {{botignore|Pyro}} ===
 
=== {{botignore|Pyro}} ===
* Afterburn is only applied by flamethrowers after a few seconds of flaming.
 
* Afterburn lasts longer and/or deals more damage.
 
 
* Airblast affects allies too.
 
* Airblast affects allies too.
 
* Airblast knocks back the user if used in midair.
 
* Airblast knocks back the user if used in midair.
Line 126: Line 101:
 
! {{item icon|Respectless Rubber Glove|100px}}<br/>Respectless Rubber Glove
 
! {{item icon|Respectless Rubber Glove|100px}}<br/>Respectless Rubber Glove
 
|  
 
|  
{{buff|On taunt: Gain crits for a short duration }}
+
On taunt: Gain crits for a few seconds.
 
|-
 
|-
 
! {{item icon|Brigade Helm|100px}}<br/>Brigade Helm
 
! {{item icon|Brigade Helm|100px}}<br/>Brigade Helm
 
|  
 
|  
{{buff|All afterburn damage heals you}}
+
All afterburn damage heals you.
 
|-
 
|-
! rowspan="4" |Primary
+
! rowspan="3" |Primary
 
! {{item icon|Degreaser|100px}}<br/>Degreaser
 
! {{item icon|Degreaser|100px}}<br/>Degreaser
 
|  
 
|  
{{nerf|Cannot shoot flames}}
+
Fires a single blast of flames that also acts an airblast, igniting projectiles.
{{buff|Airblast ignites enemies}}
 
{{buff|Airblast ignites projectiles}}
 
{{buff|Increased weapon switch speed}}
 
 
|-
 
|-
! {{item icon|Nostromo Napalmer|100px}}<br/>Nostromo Napalmer
+
! {{item icon|Flamethrower|100px}}<br/>Flamethrower
 
|  
 
|  
{{buff|Afterburn lasts forever if not manually put out}}
+
Emits flames. Alt-fire: Airblast.
{{nerf|Deals no direct damage}}
 
{{nerf|If you die, all burning targets get extinguished}}
 
 
|-
 
|-
! {{item icon|Backburner|100px}}<br/>Backburner
+
! {{item icon|Dragon's Fury|100px}}<br/>Dragon's Fury
 
|  
 
|  
{{buff|Airblast pulls players towards you}}
+
Shoots a fireball. Alt-fire: Airblast.
{{buff|Airblast destroys enemy projectiles}}
 
{{nerf|Does not apply afterburn}}
 
 
|-
 
|-
! {{item icon|Flamethrower|100px}}<br/>Pilot Light
+
! rowspan="2" |Secondary
|
 
{{buff|Hold down alt-fire to load up airblasts}}
 
{{buff|Release alt-fire to release sustained airblasts over a short period time}}
 
|-
 
! rowspan="3" |Secondary
 
 
! {{item icon|Flare Gun|100px}}<br/>Flare Gun
 
! {{item icon|Flare Gun|100px}}<br/>Flare Gun
 
|  
 
|  
{{buff|Ignites enemies on hit}}
+
Shoots a burning flare.
{{buff|Crits burning enemies}}
 
{{buff|Alt-fire: Detonate flare}}
 
 
|-
 
|-
 
! {{item icon|Scorch Shot|100px}}<br/>Whistler
 
! {{item icon|Scorch Shot|100px}}<br/>Whistler
 
|  
 
|  
{{buff|Shoots a slow projectile that attracts enemy sentry fire}}
+
Shoots a slow projectile that attracts sentry fire.
|-
 
! {{item icon|Buff Banner|100px}}<br/>Flaming Flag
 
|
 
{{buff|Grants a temporary aura that causes all allied attacks to ignite the enemy}}
 
{{nerf|Requires Mmph to use}}
 
 
|-
 
|-
 
! rowspan="2" |Melee
 
! rowspan="2" |Melee
 
! {{item icon|Powerjack|100px}}<br/>Powerjack
 
! {{item icon|Powerjack|100px}}<br/>Powerjack
 
|  
 
|  
{{buff|On hit: Heal some health}}
+
On hit: Heal some health.
 
|-
 
|-
 
! {{item icon|Axtinguisher|100px}}<br/>Axtinguisher
 
! {{item icon|Axtinguisher|100px}}<br/>Axtinguisher
 
|  
 
|  
{{buff|Crits burning enemies}}
+
Crits burning enemies and extinguishes them.
{{nerf|Cannot be switched from until you get a kill or complete a taunt}}
+
Can only be put away by getting a kill or completing a taunt.
 
|-
 
|-
 
|}
 
|}
Line 195: Line 151:
 
! {{item icon|Ze Goggles|100px}}<br/>Ze Goggles
 
! {{item icon|Ze Goggles|100px}}<br/>Ze Goggles
 
|  
 
|  
{{buff|Enemy health is visible}}
+
You can see enemy health.
 
|-
 
|-
! rowspan="1" |Primary
+
! rowspan="2" |Primary
 
! {{item icon|Syringe Gun|100px}}<br/>Syringe Gun
 
! {{item icon|Syringe Gun|100px}}<br/>Syringe Gun
 
|  
 
|  
 +
Shoots syringes.
 
|-
 
|-
! rowspan="4" |Secondary
+
! {{item icon|Crusader's Crossbow|100px}}<br/>Crusader's Crossbow
 +
|
 +
Fires bolts that damage enemies and heal allies.
 +
|-
 +
! rowspan="2" |Secondary
 
! {{item icon|Medi Gun|100px}}<br/>Medigun
 
! {{item icon|Medi Gun|100px}}<br/>Medigun
 
|  
 
|  
{{buff|Uber grants invulnerability}}
+
Uber grants invulnerability.
 
|-
 
|-
 
! {{item icon|Kritzkrieg|100px}}<br/>Kritzkrieg
 
! {{item icon|Kritzkrieg|100px}}<br/>Kritzkrieg
 
|  
 
|  
{{buff|Uber grants crits}}
+
Uber grants crits.
 +
|-
 +
! rowspan="1" |Melee
 +
! {{item icon|Ubersaw|100px}}<br/>Ubersaw
 +
|
 +
On hit: Gain 25% ubercharge.
 +
|-
 +
|}
 +
 
 +
=== {{botignore|Sniper}} ===
 +
{| class="wikitable grid collapsible" width="62%"
 +
! class="header" style="text-align: center;" width="10%" | Slot
 +
! class="header" style="text-align: center;" width="25%" | Items
 +
! class="header" style="text-align: center;" width="55%" | Attributes
 +
|-
 +
! rowspan="1" |Hat
 +
! {{item icon|Swagman's Swatter|100px}}<br/>Swagman's Swatter
 +
|
 +
No flinching while aiming.
 +
|-
 +
! rowspan="3" |Primary
 +
! {{item icon|Huntsman|100px}}<br/>Huntsman
 +
|
 +
Shoots arrows.
 +
|-
 +
! {{item icon|Shooting Star|100px}}<br/>Shooting Star
 +
|
 +
Attaches an explosive device to targets that explodes a few seconds later.
 
|-
 
|-
! {{item icon|Vaccinator|100px}}<br/>Vaccinator
+
! {{item icon|Sniper Rifle|100px}}<br/>Rifle
 
|  
 
|  
{{buff|Uber creates a large shield}}
+
Pierces enemies.
 
|-
 
|-
! {{item icon|Quick-Fix|100px}}<br/>Quick Fix
+
! rowspan="1" |Secondary
 +
! {{item icon|Jarate|100px}}<br/>Jarate
 
|  
 
|  
{{buff|Uber grants fast healing to the surrounding area}}
+
Coated enemies take minicrits.
 
|-
 
|-
 
! rowspan="1" |Melee
 
! rowspan="1" |Melee
! {{item icon|Ubersaw|100px}}<br/>Ubersaw
+
! {{item icon|Tribalman's Shiv|100px}}<br/>Tribalman's Shiv
 
|  
 
|  
 +
Can climb walls.
 
|-
 
|-
 
|}
 
|}
  
=== {{botignore|Sniper}} ===
+
=== {{botignore|Spy}} ===
 
{| class="wikitable grid collapsible" width="62%"
 
{| class="wikitable grid collapsible" width="62%"
 
! class="header" style="text-align: center;" width="10%" | Slot
 
! class="header" style="text-align: center;" width="10%" | Slot
Line 231: Line 221:
 
|-
 
|-
 
! rowspan="1" |Hat
 
! rowspan="1" |Hat
! {{item icon|Swagman's Swatter|100px}}<br/>Swagman's Swatter
+
! {{item icon|Fancy Fedora|100px}}<br/>Fancy Fedora
 +
|
 +
Looks fancy.
 +
|-
 +
! rowspan="1" |Primary
 +
! {{item icon|Revolver|100px}}<br/>Revolver
 +
|
 +
Shoots bullets.
 +
|-
 +
! rowspan="4" |Secondary
 +
! {{item icon|Invis Watch|100px}}<br/>Invis Watch
 +
|
 +
Cloak for a period of time.
 +
|-
 +
! {{item icon|Dead Ringer|100px}}<br/>Dead Ringer
 +
|
 +
Feign death when you take damage while active.
 +
|-
 +
! {{item icon|Cloak and Dagger|100px}}<br/>Cloak and Dagger
 
|  
 
|  
{{buff|No flinching while aiming}}
+
Cloak for a certain distance. Recharges while standing still.
 
|-
 
|-
! rowspan="5" |Primary
+
! {{item icon|Quäckenbirdt|100px}}<br/>Smokebomb
! {{item icon|Sydney Sleeper|100px}}<br/>Sydney Sleeper
 
 
|  
 
|  
{{buff|When fully charged: Become camouflaged}}
+
Release a cloud of smoke around you. Remove all debuffs and cloak.
{{buff|Doesn't shoot tracer rounds}}
 
 
|-
 
|-
! {{item icon|Huntsman|100px}}<br/>Huntsman
+
! rowspan="4" |Sapper
 +
! {{item icon|Sapper|100px}}<br/>Sapper
 
|  
 
|  
{{buff|Arrows bounce off walls}}
+
Disables and damages buildings.
 
|-
 
|-
! {{item icon|Shooting Star|100px}}<br/>Shooting Star
+
! {{item icon|Red-Tape Recorder|100px}}<br/>Red-Tape Recorder
 
|  
 
|  
{{buff|Attaches an explosive device to targets that explodes a few seconds later}}
+
Disables and deconstructs buildings.
{{nerf|Deals no direct damage}}
 
 
|-
 
|-
! {{item icon|Sniper Rifle|100px}}<br/>Rifle
+
! {{item icon|Sapper|100px}}<br/>Improvised Explosive
 
|  
 
|  
{{buff|On kill: Remain zoomed and charged}}
+
Explodes after a delay.
 
|-
 
|-
! {{item icon|Hitman's Heatmaker|100px}}<br/>Hitman's Heatmaker
+
! {{item icon|Sapper|100px}}<br/>Transmitter
 
|  
 
|  
{{buff|Shots penetrate}}
+
Slide it along the ground. It damages and disables all nearby buildings.
 
|-
 
|-
! rowspan="2" |Secondary
+
! rowspan="3" |Melee
! {{item icon|Jarate|100px}}<br/>Jarate
+
! {{item icon|Knife|100px}}<br/>Knife
 
|  
 
|  
{{buff|Coated enemies take minicrits}}
+
Backstabs are silent.
 
|-
 
|-
! {{item icon|Destruction PDA|100px}}<br/>Sensor
+
! {{item icon|Conniver's Kunai|100px}}<br/>Conniver's Kunai
 
|  
 
|  
{{buff|Place down a sensor that beeps if any player is near it}}
+
Throwing knife. Must be retrieved before being used again.
 
|-
 
|-
! rowspan="1" |Melee
+
! {{item icon|Your Eternal Reward|100px}}<br/>Your Eternal Reward
! {{item icon|Tribalman's Shiv|100px}}<br/>Tribalman's Shiv
 
 
|  
 
|  
{{buff|Can climb walls}}
+
Instantly and silently disguise as your backstab target. You cannot manually disguise.
 
|-
 
|-
 
|}
 
|}

Latest revision as of 21:10, 28 August 2019


I use this page for things.

[YF] Humbug's Fortress

  • Everything is a "bigger deal": Everything is slower, but bigger and more meaningful/consequential.
  • Ammo is a scarcer and clips are smaller, so every shot counts for more.
  • Every class has a "hat" weapon slot.
  • All hitscan weapons leave team-coloured tracers of varying brightness.
  • All weapons are unique (all weapons have different base stats, even if not stated in a weapon's attributes)

Scout

Slot Items Attributes
Hat Bonk Helm
Bonk Helm

You can triple jump.

Backwards Ballcap
Backwards Ballcap

Ride a scateboard at high speed. You constantly move forward and can't strafe.

Primary Force-a-Nature
Force-a-Nature

Knocks back user and target.

Soda Popper
Soda Popper

Hold down fire to load up shells. Release to fire them all.

Secondary Bonk! Atomic Punch
Bonk

Drink to become invincible and disarmed.

Huntsman
Slingshot

Shoots a stone.

Melee Sandman
Sandman

Alt-fire: Whack a baseball that stuns enemies.

Soldier

Slot Items Attributes
Hat Jumper's Jeepcap
Jumper's Jeepcap

Taking fall damage creates an explosion.

Soldier's Stash
Soldier's Stash

On kill: Refill the clips of your weapons.

Rocket Launcher Direct Hit
Direct Hit

Rockets can be guided by the crosshair.

Secondary Buff Banner
Buff Banner

Build up Rage by dealing damage. When Rage is full, blow a horn to grant minicrits to nearby teammates.

B.A.S.E. Jumper
Parachute

Jumping in midair opens a parachute, slowing your fall.

Melee Escape Plan
Escape Plan

When active: Movement speed increases as health decreases. Can only be put away at full health or by completing a taunt.

Disciplinary Action
Disciplinary Action

Hitting an ally gives them a movement speed buff.

Pyro

  • Airblast affects allies too.
  • Airblast knocks back the user if used in midair.
Slot Items Attributes
Hat Respectless Rubber Glove
Respectless Rubber Glove

On taunt: Gain crits for a few seconds.

Brigade Helm
Brigade Helm

All afterburn damage heals you.

Primary Degreaser
Degreaser

Fires a single blast of flames that also acts an airblast, igniting projectiles.

Flamethrower
Flamethrower

Emits flames. Alt-fire: Airblast.

Dragon's Fury
Dragon's Fury

Shoots a fireball. Alt-fire: Airblast.

Secondary Flare Gun
Flare Gun

Shoots a burning flare.

Scorch Shot
Whistler

Shoots a slow projectile that attracts sentry fire.

Melee Powerjack
Powerjack

On hit: Heal some health.

Axtinguisher
Axtinguisher

Crits burning enemies and extinguishes them. Can only be put away by getting a kill or completing a taunt.

Medic

  • Syringe Guns reload extremely slowly, but reload even when not active.
Slot Items Attributes
Hat Ze Goggles
Ze Goggles

You can see enemy health.

Primary Syringe Gun
Syringe Gun

Shoots syringes.

Crusader's Crossbow
Crusader's Crossbow

Fires bolts that damage enemies and heal allies.

Secondary Medi Gun
Medigun

Uber grants invulnerability.

Kritzkrieg
Kritzkrieg

Uber grants crits.

Melee Ubersaw
Ubersaw

On hit: Gain 25% ubercharge.

Sniper

Slot Items Attributes
Hat Swagman's Swatter
Swagman's Swatter

No flinching while aiming.

Primary Huntsman
Huntsman

Shoots arrows.

Shooting Star
Shooting Star

Attaches an explosive device to targets that explodes a few seconds later.

Sniper Rifle
Rifle

Pierces enemies.

Secondary Jarate
Jarate

Coated enemies take minicrits.

Melee Tribalman's Shiv
Tribalman's Shiv

Can climb walls.

Spy

Slot Items Attributes
Hat Fancy Fedora
Fancy Fedora

Looks fancy.

Primary Revolver
Revolver

Shoots bullets.

Secondary Invis Watch
Invis Watch

Cloak for a period of time.

Dead Ringer
Dead Ringer

Feign death when you take damage while active.

Cloak and Dagger
Cloak and Dagger

Cloak for a certain distance. Recharges while standing still.

Quäckenbirdt
Smokebomb

Release a cloud of smoke around you. Remove all debuffs and cloak.

Sapper Sapper
Sapper

Disables and damages buildings.

Red-Tape Recorder
Red-Tape Recorder

Disables and deconstructs buildings.

Sapper
Improvised Explosive

Explodes after a delay.

Sapper
Transmitter

Slide it along the ground. It damages and disables all nearby buildings.

Melee Knife
Knife

Backstabs are silent.

Conniver's Kunai
Conniver's Kunai

Throwing knife. Must be retrieved before being used again.

Your Eternal Reward
Your Eternal Reward

Instantly and silently disguise as your backstab target. You cannot manually disguise.