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| Shoots bullets. | | Shoots bullets. |
| |- | | |- |
− | ! rowspan="1" |Secondary | + | ! rowspan="4" |Secondary |
| ! {{item icon|Invis Watch|100px}}<br/>Invis Watch | | ! {{item icon|Invis Watch|100px}}<br/>Invis Watch |
| | | | | |
− | Cloaks for up to a timed amount.
| + | Cloak for a period of time. |
| |- | | |- |
− | ! rowspan="3" |Sapper | + | ! {{item icon|Dead Ringer|100px}}<br/>Dead Ringer |
| + | | |
| + | Feign death when you take damage while active. |
| + | |- |
| + | ! {{item icon|Cloak and Dagger|100px}}<br/>Cloak and Dagger |
| + | | |
| + | Cloak for a certain distance. Recharges while standing still. |
| + | |- |
| + | ! {{item icon|Quäckenbirdt|100px}}<br/>Smokebomb |
| + | | |
| + | Release a cloud of smoke around you. Remove all debuffs and cloak. |
| + | |- |
| + | ! rowspan="4" |Sapper |
| ! {{item icon|Sapper|100px}}<br/>Sapper | | ! {{item icon|Sapper|100px}}<br/>Sapper |
| | | | | |
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| | | | | |
| Explodes after a delay. | | Explodes after a delay. |
| + | |- |
| + | ! {{item icon|Sapper|100px}}<br/>Transmitter |
| + | | |
| + | Slide it along the ground. It damages and disables all nearby buildings. |
| |- | | |- |
| ! rowspan="3" |Melee | | ! rowspan="3" |Melee |
Latest revision as of 21:10, 28 August 2019
I use this page for things.
[YF] Humbug's Fortress
- Everything is a "bigger deal": Everything is slower, but bigger and more meaningful/consequential.
- Ammo is a scarcer and clips are smaller, so every shot counts for more.
- Every class has a "hat" weapon slot.
- All hitscan weapons leave team-coloured tracers of varying brightness.
- All weapons are unique (all weapons have different base stats, even if not stated in a weapon's attributes)
Scout
Hat
|
Bonk Helm
|
You can triple jump.
|
Backwards Ballcap
|
Ride a scateboard at high speed. You constantly move forward and can't strafe.
|
Primary
|
Force-a-Nature
|
Knocks back user and target.
|
Soda Popper
|
Hold down fire to load up shells. Release to fire them all.
|
Secondary
|
Bonk
|
Drink to become invincible and disarmed.
|
Slingshot
|
Shoots a stone.
|
Melee
|
Sandman
|
Alt-fire: Whack a baseball that stuns enemies.
|
Soldier
Hat
|
Jumper's Jeepcap
|
Taking fall damage creates an explosion.
|
Soldier's Stash
|
On kill: Refill the clips of your weapons.
|
Rocket Launcher
|
Direct Hit
|
Rockets can be guided by the crosshair.
|
Secondary
|
Buff Banner
|
Build up Rage by dealing damage. When Rage is full, blow a horn to grant minicrits to nearby teammates.
|
Parachute
|
Jumping in midair opens a parachute, slowing your fall.
|
Melee
|
Escape Plan
|
When active: Movement speed increases as health decreases.
Can only be put away at full health or by completing a taunt.
|
Disciplinary Action
|
Hitting an ally gives them a movement speed buff.
|
Pyro
- Airblast affects allies too.
- Airblast knocks back the user if used in midair.
Hat
|
Respectless Rubber Glove
|
On taunt: Gain crits for a few seconds.
|
Brigade Helm
|
All afterburn damage heals you.
|
Primary
|
Degreaser
|
Fires a single blast of flames that also acts an airblast, igniting projectiles.
|
Flamethrower
|
Emits flames. Alt-fire: Airblast.
|
Dragon's Fury
|
Shoots a fireball. Alt-fire: Airblast.
|
Secondary
|
Flare Gun
|
Shoots a burning flare.
|
Whistler
|
Shoots a slow projectile that attracts sentry fire.
|
Melee
|
Powerjack
|
On hit: Heal some health.
|
Axtinguisher
|
Crits burning enemies and extinguishes them.
Can only be put away by getting a kill or completing a taunt.
|
Medic
- Syringe Guns reload extremely slowly, but reload even when not active.
Hat
|
Ze Goggles
|
You can see enemy health.
|
Primary
|
Syringe Gun
|
Shoots syringes.
|
Crusader's Crossbow
|
Fires bolts that damage enemies and heal allies.
|
Secondary
|
Medigun
|
Uber grants invulnerability.
|
Kritzkrieg
|
Uber grants crits.
|
Melee
|
Ubersaw
|
On hit: Gain 25% ubercharge.
|
Sniper
Hat
|
Swagman's Swatter
|
No flinching while aiming.
|
Primary
|
Huntsman
|
Shoots arrows.
|
Shooting Star
|
Attaches an explosive device to targets that explodes a few seconds later.
|
Rifle
|
Pierces enemies.
|
Secondary
|
Jarate
|
Coated enemies take minicrits.
|
Melee
|
Tribalman's Shiv
|
Can climb walls.
|
Spy
Hat
|
Fancy Fedora
|
Looks fancy.
|
Primary
|
Revolver
|
Shoots bullets.
|
Secondary
|
Invis Watch
|
Cloak for a period of time.
|
Dead Ringer
|
Feign death when you take damage while active.
|
Cloak and Dagger
|
Cloak for a certain distance. Recharges while standing still.
|
Smokebomb
|
Release a cloud of smoke around you. Remove all debuffs and cloak.
|
Sapper
|
Sapper
|
Disables and damages buildings.
|
Red-Tape Recorder
|
Disables and deconstructs buildings.
|
Improvised Explosive
|
Explodes after a delay.
|
Transmitter
|
Slide it along the ground. It damages and disables all nearby buildings.
|
Melee
|
Knife
|
Backstabs are silent.
|
Conniver's Kunai
|
Throwing knife. Must be retrieved before being used again.
|
Your Eternal Reward
|
Instantly and silently disguise as your backstab target. You cannot manually disguise.
|