Difference between revisions of "Template:List of covered-associated weapons"

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("but" doesn't seem to suit in that sentence)
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| colspan=2 rowspan=2 style="text-align:left" | {{lang
 
| colspan=2 rowspan=2 style="text-align:left" | {{lang
 
  | en = * The Neon Annihilator deals guaranteed critical hits on wet targets, including those covered in Jarate, Mad Milk, swimming, or simply standing in water of any depth.
 
  | en = * The Neon Annihilator deals guaranteed critical hits on wet targets, including those covered in Jarate, Mad Milk, swimming, or simply standing in water of any depth.
* It is primarily an effective method for dealing with enemies in water, but players are also considered wet for five seconds after leaving a water source.
+
* It is primarily an effective method for dealing with enemies in water, though players are also considered wet for five seconds after leaving a water source.
 
  | da = * Neon Annihilator uddeler garanteret kritiske-slag på våde mål. Det inkluderer også dem, der er dækket af Jarate, Manisk Mælk, svømmer, eller bare står i noget vand af en hvilken som helst dybde.
 
  | da = * Neon Annihilator uddeler garanteret kritiske-slag på våde mål. Det inkluderer også dem, der er dækket af Jarate, Manisk Mælk, svømmer, eller bare står i noget vand af en hvilken som helst dybde.
 
* Det er primært en effektiv metode, med at håndterer fjender i vand. Dog betragtes fjender stadig som våd i fem sekunder efter at have forladt en vandkilde.
 
* Det er primært en effektiv metode, med at håndterer fjender i vand. Dog betragtes fjender stadig som våd i fem sekunder efter at have forladt en vandkilde.

Revision as of 09:11, 16 January 2020

List of covered-associated weapons
Secondary Mad Milk Mutated Milk
  • Mad Milk is a thrown weapon. Covering foes with Mad Milk inflicts a debuff, allowing any member on your team to heal by damaging an opponent under its effects.
  • The only ways to prematurely remove the effects of Mad Milk is by visiting a Resupply locker, by being submerged in water, or by being healed for an extended period of time.
  • Additionally, Mad Milk can be used to extinguish burning allies, including yourself, and easily nullify a Spy's Cloak and disguise.
Mad Milk Mutated Milk
Secondary Gas Passer
  • Gas Passer is a thrown weapon. Covering foes with Gas Passer inflicts a debuff, allowing any member on your team to light any opponents under its effects on fire with damage.
  • The only ways to prematurely remove the effects of Gas Passer is by visiting a Resupply locker, by being submerged in water, or by being healed for an extended period of time.
  • Unlike the other soaked effects, the enemies soaked with the Gas Passer are not considered wet by the Neon Annihilator.
Gas Passer
Melee Neon Annihilator
  • The Neon Annihilator deals guaranteed critical hits on wet targets, including those covered in Jarate, Mad Milk, swimming, or simply standing in water of any depth.
  • It is primarily an effective method for dealing with enemies in water, though players are also considered wet for five seconds after leaving a water source.
Neon Annihilator
Primary Sydney Sleeper
  • If a Sniper is zoomed in, the shot will apply a Jarate effect onto an enemy target, scaled up from 2 to 8 seconds depend on the charge.
  • A fully charged shot or headshot will apply a Jarate effect to multiple enemy targets in a radius, scaled up from 2 to 8 seconds depend on the charge.
  • The Jarate effect can extinguish allies in the same fashion that the Jarate can.
Sydney Sleeper
Secondary Jarate Self-Aware Beauty Mark
  • As well as Mad Milk, Jarate is a thrown weapon. It inflicts a temporary debuff upon its victims, causing all soaked enemies to take Mini-crit damage for 10 seconds.
  • The only ways to prematurely remove the effects of Jarate is by visiting a Resupply locker, by being submerged in water, or by being healed for an extended period of time.
  • Jarate also can be used to extinguish burning allies and nullify a Spy's Cloak and disguise.
Jarate Self-Aware Beauty Mark