Difference between revisions of "July 14, 2009 Patch"
(Going through all patch pages and correcting/adding links...) |
m ('s Fixes e.g. Pyro's) |
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* Added an optional per-map particle manifest called _particles.txt, which should be located in the maps directory, so map authors can load custom particle files | * Added an optional per-map particle manifest called _particles.txt, which should be located in the maps directory, so map authors can load custom particle files | ||
====Undocumented Changes==== | ====Undocumented Changes==== | ||
− | * The [[Dead Ringer | + | * The [[Dead Ringer]]'s recharge time was shortened from 18.5 seconds to 16.5 seconds. |
=== Bug fixes === | === Bug fixes === |
Revision as of 19:45, 11 December 2010
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Patch notes
Changes
- Linux Dedicated Server
- Improved connection logic to help servers that aren't automatically reconnecting to Steam
- Engine
- Fixed seeing error dialogs if the "-nocrashdialog" command line parameter is present
- Team Fortress 2
- Added an optional per-map particle manifest called _particles.txt, which should be located in the maps directory, so map authors can load custom particle files
Undocumented Changes
- The Dead Ringer's recharge time was shortened from 18.5 seconds to 16.5 seconds.
Bug fixes
- General
- Fixed minicrits resulting in reduced damage for weapons at close ranges
- Fixed setinfo exploit that allowed restricted convars to be set while connected to a server
- Fixed tournament mode being interrupted if mp_timelimit hits before both stopwatch rounds have been played
- Fixed "jointeam unassigned" exploit
- Fixed being able to respawn during the chat time before a level change
- Fixed "sensitivity" ConVar not capping the upper value which sometimes caused a server crash
- Prevented some exploits based on mat_dxlevel being changed in-game
- Updated ripple effects for water drips to improve performance
- Spy
- Fixed the Cloak and Dagger not regenerating at the correct rate
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