Difference between revisions of "Talk:Medieval Mode"
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*Chat is changed to sound medeval. | *Chat is changed to sound medeval. | ||
Most recent update -= [[User:M-NINJA|<font color="Blue">'''M-NINJA'''</font>]] [[File:Burger_Gib.png|24px|link=User_talk:M-NINJA]] =- 03:25, 18 December 2010 (UTC) | Most recent update -= [[User:M-NINJA|<font color="Blue">'''M-NINJA'''</font>]] [[File:Burger_Gib.png|24px|link=User_talk:M-NINJA]] =- 03:25, 18 December 2010 (UTC) | ||
− | + | :Don't put this in discussion, put it in the page ;) --[[User:CruelCow|CruelCow]] {{sta}} <sup>([[User_talk:CruelCow|talk]])</sup> 03:42, 18 December 2010 (UTC) | |
Revision as of 03:42, 18 December 2010
Created Page
Somebody get the ball rolling and actually add stuff of substance, I don't know how this stuff works. Bonzi77 03:02, 18 December 2010 (UTC)
Special Stuff
- Certain weapons cannot be used
- Capping doesn't add more time
- When a player is killed, a health kit is dropped rather a weapon. Since metal can't really be used
- Map specific? - Bag pipes play on certain events IE win/lose or main gate open
Most recent update -= M-NINJA =- 03:07, 18 December 2010 (UTC)
- Chat is changed to sound medeval.
Most recent update -= M-NINJA =- 03:25, 18 December 2010 (UTC)
For all classes except sniper and medic, melee only. Sniper may use huntsman and medic may use the crossbow. Demoman can use the charge targe.
-benjaminbigelow
- Well no. Scout can use mad milk and bonks. the soldier can use either banner, and the spy has the desguise kit. -= M-NINJA =- 03:39, 18 December 2010 (UTC)