Difference between revisions of "July 19, 2010 Patch"

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(Going through all patch pages and correcting/adding links...)
m (fixed for consistency)
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*Fixed a bug where teleporters could be given more than their normal amount of health.
 
*Fixed a bug where teleporters could be given more than their normal amount of health.
 
*Fixed old demos with different data tables thinking the SourceTV player entity was burning.
 
*Fixed old demos with different data tables thinking the SourceTV player entity was burning.
*TF Bot Changes
+
 
**Improved performance of bot computations that are done when a point is captured, a round starts, or a checkpoint reached.
+
=== TF Bot Changes ===
**Fixed [[Engineer]] bot infinite build-destroy behavior loop regression
+
*Improved performance of bot computations that are done when a point is captured, a round starts, or a checkpoint reached.
**Fixed [[Medic]] bots losing their charge if they touch a resupply cabinet
+
*Fixed [[Engineer]] bot infinite build-destroy behavior loop regression
**Fixed a crash due to having multiple types of bot systems running in-game simultaneously
+
*Fixed [[Medic]] bots losing their charge if they touch a resupply cabinet
**Fixed bot behavior issue resulting in bot pile-ups near level 3 [[teleporter]] entrances
+
*Fixed a crash due to having multiple types of bot systems running in-game simultaneously
**Bots no longer consider sapped sentries a dangerous threat
+
*Fixed bot behavior issue resulting in bot pile-ups near level 3 [[teleporter]] entrances
**Bots will not try to navigate through enemy spawn rooms (unless they have won the round)
+
*Bots no longer consider sapped sentries a dangerous threat
**Bot Engineers will avoid building teleporters on steep slopes which can hinder teammate movement
+
*Bots will not try to navigate through enemy spawn rooms (unless they have won the round)
**Added tf_bot_pyro_always_reflect cvar. Set to 1 to make [[Pyro]] bots always reflect projectiles, regardless of difficulty level.
+
*Bot Engineers will avoid building teleporters on steep slopes which can hinder teammate movement
 +
*Added tf_bot_pyro_always_reflect cvar. Set to 1 to make [[Pyro]] bots always reflect projectiles, regardless of difficulty level.
  
 
| source = http://store.steampowered.com/news/4093/
 
| source = http://store.steampowered.com/news/4093/

Revision as of 10:33, 21 December 2010

Patch notes

Team Fortress 2

  • Added a Parasite hat to celebrate the release of Alien Swarm (http://www.alienswarm.com/)
  • Fixed a client crash when opening the backpack while running in a language other than English.
  • Fixed a problem with not being able to pick-up buildings in Arena mode.
  • Fixed an exploit that allowed team kills with Wrangled sentries.
  • Fixed a bug where teleporters could be given more than their normal amount of health.
  • Fixed old demos with different data tables thinking the SourceTV player entity was burning.

TF Bot Changes

  • Improved performance of bot computations that are done when a point is captured, a round starts, or a checkpoint reached.
  • Fixed Engineer bot infinite build-destroy behavior loop regression
  • Fixed Medic bots losing their charge if they touch a resupply cabinet
  • Fixed a crash due to having multiple types of bot systems running in-game simultaneously
  • Fixed bot behavior issue resulting in bot pile-ups near level 3 teleporter entrances
  • Bots no longer consider sapped sentries a dangerous threat
  • Bots will not try to navigate through enemy spawn rooms (unless they have won the round)
  • Bot Engineers will avoid building teleporters on steep slopes which can hinder teammate movement
  • Added tf_bot_pyro_always_reflect cvar. Set to 1 to make Pyro bots always reflect projectiles, regardless of difficulty level.