Difference between revisions of "Baby Face's Blaster"
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The Baby Face's Blaster only has a clip of four, instead of six compared with the [[Scattergun]], and will slow the Scout down from {{Metrics/Speed|C=scout}} [[Hammer unit|units]]/second ({{Math/Relative speed|{{Metrics/Speed|C=scout}}}}% movement speed), to {{Metrics/Speed|C=scout|P=baby face's blaster|B=0}} units/second ({{Math/Relative speed|{{Metrics/Speed|C=scout|P=baby face's blaster|B=0}}}}% movement speed). However, for every point of damage dealt with any weapon, the Scout builds up a "Boost" meter (though the minimum Boost gained from any damage dealt is 5%). As the Boost meter charges, the Scout's speed will increase linearly from {{Metrics/Speed|C=scout|P=baby face's blaster|B=0}} units/second to {{Metrics/Speed|C=scout|P=baby face's blaster|B=100}} units/second ({{Math/Relative speed|{{Metrics/Speed|C=scout|P=baby face's blaster|B=100}}}}% movement speed). The Boost meter fills completely when the Scout deals 100 points of damage using any weapon. If the Scout takes damage or jumps mid air while using the Baby Face's Blaster, the Boost meter is reduced, by 4% for each damage point (25 damage to bring a full meter down to 0) and 75% for each air jump, causing the Scout to lose momentum. Ground jumps will not lower the Boost meter. Similar to many On-Hit effect weapons, shooting an invulnerable enemy will still fill the Boost meter, and shooting disguised Spies will not grant boost. | The Baby Face's Blaster only has a clip of four, instead of six compared with the [[Scattergun]], and will slow the Scout down from {{Metrics/Speed|C=scout}} [[Hammer unit|units]]/second ({{Math/Relative speed|{{Metrics/Speed|C=scout}}}}% movement speed), to {{Metrics/Speed|C=scout|P=baby face's blaster|B=0}} units/second ({{Math/Relative speed|{{Metrics/Speed|C=scout|P=baby face's blaster|B=0}}}}% movement speed). However, for every point of damage dealt with any weapon, the Scout builds up a "Boost" meter (though the minimum Boost gained from any damage dealt is 5%). As the Boost meter charges, the Scout's speed will increase linearly from {{Metrics/Speed|C=scout|P=baby face's blaster|B=0}} units/second to {{Metrics/Speed|C=scout|P=baby face's blaster|B=100}} units/second ({{Math/Relative speed|{{Metrics/Speed|C=scout|P=baby face's blaster|B=100}}}}% movement speed). The Boost meter fills completely when the Scout deals 100 points of damage using any weapon. If the Scout takes damage or jumps mid air while using the Baby Face's Blaster, the Boost meter is reduced, by 4% for each damage point (25 damage to bring a full meter down to 0) and 75% for each air jump, causing the Scout to lose momentum. Ground jumps will not lower the Boost meter. Similar to many On-Hit effect weapons, shooting an invulnerable enemy will still fill the Boost meter, and shooting disguised Spies will not grant boost. | ||
− | The Baby Face's Blaster was [http://steamcommunity.com/sharedfiles/filedetails/?id=6324 contributed] to the Steam Workshop | + | The Baby Face's Blaster was [http://steamcommunity.com/sharedfiles/filedetails/?id=6324 contributed] to the Steam Workshop. |
== Damage and function times == | == Damage and function times == |
Revision as of 19:19, 4 July 2020
“ | Aaah this gun takes me back. Roaming the streets, shooting up anything or anyone I felt like, being on the run from the law, hiding out while the big guns sweep through then BAM! YOU'RE DEAD PAL! Oh wait, that was yesterday. I have the best. Job. EVER!
— Baby Face's Blaster publicity blurb
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” |
The Baby Face's Blaster is a community-created primary weapon for the Scout. It is a short, slightly modified lever-action shotgun with a wooden handle and single barrel.
The Baby Face's Blaster only has a clip of four, instead of six compared with the Scattergun, and will slow the Scout down from 400 units/second (133% movement speed), to 360 units/second (120% movement speed). However, for every point of damage dealt with any weapon, the Scout builds up a "Boost" meter (though the minimum Boost gained from any damage dealt is 5%). As the Boost meter charges, the Scout's speed will increase linearly from 360 units/second to 520 units/second (173% movement speed). The Boost meter fills completely when the Scout deals 100 points of damage using any weapon. If the Scout takes damage or jumps mid air while using the Baby Face's Blaster, the Boost meter is reduced, by 4% for each damage point (25 damage to bring a full meter down to 0) and 75% for each air jump, causing the Scout to lose momentum. Ground jumps will not lower the Boost meter. Similar to many On-Hit effect weapons, shooting an invulnerable enemy will still fill the Boost meter, and shooting disguised Spies will not grant boost.
The Baby Face's Blaster was contributed to the Steam Workshop.
Contents
Damage and function times
Damage and function times | ||
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Shot type | Hitscan | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 175% | 10.5 / pellet |
Base damage | 100% | 6 / pellet |
Maximum fall-off | 52.8% | 3.168 / pellet |
Pellet count | 10 | |
Point blank | 11-105 | |
Medium range | 6-60 | |
Long range | 3-30 | |
Pellet spread | 30:1 | |
Critical | 18 / pellet | |
Mini-crit | 8.1 - 14.2 / pellet | |
Charge fill damage | 99 | |
Function times | ||
Attack interval | 0.625 s | |
Reload (first) | 0.76 s | |
Reload (consecutive) | 0.56 s | |
Values are approximate and determined by community testing. |
Speed
Speed values are based on the amount of current boost. For reference, the standard movement speed is 100%, which is 300 hammer units per second—the speed of the Sniper, Engineer, and Pyro—whilst the Scout moves at 400 units per second, 33% above the standard movement speed.
Condition | Normal | Backward | Crouched | Swimming | ||||||||
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Scout |
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Baby Face's Blaster at 0% boost |
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Baby Face's Blaster at 50% boost |
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Baby Face's Blaster at 100% boost |
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Item set
The Public Enemy | |
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Effect |
No effect |
Demonstration
Crafting
Blueprint
Reclaimed Metal | Shortstop | Baby Face's Blaster | ||
+ | x2 | = |
Class Token - Scout | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
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Strange variant
Update history
- The Baby Face's Blaster was added to the game.
- Added recoil/reload/draw/crit forces for the Baby Face's Blaster.
- Added more detail to the reloads for the Baby Face's Blaster.
- [Undocumented] Adjusted the size and location of the kill icon for the Baby Face's Blaster.
- [Undocumented] Added Strange quality.
- [Undocumented] Added Collector's quality.
November 21, 2013 Patch (Two Cities Update)
- Changed attributes:
- Speed penalty changed from -35% to -10% (total minimum speed changed from 87% to 120%).
- Boost is now only partially lost on air jumps instead of all jumps (previously, boost was reset to zero upon any jump).
- Reduced Clip Size from 6 to 4.
- Removed 40% more accurate attribute.
- Removed -30% Damage Penalty attribute.
July 2, 2015 Patch #1 (Gun Mettle Update)
- Changed attributes:
- Added Boost reduction on taking damage.
- Increased amount of Boost lost on air jump (previously, 25% boost lost on air jump).
Bugs
- On 4:3 resolutions, the Boost Meter will overlap the objective HUD.
Trivia
- This weapon's name is a reference to Lester Joseph Gillis, AKA "Baby Face Nelson", a 1930s bank robber and known for the partnership with John Dillinger.
- The appearance of this weapon is intended to loosely resemble that of a sawn-down Browning Auto-5 Shotgun, as wielded by Bonnie Parker of the famous criminal duo Bonnie and Clyde, who were also 1930s bank robbers.
Gallery
See also
|
Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Primary | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | — | |
Force-A-Nature Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Direct Hit Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka Air Strike |
Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Dragon's Fury |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Natascha Iron Curtain Brass Beast Tomislav Huo-Long Heater |
Frontier Justice Widowmaker Pomson 6000 Rescue Ranger Panic Attack |
Blutsauger Crusader's Crossbow Overdose |
Huntsman Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker AWPer Hand Fortified Compound Classic Shooting Star |
— | ||
Secondary | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | SMG | Revolver | |
Bonk! Atomic Punch Lugermorph Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol Flying Guillotine Mutated Milk C.A.P.P.E.R |
Buff Banner Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison B.A.S.E. Jumper Panic Attack |
Flare Gun Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack Gas Passer Thermal Thruster |
Chargin' Targe Scottish Resistance Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Family Business Robo-Sandvich Panic Attack Second Banana |
Lugermorph Wrangler Short Circuit C.A.P.P.E.R Giger Counter |
Kritzkrieg Quick-Fix Vaccinator |
Jarate Razorback Darwin's Danger Shield Cozy Camper Cleaner's Carbine Self-Aware Beauty Mark |
Ambassador Big Kill L'Etranger Enforcer Diamondback | ||
Melee | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
Sandman Frying Pan Holy Mackerel Boston Basher Candy Cane Sun-on-a-Stick Fan O'War Three-Rune Blade Saxxy Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Batsaber Prinny Machete |
Equalizer Pain Train Frying Pan Half-Zatoichi Saxxy Disciplinary Action Market Gardener Conscientious Objector Escape Plan Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Axtinguisher Homewrecker Frying Pan Powerjack Back Scratcher Sharpened Volcano Fragment Maul Saxxy Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete Hot Hand |
Eyelander Pain Train Scotsman's Skullcutter Frying Pan Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Half-Zatoichi Saxxy Persian Persuader Nessie's Nine Iron Conscientious Objector Scottish Handshake Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Killing Gloves of Boxing Frying Pan Gloves of Running Urgently Fists of Steel Warrior's Spirit Saxxy Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Bread Bite Necro Smasher Crossing Guard Prinny Machete |
Golden Wrench Gunslinger Southern Hospitality Jag Saxxy Eureka Effect Golden Frying Pan Necro Smasher Prinny Machete |
Ubersaw Frying Pan Vita-Saw Amputator Saxxy Solemn Vow Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Tribalman's Shiv Bushwacka Frying Pan Saxxy Shahanshah Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Sharp Dresser Spy-cicle Black Rose Golden Frying Pan Prinny Machete | ||
Primary PDA | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
— | — | — | — | — | — | — | — | — | ||
Secondary PDA | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
— | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt | ||
Building | — | — | — | — | — | — | — | — | Sapper | |
— | — | — | — | — | — | — | — | Red-Tape Recorder Ap-Sap Snack Attack | ||
Taunt | Grand Slam | Grenade | Hadouken Armageddon Execution Gas Blast |
Barbarian Swing | High Noon | Arm Blender Guitar Smash |
Oktoberfest Uberslice Medicating Melody |
Arrow Stab | Fencing |
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