Difference between revisions of "Bloodwater"
(→Update history) |
m (Reverted edits by Chad696969696596969696 (talk) to last revision by M0ntenegro) |
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=== Checkpoint A === | === Checkpoint A === | ||
− | Time added if captured: | + | Time added if captured: 4 minutes |
=== Checkpoint B === | === Checkpoint B === | ||
− | Time added if captured: | + | Time added if captured: 4 minutes |
=== Checkpoint C === | === Checkpoint C === | ||
− | Time added if captured: | + | Time added if captured: 5 minutes |
− | + | === Final Checkpoint === | |
− | === Final | ||
− | |||
== Update history == | == Update history == | ||
− | {{Update history | '''{{Patch name|10|1| | + | {{Update history | '''{{Patch name|10|1|2020}}''' (Scream Fortress XII) |
− | * Added | + | * Added Bloodwater to the game.}} |
Revision as of 22:06, 1 October 2020
Bloodwater | |
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Basic Information | |
Variants: | Badwater Basin |
Developer(s): | Unknown |
Map Info | |
Environment: | Halloween |
Map Overview | |
Bloodwater is a single-stage Payload map with four checkpoints for BLU team to capture. It was added during Scream Fortress XII, and is a community-made Halloween-themed version of Badwater Basin. The setup timer is 1 minute and 10 seconds.
Contents
Locations
Checkpoint A
Time added if captured: 4 minutes
Checkpoint B
Time added if captured: 4 minutes
Checkpoint C
Time added if captured: 5 minutes
Final Checkpoint
Update history
October 1, 2020 Patch (Scream Fortress XII)
- Added Bloodwater to the game.