Difference between revisions of "October 9, 2020 Patch"

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(code formatting for map names)
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| source      = https://www.teamfortress.com/post.php?id=76348
 
| source      = https://www.teamfortress.com/post.php?id=76348
 
| notes        = === Team Fortress 2 ===
 
| notes        = === Team Fortress 2 ===
* Updated {{code|[[koth_viaduct_event]]}}
+
* Updated {{code|[[Viaduct|koth_viaduct_event]]}}
 
** Fixed [[Engineer]]s building [[teleporters]] in the spawn rooms
 
** Fixed [[Engineer]]s building [[teleporters]] in the spawn rooms
* Updated {{code|[[pl_precipice_event_final]]}}
+
* Updated {{code|[[Precipice|pl_precipice_event_final]]}}
 
** Fixed missing models
 
** Fixed missing models
* Updated {{code|[[pl_bloodwater]]}}
+
* Updated {{code|[[Bloodwater|pl_bloodwater]]}}
 
** Removed an unintended clip brush passing through a BLU spawn wall
 
** Removed an unintended clip brush passing through a BLU spawn wall
 
** Added occluders
 
** Added occluders
* Updated {{code|[[pl_hasslecastle]]}}
+
* Updated {{code|[[Hassle Castle|pl_hasslecastle]]}}
 
** Fixed BLU players spawning in the wrong spawn room
 
** Fixed BLU players spawning in the wrong spawn room
 
** Fixed Engineers building teleporters the first BLU spawn room
 
** Fixed Engineers building teleporters the first BLU spawn room
 
** General improvements
 
** General improvements
* Updated {{code|[[pl_rumble_event]]}}
+
* Updated {{code|[[Gravestone|pl_rumble_event]]}}
 
** Fixed [[Merasmus]] uttering round start voice lines randomly during mid round
 
** Fixed [[Merasmus]] uttering round start voice lines randomly during mid round
 
** Fixed some misaligned textures
 
** Fixed some misaligned textures

Revision as of 22:47, 9 October 2020

Patch notes

Team Fortress 2

  • Updated koth_viaduct_event
  • Updated pl_precipice_event_final
    • Fixed missing models
  • Updated pl_bloodwater
    • Removed an unintended clip brush passing through a BLU spawn wall
    • Added occluders
  • Updated pl_hasslecastle
    • Fixed BLU players spawning in the wrong spawn room
    • Fixed Engineers building teleporters the first BLU spawn room
    • General improvements
  • Updated pl_rumble_event
    • Fixed Merasmus uttering round start voice lines randomly during mid round
    • Fixed some misaligned textures
    • Fixed a tree from hovering in underworld
    • Fixed few models fading too late or too soon
    • Fixed clock sometimes triggering underworld entrances during bumper kart race
    • Fixed Merasmus from spawning if the race was already over
    • Fixed push trigger in underworld being too low
    • Improved clipping around the map

Files changed

Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent. A significant part of this changelog has been automatically generated from GameTracking data, courtesy of SteamDB.
Revision changes