Difference between revisions of "January 6, 2010 Patch/de"

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m (Applied filters to January 6, 2010 Patch/de (Review RC#279268))
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*Fixed a rare server crash related to dispensers
 
*Fixed a rare server crash related to dispensers
 
*Added min/max values to viewmodel_fov convar to match the settings in the slider
 
*Added min/max values to viewmodel_fov convar to match the settings in the slider
*Reduced the number of moons in [[ctf_doublecross]], sadly
+
*Reduced the number of moons in [[ctf doublecross]], sadly
 
*Demo playback now ignores sv_pure settings, allowing demos to easily contain custom content
 
*Demo playback now ignores sv_pure settings, allowing demos to easily contain custom content
 
*Fixed a crash related to sv_pure and the wireframe_dx6 shader
 
*Fixed a crash related to sv_pure and the wireframe_dx6 shader
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*Added "skip_next_map" server ConCommand to skip the next map in the map cycle
 
*Added "skip_next_map" server ConCommand to skip the next map in the map cycle
 
*Added "Play a hit sound whenever you injure an enemy" option to the Multiplayer->Advanced options menu
 
*Added "Play a hit sound whenever you injure an enemy" option to the Multiplayer->Advanced options menu
*Added server "tf_use_fixedshotgunspreads" convar. When set, [[shotgun]] & [[scattergun]] pellet spreads will use a non-random distribution
+
*Added server "tf_use_fixedshotgunspreads" convar. When set, [[Shotgun]] & [[Scattergun]] pellet spreads will use a non-random distribution
 
*Added a "show_htmlpage" command to allow server operators to display custom web pages to clients
 
*Added a "show_htmlpage" command to allow server operators to display custom web pages to clients
  
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** Prioritize healing of injured nearby friends more
 
** Prioritize healing of injured nearby friends more
 
** Don't focus on [[Heavies]] quite so exclusively
 
** Don't focus on [[Heavies]] quite so exclusively
** Don't spam their [[Medigun]] continuously at round start
+
** Don't spam their [[Medi Gun]] continuously at round start
 
** Won't choose cover far below their heal target so much (koth_nucleus)
 
** Won't choose cover far below their heal target so much (koth_nucleus)
** Fight back with their [[syringe gun|syringe-gun]] appropriately
+
** Fight back with their [[syringe gun|Syringe Gun]] appropriately
 
*Various improvements to combat behaviors
 
*Various improvements to combat behaviors
 
*General bot improvements
 
*General bot improvements
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**They choose better defensive spots around captured points
 
**They choose better defensive spots around captured points
 
**They fall back to another weapon when they entirely run out of ammo
 
**They fall back to another weapon when they entirely run out of ammo
**They adjust their FOV when using zoomed in [[sniper rifle|sniper scope]]
+
**They adjust their FOV when using zoomed in [[sniper rifle|Sniper scope]]
**They treat in-range [[Sentries]] as the most dangerous threat
+
**They treat in-range [[Sentry Gun]]s as the most dangerous threat
 
**They fire their weapons is more realistic bursts
 
**They fire their weapons is more realistic bursts
 
**Engineers use their shotgun properly
 
**Engineers use their shotgun properly

Revision as of 16:01, 28 December 2010

Patch-Mitschrift

Server Browser (for TF2 and DoD:S)

  • Added a client-side server blacklist
    • Supports blacklisting of specific servers, all servers on an IP, and all servers on a class C range
    • Saves the server list to a file, and has an Import button to allow easy sharing (cfg\server_blacklist.txt)

Balance Changes

  • Reduced the health penalty on The Sandman
  • The Force-A-Nature knockback on target now
    • Only applies to hits that deal more than 30 damage and are in close range
    • Factors in the firer's angle of attack when determining the knockback direction
    • Has less of an effect on grounded targets
  • The Dead Ringer now
    • Reduces cloak to 40% when uncloaking early
    • Has a 35% cap on the amount of cloak it can gain from an ammo pack
    • Has a quieter de-cloak sound

Changes / Fixes

  • Fixed a performance & stability issue with AMD processors
  • Improved the stability of the game server -> item backend connection
  • Fixed a rare server crash related to dispensers
  • Added min/max values to viewmodel_fov convar to match the settings in the slider
  • Reduced the number of moons in ctf doublecross, sadly
  • Demo playback now ignores sv_pure settings, allowing demos to easily contain custom content
  • Fixed a crash related to sv_pure and the wireframe_dx6 shader
  • Players can no longer shoot while stunned
  • Fixed a bug that caused movement speed reductions to not work on stunned players
  • Soldier Rage bar no longer resets when touching a resupply cabinet

Achievement fixes

  • Fixed the "Second Eye" Demoman achievement
  • Fixed a bug in the "Play Doctor" Medic achievement
  • Changed the requirements for the "Medals of Honor" Soldier achievement
  • Updated description for the "Blind Fire" Demoman achievement to better explain the requirements
  • Fixed an issue that affected several achievements requiring the use of the Equalizer

Community requests

  • Added "skip_next_map" server ConCommand to skip the next map in the map cycle
  • Added "Play a hit sound whenever you injure an enemy" option to the Multiplayer->Advanced options menu
  • Added server "tf_use_fixedshotgunspreads" convar. When set, Shotgun & Scattergun pellet spreads will use a non-random distribution
  • Added a "show_htmlpage" command to allow server operators to display custom web pages to clients

Changes to the TF Bots

  • In KOTH mode, Bots are now
    • More likely to roam around and hunt enemies if there is lots of time left
    • Become more likely to push for the point as time runs down, or their teammates start to capture it
  • Medic bots now
    • Opportunistically "overheal" nearby friends when they can
    • Prioritize healing of injured nearby friends more
    • Don't focus on Heavies quite so exclusively
    • Don't spam their Medi Gun continuously at round start
    • Won't choose cover far below their heal target so much (koth_nucleus)
    • Fight back with their Syringe Gun appropriately
  • Various improvements to combat behaviors
  • General bot improvements
    • They no longer stand still on the point when capturing or defending it
    • They choose more varied routes now
    • They choose better defensive spots around captured points
    • They fall back to another weapon when they entirely run out of ammo
    • They adjust their FOV when using zoomed in Sniper scope
    • They treat in-range Sentry Guns as the most dangerous threat
    • They fire their weapons is more realistic bursts
    • Engineers use their shotgun properly
  • Added a "virtual mousepad" concept to rework how bots track enemy players
    • They now periodically estimate the position and velocity of the enemy they are tracking, instead of "locking on"
    • After rotating beyond a maximum angle, they will pause for a fraction of a second to re-center their "virtual mouse"
    • Allows for over/undershoot "slop" in aiming. Looks more natural, and allows skilled players to dodge
    • Addresses the "180 spin around and fire", "Heavy bot is OP", "Sniper is OP", and "I can't fight a Heavy bot as a Scout" issues
  • Tuned Sniper spot finding algorithm to generate more diverse locations, partially addressing the "Predictable Sniper camping spots" issue
  • Soldier bots are more careful to not fire rockets that will explode on nearby geometry and kill them
  • Fixed a bug where bots tried to heal from a Dispenser being carried by an Engineer
  • Tuned scoreboard logic to guard against malicious server operators spoofing bot pings to hide the "BOT" tag
  • Added more bot names as suggested by the TF community