Difference between revisions of "Fortified Compound"

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Revision as of 19:08, 13 November 2020

No worries.
The Sniper on Fortified Compound

The Fortified Compound is a promotional primary weapon for the Sniper. It is a black metallic compound bow. When equipped, the Sniper will carry arrows in the quiver strapped to his back. The bow itself is identical to the bow used by Garrett, the main protagonist in Thief.

This weapon functions identically to the Huntsman; however, it does not function as a substitute in the Dual-Purpose Fruit item set.

Taunting with the Fortified Compound equipped will perform the Skewer kill taunt.

This item was awarded in Genuine quality to players who purchased Thief on Steam before March 7, 2014.

Damage and function times

See also: Damage
Identical to: Huntsman
Damage and function times
Shot type Projectile
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Base damage 100%
0%:
50
100%:
120
Critical
0%:
150
100%:
360
Mini-crit
0%:
68
100%:
162
Function times
Attack interval 1.94 s
Maximum charge time 1.0 s
Aim fatigue 5.0 s
Values are approximate and determined by community testing.

Note: Distance from the target affects damage values, except for critical hits.

Demonstration

Crafting

See also: Crafting

Blueprint

Class Token - Sniper Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Sniper.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Huntsman.png Item icon Sydney Sleeper.png Item icon Bazaar Bargain.png Item icon Machina.png
Item icon Hitman's Heatmaker.png Item icon AWPer Hand.png Item icon Fortified Compound.png Item icon Classic.png

Related achievements

Leaderboard class sniper.png Sniper

Beaux and Arrows
Beaux and Arrows
Kill a Heavy & Medic pair with the bow.


Dead Reckoning
Dead Reckoning
Kill an enemy with an arrow while you're dead.


Dropped Dead
Dropped Dead
Kill a Scout in midair with your Sniper Rifle or the Huntsman.


Jumper Stumper
Jumper Stumper
Kill a rocket or grenade-jumping enemy in midair with your Sniper Rifle or the Huntsman.
Pincushion
Pincushion
Hit an enemy with 3 arrows, without killing them.


Robbin' Hood
Robbin' Hood
Take down an intelligence carrier with a single arrow.


Shafted
Shafted
Stab an enemy with an arrow.


William Tell Overkill
William Tell Overkill
Pin an enemy Heavy to the wall via his head.

Update history

February 11, 2014 Patch

  • The Fortified Compound was added to the game.

March 5, 2014 Patch

  • Fixed the Fortified Compound not triggering the same taunts and voice lines as the Huntsman.

April 1, 2014 Patch

  • [Undocumented] Added the Fortified Compound to the Mann Co. Store.
  • [Undocumented] The Fortified Compound is now craftable, tradable, giftable and was added to the item drop system.
  • [Undocumented] Added Killstreak Kits for the Fortified Compound.

July 3, 2015 Patch

  • Fixed an issue that prevented Fortified Compound arrows from damaging enemy Engineer buildings.

December 17, 2015 Patch (Tough Break Update)

  • [Undocumented] Changed attribute:
    • Snipers can now fire the Fortified Compound mid-air.

November 8, 2017 Patch

  • Fixed a bug related to the Fortified Compound and lighting arrows.

Bugs

  • Although going underwater with a lit arrow will visibly extinguish it, it is still considered lit and capable of setting enemies on fire.
  • Lighting a Fortified Compound arrow will change its damage type from bullet to fire; this is notable on DeGroot Keep where lit arrows do significantly lesser damage to enemies with fire resistances such as the Chargin' Targe and the Darwin's Danger Shield.
  • Switching the Fortified Compound to another fallen weapon with a charged bow causes the Sniper still having the speed penalty, independent of having the Sniper Rifle zoom-in or not. It's possible to fix by zoom in and out or simply by switching the equipped weapons. This also applies to getting a new Fortified Compound or a Huntsman from the ground.
    • Players with this bug active causes the third-person animation to be in his zoom-pose, and the charging time function on the Sniper Rifles works even if the Sniper does not zoom-in with the Weapon. On the first time, the charging beep plays, but after one shot, it doesn't play it anymore when fully charged, though, it's still possible to deliver more damage, as the charging is technically working in background. When using with the Sydney Sleeper, the Jarate effect is not applied, but the damage bonus of the charge is still delivered, when used with the Classic, nothing happens, since the weapon has a different scoping mechanic than the other Sniper primaries. Jumping while having the bug active does also work, but it causes the charge to reset in background. Finally, when doing this with a Fortified Compound or a Huntsman which was found on the ground, the charging bow third-person animation will be used, along with the speed-penalty.

Gallery

See also