Difference between revisions of "Community Wutville strategy"

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(Remove strats not specific to map. (Yeah, Ashe, I saw these quickly yesterday, didn't think they were great, new guy's first try, but now I see how much they are not relevant to the map.) For me, by the time I have read them, it is fast just to delete.)
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== General Strategy ==
 
== General Strategy ==
Wutville's layout is a narrow corridor with a lot of choke points, and a few tunnels which go to different places, away from the Payload track. Due to this design, Sentry Guns and Sticky Traps are all great tools for the defending team due to the narrowness of the map. Because much of the map is a long path, Sniper's long-range damage is both easily utilized and very helpful. The many tunnels allow for Spies to infiltrate the enemy team.
+
Wutville's layout is a long narrow corridor with a lot of choke points, and a few tunnels which go to different places, away from the Payload track. Due to this design, Sentry Guns and Sticky Traps are all great tools for the defending team due to the narrowness of the map. Because much of the map is a long path, Sniper's long-range damage is both easily utilized and very helpful. The many tunnels allow for Spies to infiltrate the enemy team.
  
 
The final point provides high ground and plentiful health and ammo packs to the attacking team should they push up the left flank, securing this route can easily turn the tide.
 
The final point provides high ground and plentiful health and ammo packs to the attacking team should they push up the left flank, securing this route can easily turn the tide.
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=== {{class link | Scout}} ===
 
=== {{class link | Scout}} ===
* Scout speed and double jumps can be useful for jumping over obstacles on the map.
 
* If you use the [[Atomizer]] you can outsmart enemies and clean the area before the load arrives so that nobody delays the load.
 
  
 
=== {{class link | Soldier}} ===
 
=== {{class link | Soldier}} ===
* The Soldier can make rocket jumps all over the map and arrive before everyone notices and kill them.
 
* You can also keep the wagon and when they attack it defend it with your rockets.
 
  
 
=== {{class link | pyro}} ===
 
=== {{class link | pyro}} ===
* The Pyro can deflect multiple projectiles defending the charge and its pushers.
 
* [[Dragon Fury]] can be used to attack multiple enemies and kill them.
 
  
 
=== {{class link | Demoman}} ===
 
=== {{class link | Demoman}} ===
* The Demoman can defend the load with his booby traps or he can also attack by shooting with his Grenade Launcher, if you use the 2 you can defend while attacking causing the enemy team to die.
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* The many long, straight angles available between chokes can be exploited by Demoknights.
* You can use the limpet bomb to attack but it takes time to explode. The [[Quickiebomb Launcher]] shoots limpets that explode in 0.5 seconds, that will help you a lot.
 
*Being a demoknight is useful, you can use a Half-demoknight.
 
  
 
=== {{class link | heavy}} ===
 
=== {{class link | heavy}} ===
* The heavy has primary weapons that do a lot of damage helping the team by killing everyone who defends the checkpoints
 
* You can act like a [[Sentry Gun]] by staying crouched down and shooting anything that moves
 
  
 
=== {{class link | Engineer}} ===
 
=== {{class link | Engineer}} ===
* The Engineer is a defensive class, you can put your Sentry Gun in strategic places but they will end up destroying it.
 
* You can use [[Frontier Justice]], [[Gunslinger]] and the [[Wrangler]] to put sentrys in unsuspecting places, when you are in trouble you destroy your sentry and kill the enemy with the Frontier Justice.
 
* You can do [[Jumping#Sentry Rocket Jump | Sentry rocket jump]] to bring the Sentry to enemy lines
 
  
 
=== {{class link | Medic}} ===
 
=== {{class link | Medic}} ===
* With the [[Quick-Fix]] you can go with a Soldier or a Demoman or with any class that jumps or is fast and give it an ÜberCharge to finish off the enemy team and clean the area
 
* From there you can use the [[Crusader crossbow]] to heal wounded from far
 
  
 
=== {{class link | Sniper}} ===
 
=== {{class link | Sniper}} ===
* The map is so long that as a Sniper you can kill a TON of people from far
+
* The map has such long sight lines that a Sniper can kill a TON of people from far away.
* Using The [[Huntsman]] you can attack / defend the charge
 
  
 
=== {{class link | Spy}} ===
 
=== {{class link | Spy}} ===
* As the Spy you can go behind enemy lines and stab the distracted
 
* With the [[Dead Ringer]] You can simulate your death and kill the clueless team
 

Revision as of 03:20, 21 January 2021

Community Wutville strategy
Pl wutville event.png
Basic Information
Developer(s): Unknown
Map Photos
Loading screen photos.

This article is about Community Wutville strategy.

General Strategy

Wutville's layout is a long narrow corridor with a lot of choke points, and a few tunnels which go to different places, away from the Payload track. Due to this design, Sentry Guns and Sticky Traps are all great tools for the defending team due to the narrowness of the map. Because much of the map is a long path, Sniper's long-range damage is both easily utilized and very helpful. The many tunnels allow for Spies to infiltrate the enemy team.

The final point provides high ground and plentiful health and ammo packs to the attacking team should they push up the left flank, securing this route can easily turn the tide.

Class specific strategy

Leaderboard class scout.png Scout

Leaderboard class soldier.png Soldier

Leaderboard class pyro.png Pyro

Leaderboard class demoman.png Demoman

  • The many long, straight angles available between chokes can be exploited by Demoknights.

Leaderboard class heavy.png Heavy

Leaderboard class engineer.png Engineer

Leaderboard class medic.png Medic

Leaderboard class sniper.png Sniper

  • The map has such long sight lines that a Sniper can kill a TON of people from far away.

Leaderboard class spy.png Spy