Difference between revisions of "Ambassador"

From Team Fortress Wiki
Jump to: navigation, search
m (See also)
m (See also: changed order for consistency)
Line 205: Line 205:
 
== See also ==
 
== See also ==
 
* [[Basic Spy strategy#Ambassador + reskins|Ambassador strategy]]
 
* [[Basic Spy strategy#Ambassador + reskins|Ambassador strategy]]
 +
* [[Festive weapons]]
 
* [[Australium weapons]]
 
* [[Australium weapons]]
* [[Festive weapons]]
 
  
 
== External links ==
 
== External links ==

Revision as of 03:54, 15 March 2021

There are two sorts of men in this world: the sort with blood pouring out of a hole in their heads, and the sort holding the Ambassador.
Ambassador publicity blurb

The Ambassador (also known as the Amby) is an unlockable secondary weapon for the Spy. It is a large-barreled revolver with a deep team-colored (red for RED, brown for BLU) rosewood grip, and an engraving of a reclining woman on the barrel. It has hollow point bullets loaded into the cylinder.

The Ambassador does 15% less damage, does not apply random critical hits, the critical hits and mini-crit damage affected by distance falloff, and fires at a slower rate than the default Revolver. However, it has perfect accuracy for shots fired at slower intervals and deals critical hits on a headshot. There is a short period after firing, indicated by an enlarged crosshair in the HUD, where the Ambassador has greatly decreased accuracy and cannot deal critical damage on a headshot, therefore it is most useful for those with steady aim. Headshots beyond 1200 Hammer units will deal normal damage instead of a critical hit.

The Ambassador is automatically given to any player who obtains 5 Spy achievements.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 150% 51
Base damage 100% 34
Maximum fall-off 52.8% 18
Point blank 46-51
Medium range 31-37
Long range 18-19
Critical 54-102
Mini-crit 46-69
Function times
Attack interval 0.6 s
Reload 1.16 s
Spread recovery 1.0 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Class Token - Spy Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Spy.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Ambassador.png Item icon L'Etranger.png Item icon Enforcer.png Item icon Diamondback.png

As a crafting ingredient

Ambassador Scrap Metal Southern Hospitality
Item icon Ambassador.png + Item icon Scrap Metal.png = Item icon Southern Hospitality.png

Strange variant


Related achievements

Leaderboard class spy.png Spy

A Cut Above
A Cut Above
Kill a gun-wielding Spy with your knife.


Diplomacy
Diplomacy
Kill 50 enemies with the Ambassador.
Skullpluggery
Skullpluggery
While using the Ambassador, kill 20 Snipers with a headshot.


Who's Your Daddy?
Who's Your Daddy?
Headshot 3 Scouts with the Ambassador.

Update history

May 21, 2009 Patch (Sniper vs. Spy Update)
  • The Ambassador was added to the game.

May 22, 2009 Patch

  • Fixed the Ambassador not using hitboxes to trace against players. It now works like all other bullet-firing weapons in the game.
  • Fixed the Ambassador shooting through gates.
  • Fixed the Ambassador not critting during the round win period.

May 26, 2009 Patch

  • The Ambassador now does full critical hits on headshots, instead of mini-crits.

May 29, 2009 Patch

  • Fixed the Ambassador not doing damage to buildings.

June 8, 2009 Patch

  • Fixed the Ambassador not shooting enemy sticky bombs.

June 23, 2009 Patch

  • The Ambassador now only crits when fully accurate (after cooldown) and no longer penetrates enemies.

July 8, 2010 Patch (Engineer Update)

  • [Undocumented] The Ambassador was added in the crafting blueprint for the Southern Hospitality.
  • [Undocumented] The Ambassador's headshot kill icon was changed to match the Sniper Rifle's headshot kill icon.

February 3, 2011 Patch

  • Updated model with optimizations and new LODs.

March 15, 2011 Patch

July 12, 2011

July 22, 2011 Patch

  • [Undocumented] The damage penalty attribute was changed from "-15% damage done" to "-15% damage penalty".

December 20, 2012 Patch (Mecha Update)

December 21, 2012 Patch

  • Updated the backpack icon for the Festive Ambassador.

November 12, 2013 Patch

November 21, 2013 Patch (Two Cities Update)

February 7, 2014 Patch

  • Updated the Blue team material for the Ambassador to be less red.

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Updated description to better detail the weapon's features.

October 20, 2017 Patch #1 (Jungle Inferno Update)

  • Changed attributes:
    • Headshot damage is now subjected to distance falloff effects.
    • Headshots beyond 1200 world units do normal non-crit damage.

Unused content

  • A version of the Ambassador headshot icon appears in the game files, which was never used in-game.

Bugs

  • Like all of the Spy's secondary weapons except the Revolver and the Enforcer, the Spy does not actually put any bullets into the cylinder while reloading.
  • The Festive variant does not appear when inspected from the Backpack menu.

Trivia

  • The Russian translation of the Ambassador's page for the Sniper vs. Spy Update claims that the Ambassador uses .50 caliber rounds.
  • The Festive variant of the Ambassador has the likeness of a different woman engraved on the barrel, holding a mistletoe above her head and hiding a knife behind her back.
  • The publicity blurb references the quote from the film "The Good, The Bad, And The Ugly": "There are two types of people in this world, my friend. Those with loaded guns and those who dig. You dig."
  • The Ambassador was teased a day before it was revealed with 3 Spy achievements that mentioned the gun and its ability to headshot.
  • The Ambassador is based off a stylized Taurus 627 Tracker .357 Revolver.

Gallery

See also

External links