Difference between revisions of "Millstone"
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| developer = Tomi "ICS" | | developer = Tomi "ICS" | ||
| map-image = Millstone.png | | map-image = Millstone.png | ||
+ | | release-date = November 6, 2016 | ||
+ | | last-updated = December 16, 2020 | ||
+ | | link = [https://steamcommunity.com/sharedfiles/filedetails/?id=795101929 Steam Workshop] | ||
| map-environment = Snowy | | map-environment = Snowy | ||
− | | map-setting = Dark, cold | + | | map-setting = Dark, cold |
− | |||
}} | }} | ||
+ | {{custom map}} | ||
'''Millstone''' is a [[custom map|custom]] [[Payload]] map. A Halloween version named [[Hellstone]] was later created, which was implemented into ''Team Fortress 2'' on [[Scream Fortress 2015]]. | '''Millstone''' is a [[custom map|custom]] [[Payload]] map. A Halloween version named [[Hellstone]] was later created, which was implemented into ''Team Fortress 2'' on [[Scream Fortress 2015]]. | ||
Millstone was [https://steamcommunity.com/sharedfiles/filedetails/?id=795101929 contributed] to the Steam Workshop. | Millstone was [https://steamcommunity.com/sharedfiles/filedetails/?id=795101929 contributed] to the Steam Workshop. | ||
+ | |||
+ | == Changelog == | ||
+ | {{Changelog| '''November 8 2016''' | ||
+ | *Fixed nav being in wrong dir and it failed to work. | ||
+ | |||
+ | '''April 8 2017''' | ||
+ | *Moved RED 1st spawn left side door little to the other direction to cut off sniper visibility from long distance. | ||
+ | *Added a small fence prop to limit sniper view/shooting distance to the RED spawn door. | ||
+ | *Blocked off the small gap near 2nd cap area between piles of wood that caused unfair RED advantage in some cases. | ||
+ | *Improved clipping on some areas, so you don't bump into corners and props. | ||
+ | *Added a fence at last area over to the corner at pit so players do not accidentally fall off while going backwards. | ||
+ | *Shortened the ramp over the last pit right in front of the RED base from the left side, cutting sniper sightline to the mine exit. | ||
+ | *Fixed a spot on top of a crate near 4th D point by adding crate on top of it. Now "heavy headglitch" has been dealt with | ||
+ | *Fixed cart rolling backwards between B and C points uphill when enemy came close to the cart. | ||
+ | *Added a small crate near D point to help scouts travel upward ramps by using it. | ||
+ | *Added back precipitation snow, as it had little to zero effect on map framerate and most fps configs disable it in the first place. | ||
+ | |||
+ | '''April 18 2017''' | ||
+ | *Fixed the texture issues regarding file packing. | ||
+ | |||
+ | '''April 22 2017''' | ||
+ | *Fixed possible exploit. | ||
+ | *Map is now packed properly. | ||
+ | *Added missing bot navigation file. | ||
+ | |||
+ | '''December 6 2017''' | ||
+ | *Fixed several bugs found in few years. | ||
+ | *Added up some frozen assets from Hellstone. | ||
+ | |||
+ | '''December 1 2018''' | ||
+ | *Added a new route to the final area rooftops from the inside of last RED building (not connected to spawn). | ||
+ | *Added missing soundscape for the upper door of the red roof spawn door at last area. | ||
+ | *Added a hole into the small building near A site. Now you can walk through it. | ||
+ | *Added extra sign for BLU to guide them more towards proper direction after 1st spawn change. | ||
+ | *Raised up ceiling inside the route next to cart towards CP 1. | ||
+ | *Made some railings non-solid. | ||
+ | *Widened doorway to outside of the tunnels, when exiting lower exit of the BLU 2nd forward base. | ||
+ | *Fixed players falling through side of wooden bridge near D point, entering last area. | ||
+ | *Fixed some misaligned textures. | ||
+ | *Fixed possible out of the map exploit. | ||
+ | *Improved clipping on all areas, especially at doors. | ||
+ | *Moved control point 2 slightly forward. | ||
+ | *Moved traffic lights for the cart(s) from floor to ceiling/wall. | ||
+ | *Removed crate from D capture point. | ||
+ | *Removed crate from corridor leading to the last pit area (house dropdown). | ||
+ | *Removed small shack from side of A point (after corner). | ||
+ | *Increased light range on top of the shack at last area E. | ||
+ | *Lit up a roof at BLU spawn to allow players to be seen more clearly. | ||
+ | *Lit up some windows at BLU 1st spawn area. | ||
+ | *Removed pumpkin remains from few spots of the map that ended up in accidentally in previous version. | ||
+ | *Improved the IsSmismass features within the map (seen only for a limited time when Valve triggers smismass on). | ||
+ | |||
+ | '''December 20 2018''' | ||
+ | *Fixed RED 1st base lighting going off when its Smismass time. | ||
+ | |||
+ | '''December 20 2020''' | ||
+ | *Added more giftboxes around the map. Santa accidentally dropped them off the sledge. | ||
+ | *Improved some areas visual layout. | ||
+ | *Fixed many textures being off or misaligned. | ||
+ | *Fixed map nav file to feature recently changed areas, it was lagging behind. | ||
+ | *Many slight changed and bugfixes.}} | ||
[[Category:Custom maps unreleased stubs]] | [[Category:Custom maps unreleased stubs]] | ||
+ | |||
+ | {{CustomMapNav}} |
Revision as of 04:06, 14 April 2021
“Oh dear, I've made quite a mess.” This page has been marked for general cleanup. Reason given: This page is far from stub quality. Editors are invited to apply the Map style guide and gpractice basic elements of map pages as well as any basic page. Take the opportunity to learn how to start map pages and improve the article to the minimal quality of other Custom maps stubs. Please see Team Fortress Wiki style guide for information on how to improve this article. |
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Millstone | |
---|---|
Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Snowy |
Setting: | Dark, cold |
“I built that.” This page contains information about a custom map that is not an officially released Team Fortress 2 map. All released Valve and Community-made TF2 maps can be found on the list of maps. |
Millstone is a custom Payload map. A Halloween version named Hellstone was later created, which was implemented into Team Fortress 2 on Scream Fortress 2015.
Millstone was contributed to the Steam Workshop.
Changelog
Changelog:
November 8 2016
- Fixed nav being in wrong dir and it failed to work.
April 8 2017
- Moved RED 1st spawn left side door little to the other direction to cut off sniper visibility from long distance.
- Added a small fence prop to limit sniper view/shooting distance to the RED spawn door.
- Blocked off the small gap near 2nd cap area between piles of wood that caused unfair RED advantage in some cases.
- Improved clipping on some areas, so you don't bump into corners and props.
- Added a fence at last area over to the corner at pit so players do not accidentally fall off while going backwards.
- Shortened the ramp over the last pit right in front of the RED base from the left side, cutting sniper sightline to the mine exit.
- Fixed a spot on top of a crate near 4th D point by adding crate on top of it. Now "heavy headglitch" has been dealt with
- Fixed cart rolling backwards between B and C points uphill when enemy came close to the cart.
- Added a small crate near D point to help scouts travel upward ramps by using it.
- Added back precipitation snow, as it had little to zero effect on map framerate and most fps configs disable it in the first place.
April 18 2017
- Fixed the texture issues regarding file packing.
April 22 2017
- Fixed possible exploit.
- Map is now packed properly.
- Added missing bot navigation file.
December 6 2017
- Fixed several bugs found in few years.
- Added up some frozen assets from Hellstone.
December 1 2018
- Added a new route to the final area rooftops from the inside of last RED building (not connected to spawn).
- Added missing soundscape for the upper door of the red roof spawn door at last area.
- Added a hole into the small building near A site. Now you can walk through it.
- Added extra sign for BLU to guide them more towards proper direction after 1st spawn change.
- Raised up ceiling inside the route next to cart towards CP 1.
- Made some railings non-solid.
- Widened doorway to outside of the tunnels, when exiting lower exit of the BLU 2nd forward base.
- Fixed players falling through side of wooden bridge near D point, entering last area.
- Fixed some misaligned textures.
- Fixed possible out of the map exploit.
- Improved clipping on all areas, especially at doors.
- Moved control point 2 slightly forward.
- Moved traffic lights for the cart(s) from floor to ceiling/wall.
- Removed crate from D capture point.
- Removed crate from corridor leading to the last pit area (house dropdown).
- Removed small shack from side of A point (after corner).
- Increased light range on top of the shack at last area E.
- Lit up a roof at BLU spawn to allow players to be seen more clearly.
- Lit up some windows at BLU 1st spawn area.
- Removed pumpkin remains from few spots of the map that ended up in accidentally in previous version.
- Improved the IsSmismass features within the map (seen only for a limited time when Valve triggers smismass on).
December 20 2018
- Fixed RED 1st base lighting going off when its Smismass time.
December 20 2020
- Added more giftboxes around the map. Santa accidentally dropped them off the sledge.
- Improved some areas visual layout.
- Fixed many textures being off or misaligned.
- Fixed map nav file to feature recently changed areas, it was lagging behind.
- Many slight changed and bugfixes.
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