Difference between revisions of "Template:Class speed table"

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(Test speed table design)
m (Added to the "Class stat tables" category.)
 
(13 intermediate revisions by one other user not shown)
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{| class="wikitable grid" align="Left" style="text-align: center;margin-bottom: 10px"
+
{| class="wikitable grid" style="text-align: center;margin-bottom: 10px"
! class="header" | Class
+
! class="header" | {{#ifeq:{{lc:{{{1|all}}}}}|all|{{Common string|class}}|{{Common string|condition}}}}
! class="header" | Forward
+
! class="header" | {{Common string|normal}}
! class="header" | (abs)
+
! class="header" | {{Common string|backward}}
! class="header" | (real world)
+
! class="header" | {{Common string|crouched}}
! class="header" | Backward
+
! class="header" | {{Common string|swimming}}
! class="header" | (abs)
+
{{#switch: {{lc:{{{1|all}}}}}
! class="header" | Crouched
+
| all =
! class="header" | (abs)
+
{{Class speed table/Scout}}
! class="header" | Underwater
+
{{Class speed table/Soldier}}
! class="header" | (abs)
+
{{Class speed table/Pyro}}
|-
+
{{Class speed table/Demoman}}
|align="left" style="border-bottom:0"|{{Class link|Scout}}
+
{{Class speed table/Heavy}}
|style="border-bottom:0"| {{Decimal Align|NUM={{Math/Relative speed|{{Metrics/Speed|C=Scout}}}}|P=0|POSTFIX=%}}
+
{{Class speed table/Engineer}}
|style="border-bottom:0"| {{Decimal Align|NUM={{Metrics/Speed|C=Scout}}|P=2|POSTFIX=v}}
+
{{Class speed table/Medic}}
|style="border-bottom:0"| {{Decimal Align|NUM={{Math/World speed|{{Metrics/Speed|C=Scout}}}}|P=1|POSTFIX=mph}}
+
{{Class speed table/Sniper}}
|style="border-bottom:0"| {{Decimal Align|NUM={{Math/Relative speed|{{Metrics/Speed|C=Scout|A=back}}}}|P=0|POSTFIX=%}}
+
{{Class speed table/Spy}}
|style="border-bottom:0"| {{Decimal Align|NUM={{Metrics/Speed|C=Scout|A=back}}|P=2|POSTFIX=v}}
+
}}
|style="border-bottom:0"| {{Decimal Align|NUM={{Math/Relative speed|{{Metrics/Speed|C=Scout|A=crouch}}}}|P=0|POSTFIX=%}}
+
{{#switch: {{lc:{{{1|all}}}}}
|style="border-bottom:0"| {{Decimal Align|NUM={{Metrics/Speed|C=Scout|A=crouch}}|P=2|POSTFIX=v}}
+
| scout =
|style="border-bottom:0"| {{Decimal Align|NUM={{Math/Relative speed|{{Metrics/Speed|C=Scout|A=swim}}}}|P=0|POSTFIX=%}}
+
{{Class speed table/Scout}}
|style="border-bottom:0"| {{Decimal Align|NUM={{Metrics/Speed|C=Scout|A=swim}}|P=2|POSTFIX=v}}
+
}}{{#switch: {{lc:{{{1|all}}}}}
|-
+
| soldier =
|align="left" style="font-size:x-small; border-bottom:0; border-top:0" | Under the [[Crit-a-Cola]] effect
+
{{Class speed table/Soldier}}
|style="font-size:x-small; border-bottom:0; border-top:0"| {{Decimal Align|NUM={{Math/Relative speed|{{Metrics/Speed|C=Scout|S=crit-a-cola}}}}|P=0|POSTFIX=%}}
+
}}{{#switch: {{lc:{{{1|all}}}}}
|style="font-size:x-small; border-bottom:0; border-top:0"| {{Decimal Align|NUM={{Metrics/Speed|C=Scout|S=crit-a-cola}}|P=2|POSTFIX=v}}
+
| pyro =
|style="font-size:x-small; border-bottom:0; border-top:0"| {{Decimal Align|NUM={{Math/World speed|{{Metrics/Speed|C=Scout|S=crit-a-cola}}}}|P=1|POSTFIX=mph}}
+
{{Class speed table/Pyro}}
|style="font-size:x-small; border-bottom:0; border-top:0"| {{Decimal Align|NUM={{Math/Relative speed|{{Metrics/Speed|C=Scout|A=back|S=crit-a-cola}}}}|P=0|POSTFIX=%}}
+
}}{{#switch: {{lc:{{{1|all}}}}}
|style="font-size:x-small; border-bottom:0; border-top:0"| {{Decimal Align|NUM={{Metrics/Speed|C=Scout|A=back|S=crit-a-cola}}|P=2|POSTFIX=v}}
+
| demoman =
|style="font-size:x-small; border-bottom:0; border-top:0"| {{Decimal Align|NUM={{Math/Relative speed|{{Metrics/Speed|C=Scout|A=crouch|S=crit-a-cola}}}}|P=0|POSTFIX=%}}
+
{{Class speed table/Demoman}}
|style="font-size:x-small; border-bottom:0; border-top:0"| {{Decimal Align|NUM={{Metrics/Speed|C=Scout|A=crouch|S=crit-a-cola}}|P=2|POSTFIX=v}}
+
}}{{#switch: {{lc:{{{1|all}}}}}
|style="font-size:x-small; border-bottom:0; border-top:0"| {{Decimal Align|NUM={{Math/Relative speed|{{Metrics/Speed|C=Scout|A=swim|S=crit-a-cola}}}}|P=0|POSTFIX=%}}
+
| heavy =
|style="font-size:x-small; border-bottom:0; border-top:0"| {{Decimal Align|NUM={{Metrics/Speed|C=Scout|A=swim|S=crit-a-cola}}|P=2|POSTFIX=v}}
+
{{Class speed table/Heavy}}
|-
+
}}{{#switch: {{lc:{{{1|all}}}}}
|align="left" style="font-size:x-small; border-bottom:0; border-top:0" | [[Baby Face's Blaster]] at 0% boost
+
| engineer =
|style="font-size:x-small; border-bottom:0; border-top:0"| {{Decimal Align|NUM={{Math/Relative speed|{{Metrics/Speed|C=Scout|P=baby face's blaster}}}}|P=0|POSTFIX=%}}
+
{{Class speed table/Engineer}}
|style="font-size:x-small; border-bottom:0; border-top:0"| {{Decimal Align|NUM={{Metrics/Speed|C=Scout|P=baby face's blaster}}|P=2|POSTFIX=v}}
+
}}{{#switch: {{lc:{{{1|all}}}}}
|style="font-size:x-small; border-bottom:0; border-top:0"| {{Decimal Align|NUM={{Math/World speed|{{Metrics/Speed|C=Scout|P=baby face's blaster}}}}|P=1|POSTFIX=mph}}
+
| medic =
|style="font-size:x-small; border-bottom:0; border-top:0"| {{Decimal Align|NUM={{Math/Relative speed|{{Metrics/Speed|C=Scout|A=back|P=baby face's blaster}}}}|P=0|POSTFIX=%}}
+
{{Class speed table/Medic}}
|style="font-size:x-small; border-bottom:0; border-top:0"| {{Decimal Align|NUM={{Metrics/Speed|C=Scout|A=back|P=baby face's blaster}}|P=2|POSTFIX=v}}
+
}}{{#switch: {{lc:{{{1|all}}}}}
|style="font-size:x-small; border-bottom:0; border-top:0"| {{Decimal Align|NUM={{Math/Relative speed|{{Metrics/Speed|C=Scout|A=crouch|P=baby face's blaster}}}}|P=0|POSTFIX=%}}
+
| sniper =
|style="font-size:x-small; border-bottom:0; border-top:0"| {{Decimal Align|NUM={{Metrics/Speed|C=Scout|A=crouch|P=baby face's blaster}}|P=2|POSTFIX=v}}
+
{{Class speed table/Sniper}}
|style="font-size:x-small; border-bottom:0; border-top:0"| {{Decimal Align|NUM={{Math/Relative speed|{{Metrics/Speed|C=Scout|A=swim|P=baby face's blaster}}}}|P=0|POSTFIX=%}}
+
}}{{#switch: {{lc:{{{1|all}}}}}
|style="font-size:x-small; border-bottom:0; border-top:0"| {{Decimal Align|NUM={{Metrics/Speed|C=Scout|A=swim|P=baby face's blaster}}|P=2|POSTFIX=v}}
+
| spy =
|-
+
{{Class speed table/Spy}}
|align="left" style="font-size:x-small; border-bottom:0; border-top:0" | Baby Face's Blaster at 100% boost
+
}}
|style="font-size:x-small; border-bottom:0; border-top:0"| {{Decimal Align|NUM={{Math/Relative speed|{{Metrics/Speed|C=Scout|P=baby face's blaster|B=99}}}}|P=0|POSTFIX=%}}
+
|}<noinclude>
|style="font-size:x-small; border-bottom:0; border-top:0"| {{Decimal Align|NUM={{Metrics/Speed|C=Scout|P=baby face's blaster|B=99}}|P=2|POSTFIX=v}}
+
{{Template doc}}
|style="font-size:x-small; border-bottom:0; border-top:0"| {{Decimal Align|NUM={{Math/World speed|{{Metrics/Speed|C=Scout|P=baby face's blaster|B=99}}}}|P=1|POSTFIX=mph}}
+
[[Category:Template_lists]]
|style="font-size:x-small; border-bottom:0; border-top:0"| {{Decimal Align|NUM={{Math/Relative speed|{{Metrics/Speed|C=Scout|A=back|P=baby face's blaster|B=99}}}}|P=0|POSTFIX=%}}
+
[[Category:Class stat tables]]
|style="font-size:x-small; border-bottom:0; border-top:0"| {{Decimal Align|NUM={{Metrics/Speed|C=Scout|A=back|P=baby face's blaster|B=99}}|P=2|POSTFIX=v}}
 
|style="font-size:x-small; border-bottom:0; border-top:0"| {{Decimal Align|NUM={{Math/Relative speed|{{Metrics/Speed|C=Scout|A=crouch|P=baby face's blaster|B=99}}}}|P=0|POSTFIX=%}}
 
|style="font-size:x-small; border-bottom:0; border-top:0"| {{Decimal Align|NUM={{Metrics/Speed|C=Scout|A=crouch|P=baby face's blaster|B=99}}|P=2|POSTFIX=v}}
 
|style="font-size:x-small; border-bottom:0; border-top:0"| {{Decimal Align|NUM={{Math/Relative speed|{{Metrics/Speed|C=Scout|A=swim|P=baby face's blaster|B=99}}}}|P=0|POSTFIX=%}}
 
|style="font-size:x-small; border-bottom:0; border-top:0"| {{Decimal Align|NUM={{Metrics/Speed|C=Scout|A=swim|P=baby face's blaster|B=99}}|P=2|POSTFIX=v}}
 
|-
 
|align="left" style="font-size:x-small; border-bottom:0; border-top:0" | Baby Face's Blaster at 0% boost and under the Crit-a-Cola effect
 
|style="font-size:x-small; border-bottom:0; border-top:0"| {{Decimal Align|NUM={{Math/Relative speed|{{Metrics/Speed|C=Scout|P=baby face's blaster|S=crit-a-cola}}}}|P=0|POSTFIX=%}}
 
|style="font-size:x-small; border-bottom:0; border-top:0"| {{Decimal Align|NUM={{Metrics/Speed|C=Scout|P=baby face's blaster|S=crit-a-cola}}|P=2|POSTFIX=v}}
 
|style="font-size:x-small; border-bottom:0; border-top:0"| {{Decimal Align|NUM={{Math/World speed|{{Metrics/Speed|C=Scout|P=baby face's blaster|S=crit-a-cola}}}}|P=1|POSTFIX=mph}}
 
|style="font-size:x-small; border-bottom:0; border-top:0"| {{Decimal Align|NUM={{Math/Relative speed|{{Metrics/Speed|C=Scout|A=back|P=baby face's blaster|S=crit-a-cola}}}}|P=0|POSTFIX=%}}
 
|style="font-size:x-small; border-bottom:0; border-top:0"| {{Decimal Align|NUM={{Metrics/Speed|C=Scout|A=back|P=baby face's blaster|S=crit-a-cola}}|P=2|POSTFIX=v}}
 
|style="font-size:x-small; border-bottom:0; border-top:0"| {{Decimal Align|NUM={{Math/Relative speed|{{Metrics/Speed|C=Scout|A=crouch|P=baby face's blaster|S=crit-a-cola}}}}|P=0|POSTFIX=%}}
 
|style="font-size:x-small; border-bottom:0; border-top:0"| {{Decimal Align|NUM={{Metrics/Speed|C=Scout|A=crouch|P=baby face's blaster|S=crit-a-cola}}|P=2|POSTFIX=v}}
 
|style="font-size:x-small; border-bottom:0; border-top:0"| {{Decimal Align|NUM={{Math/Relative speed|{{Metrics/Speed|C=Scout|A=swim|P=baby face's blaster|S=crit-a-cola}}}}|P=0|POSTFIX=%}}
 
|style="font-size:x-small; border-bottom:0; border-top:0"| {{Decimal Align|NUM={{Metrics/Speed|C=Scout|A=swim|P=baby face's blaster|S=crit-a-cola}}|P=2|POSTFIX=v}}
 
|-
 
|align="left" style="font-size:x-small; border-top:0" | Baby Face's Blaster at 100% boost and under the Crit-a-Cola effect
 
|style="font-size:x-small; border-top:0"| {{Decimal Align|NUM={{Math/Relative speed|{{Metrics/Speed|C=Scout|P=baby face's blaster|S=crit-a-cola|B=99}}}}|P=0|POSTFIX=%}}
 
|style="font-size:x-small; border-top:0"| {{Decimal Align|NUM={{Metrics/Speed|C=Scout|P=baby face's blaster|S=crit-a-cola|B=99}}|P=2|POSTFIX=v}}
 
|style="font-size:x-small; border-top:0"| {{Decimal Align|NUM={{Math/World speed|{{Metrics/Speed|C=Scout|P=baby face's blaster|S=crit-a-cola|B=99}}}}|P=1|POSTFIX=mph}}
 
|style="font-size:x-small; border-top:0"| {{Decimal Align|NUM={{Math/Relative speed|{{Metrics/Speed|C=Scout|A=back|P=baby face's blaster|S=crit-a-cola|B=99}}}}|P=0|POSTFIX=%}}
 
|style="font-size:x-small; border-top:0"| {{Decimal Align|NUM={{Metrics/Speed|C=Scout|A=back|P=baby face's blaster|S=crit-a-cola|B=99}}|P=2|POSTFIX=v}}
 
|style="font-size:x-small; border-top:0"| {{Decimal Align|NUM={{Math/Relative speed|{{Metrics/Speed|C=Scout|A=crouch|P=baby face's blaster|S=crit-a-cola|B=99}}}}|P=0|POSTFIX=%}}
 
|style="font-size:x-small; border-top:0"| {{Decimal Align|NUM={{Metrics/Speed|C=Scout|A=crouch|P=baby face's blaster|S=crit-a-cola|B=99}}|P=2|POSTFIX=v}}
 
|style="font-size:x-small; border-top:0"| {{Decimal Align|NUM={{Math/Relative speed|{{Metrics/Speed|C=Scout|A=swim|P=baby face's blaster|S=crit-a-cola|B=99}}}}|P=0|POSTFIX=%}}
 
|style="font-size:x-small; border-top:0"| {{Decimal Align|NUM={{Metrics/Speed|C=Scout|A=swim|P=baby face's blaster|S=crit-a-cola|B=99}}|P=2|POSTFIX=v}}
 
|}
 

Latest revision as of 23:48, 3 July 2021

Class Normal Backward Crouched Swimming
Leaderboard class scout.png Scout
133 %
120 %
44 %
107 %
Baby Face's Blaster at 0% boost
120 %
108 %
40 %
96 %
Baby Face's Blaster at 50% boost
147 %
132 %
49 %
117 %
Baby Face's Blaster at 100% boost
173 %
156 %
58 %
139 %
Leaderboard class soldier.png Soldier
80 %
72 %
27 %
64 %
Charging the Cow Mangler 5000
27 %
27 %
9 %
21 %
Wielding the Escape Plan over 160 Health
80 %
72 %
27 %
64 %
Wielding the Escape Plan between 160 and 121 Health
88 %
79 %
29 %
70 %
Wielding the Escape Plan between 120 and 81 Health
96 %
86 %
32 %
77 %
Wielding the Escape Plan between 80 and 41 Health
112 %
101 %
37 %
90 %
Wielding the Escape Plan below 41 Health
128 %
115 %
43 %
102 %
Leaderboard class pyro.png Pyro
100 %
90 %
33 %
80 %
Wielding the Powerjack
115 %
104 %
38 %
92 %
Leaderboard class demoman.png Demoman
93 %
84 %
31 %
75 %
With weapon slot boots and a shield equipped
103 %
92 %
34 %
82 %
With a head-taking melee weapon equipped with 0 heads
93 %
84 %
31 %
75 %
With a head-taking melee weapon equipped with 1 head
101 %
91 %
34 %
81 %
With a head-taking melee weapon equipped with 2 heads
108 %
97 %
36 %
87 %
With a head-taking melee weapon equipped with 3 heads
116 %
104 %
39 %
93 %
With a head-taking melee weapon equipped with 4 or more heads
123 %
111 %
41 %
99 %
With weapon slot boots, a shield, and a head-taking melee weapon equipped with 0 heads
103 %
92 %
34 %
82 %
With weapon slot boots, a shield, and a head-taking melee weapon equipped with 1 head
111 %
100 %
37 %
89 %
With weapon slot boots, a shield, and a head-taking melee weapon equipped with 2 heads
119 %
107 %
40 %
95 %
With weapon slot boots, a shield, and a head-taking melee weapon equipped with 3 heads
127 %
115 %
42 %
102 %
With weapon slot boots, a shield, and a head-taking melee weapon equipped with 4 or more heads
136 %
122 %
45 %
108 %
Wielding the Scotsman's Skullcutter
79 %
71 %
26 %
63 %
Wielding the Scotsman's Skullcutter with weapon slot boots and a shield equipped
87 %
79 %
29 %
70 %
Charging with a shield
250 %
N/A N/A
200 %
Charging with a shield and wielding the Scotsman's Skullcutter
213 %
N/A N/A
170 %
Charging with a shield and wielding the Scotsman's Skullcutter with weapon slot boots equipped
234 %
N/A N/A
187 %
Leaderboard class heavy.png Heavy
77 %
69 %
26 %
61 %
Any of the Heavy's Primary weapons spun up, except the Brass Beast
37 %
33 %
0 %
29 %
Brass Beast spun up
15 %
15 %
0 %
12 %
Under the effects of the Buffalo Steak Sandvich
104 %
93 %
35 %
83 %
Wielding the Gloves of Running Urgently
100 %
90 %
33 %
80 %
Wielding the Eviction Notice
88 %
79 %
29 %
71 %
Leaderboard class engineer.png Engineer
100 %
90 %
33 %
80 %
Hauling a building
90 %
81 %
30 %
72 %
Leaderboard class medic.png Medic
107 %
96 %
36 %
85 %
Wielding the Overdose at 100% ÜberCharge
128 %
115 %
43 %
102 %
Healing a Scout
133 %
120 %
44 %
107 %
Leaderboard class sniper.png Sniper
100 %
90 %
33 %
80 %
With any Rifle, except the Classic, zoomed in
27 %
27 %
9 %
21 %
Charging the Classic at either zoom level
27 %
27 %
9 %
21 %
With the Huntsman drawn
53 %
53 %
18 %
N/A
Leaderboard class spy.png Spy
107 %
96 %
36 %
85 %
Disguised as a Scout
107 %
96 %
36 %
85 %
Disguised as a Soldier
80 %
72 %
27 %
64 %
Disguised as a Pyro
100 %
90 %
33 %
80 %
Disguised as a Demoman
93 %
84 %
31 %
75 %
Disguised as a Heavy
77 %
69 %
26 %
61 %
Disguised as a Engineer
100 %
90 %
33 %
80 %
Disguised as a Medic
107 %
96 %
36 %
85 %
Disguised as a Sniper
100 %
90 %
33 %
80 %