Difference between revisions of "User:Msmeal18/Ideas"

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This is a place where everyone can share their ideas on how to improve the game of TF2 by sharing ideas about maps, cosmetics, weapons, taunts, action items, game modes, etc. You have the ability to add and edit your own stuff here but you can’t remove other people’s entries, if you notice something of yours is missing then report it. Only I can edit other people’s entries.
 
This is a place where everyone can share their ideas on how to improve the game of TF2 by sharing ideas about maps, cosmetics, weapons, taunts, action items, game modes, etc. You have the ability to add and edit your own stuff here but you can’t remove other people’s entries, if you notice something of yours is missing then report it. Only I can edit other people’s entries.
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== Red-X the Soldier's Ideas ==
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This is a free-use page, right?
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 +
=== Weapon Balance Ideas ===
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==== Scout ====
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{| class="wikitable grid collapsible" width="100%"
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! colspan="5" class="header" | Scout Weapons
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|-
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! class="header" width="15%" | Weapon
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! class="header" width="40%" | Edited Attributes
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|-
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<!-- Scout --->
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| align="center" | [[File:Backpack Shortstop.png|120px]]<br>
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<small>[[Primary]]</small><br>
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'''[[Shortstop]]'''
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|
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{{Neutral}}Hidden stats are now visible<br>
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{{Pro}}Alt-fire shove range doubled<br>
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{{Pro}}Alt-fire shove can now be used to deflect projectiles<br>
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{{Pro}}Added "While weapon is active, all healing is increased by 25%" attribute<br>
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{{Con}}Added "While weapon is active, all knockback is increased by 50%" attribute<br>
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|-
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| align="center" | [[File:Backpack_Soda_Popper.png|120px]]<br>
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<small>[[Primary]]</small><br>
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'''[[Soda Popper]]'''
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|
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{{Neutral}}There are now two separate charge meters - "Hype" and "Rush"<br>
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{{Pro}}Hype is now charged by running around rather than doing damage<br>
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{{Pro}}Added Rush meter, filled by doing damage. When activated, Rush allows Mini-crits for this weapon for 8 seconds<br>
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{{Con}}Damage needed to charge Rush meter increased from 350 to 500<br>
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{{Con}}Added "No random critical hits" attribute<br>
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|-
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| align="center" | [[File:Backpack Baby Face's Blaster.png|120px]]<br>
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<small>[[Primary]]</small><br>
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'''[[Baby Face's Blaster]]'''
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|
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{{Pro}}Removed "Boost reduced when taking damage" attribute<br>
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|-
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| align="center" | [[File:Backpack Back Scatter.png|120px]]<br>
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<small>[[Primary]]</small><br>
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'''[[Back Scatter]]'''
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|
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{{Pro}}Added "20% more damage per shot attribute" attribute<br>
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|-
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| align="center" | [[File:Backpack Winger.png|120px]]<br>
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<small>[[Secondary]]</small><br>
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'''[[Winger]]'''
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|
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{{Pro}}Increased damage bonus attribute from 15% to 25%<br>
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{{Pro}}Increased jump height bonus attribute from 25% to 40%<br>
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{{Pro}}Added "Wearer never takes falling damage when weapon is active" attribute<br>
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{{Con}}Added "No random critical hits" attribute<br>
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|-
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| align="center" | [[File:Backpack Pretty Boy's Pocket Pistol.png|120px]]<br>
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<small>[[Secondary]]</small><br>
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'''[[Pretty Boy's Pocket Pistol]]'''
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|
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{{Pro}}Added "+25 max health on user" attribute<br>
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|-
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| align="center" | [[File:Backpack Sandman.png|120px]]<br>
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<small>[[Melee]]</small><br>
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'''[[Sandman]]'''
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|
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{{Pro}}Stun mechanics now work how they originally did, meaning this weapon is no longer completely useless<br>
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{{Con}}Stunned enemies now take 75% less damage<br>
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|-
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| align="center" | [[File:Backpack Atomizer.png|120px]]<br>
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<small>[[Melee]]</small><br>
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'''[[Atomizer]]'''
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|
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{{Neutral}}If triple jump is used when user has less than 11 health, they will be gibbed and a dove will always fly out<br>
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{{Pro}}Triple jump can now be used regardless of whether or not weapon is active<br>
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{{Pro}}Reduced weapon deployment speed penalty from 50% to 25%<br>
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|-
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| align="center" | [[File:Backpack Sun-on-a-Stick.png|120px]]<br>
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<small>[[Melee]]</small><br>
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'''[[Sun-on-a-Stick]]'''
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|
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{{Pro}}Added "40% chance of causing bleeding on unlit enemies" attribute<br>
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{{Pro}}Increased fire resistance attribute from 25% to 65%<br>
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{{Con}}Increased damage penalty from 25% to 35%<br>
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|-
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| align="center" | [[File:Backpack Wrap Assassin.png|120px]]<br>
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<small>[[Melee]]</small><br>
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'''[[Wrap Assassin]]'''
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|
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{{Pro}}Increased ball explosion radius by 50%<br>
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{{Pro}}Reduced damage penalty from 65% to 50%<br>
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|-
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|}
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==== Soldier ====
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{| class="wikitable grid collapsible" width="100%"
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! colspan="5" class="header" | Soldier Weapons
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|-
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! class="header" width="15%" | Weapon
 +
! class="header" width="40%" | Edited Attributes
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|-
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| align="center" | [[File:Backpack Rocket Jumper.png|120px]]<br>
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<small>[[Primary]]</small><br>
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'''[[Rocket Jumper]]'''
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|
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{{Pro}}Added "50% larger clip size" attribute<br>
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{{Pro}}Decreased reduced knockback penalty from 100% to 90%<br>
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|-
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| align="center" | [[File:Backpack Cow Mangler 5000.png|120px]]<br>
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<small>[[Primary]]</small><br>
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'''[[Cow Mangler 5000]]'''
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|
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{{Pro}}Added "20% more damage per shot" attribute<br>
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{{Pro}}Added "If equipped alongside the [[Righteous Bison]] or any backpack, all ammo packs will instead yield health" attribute<br>

Revision as of 21:06, 19 July 2021

This is a place where everyone can share their ideas on how to improve the game of TF2 by sharing ideas about maps, cosmetics, weapons, taunts, action items, game modes, etc. You have the ability to add and edit your own stuff here but you can’t remove other people’s entries, if you notice something of yours is missing then report it. Only I can edit other people’s entries.

Red-X the Soldier's Ideas

This is a free-use page, right?

Weapon Balance Ideas

Scout

Scout Weapons
Weapon Edited Attributes
Backpack Shortstop.png

Primary
Shortstop

Pictogram info.png Hidden stats are now visible
Pictogram plus.png Alt-fire shove range doubled
Pictogram plus.png Alt-fire shove can now be used to deflect projectiles
Pictogram plus.png Added "While weapon is active, all healing is increased by 25%" attribute
Pictogram minus.png Added "While weapon is active, all knockback is increased by 50%" attribute

Backpack Soda Popper.png

Primary
Soda Popper

Pictogram info.png There are now two separate charge meters - "Hype" and "Rush"
Pictogram plus.png Hype is now charged by running around rather than doing damage
Pictogram plus.png Added Rush meter, filled by doing damage. When activated, Rush allows Mini-crits for this weapon for 8 seconds
Pictogram minus.png Damage needed to charge Rush meter increased from 350 to 500
Pictogram minus.png Added "No random critical hits" attribute

Backpack Baby Face's Blaster.png

Primary
Baby Face's Blaster

Pictogram plus.png Removed "Boost reduced when taking damage" attribute

Backpack Back Scatter.png

Primary
Back Scatter

Pictogram plus.png Added "20% more damage per shot attribute" attribute

Backpack Winger.png

Secondary
Winger

Pictogram plus.png Increased damage bonus attribute from 15% to 25%
Pictogram plus.png Increased jump height bonus attribute from 25% to 40%
Pictogram plus.png Added "Wearer never takes falling damage when weapon is active" attribute
Pictogram minus.png Added "No random critical hits" attribute

Backpack Pretty Boy's Pocket Pistol.png

Secondary
Pretty Boy's Pocket Pistol

Pictogram plus.png Added "+25 max health on user" attribute

Backpack Sandman.png

Melee
Sandman

Pictogram plus.png Stun mechanics now work how they originally did, meaning this weapon is no longer completely useless
Pictogram minus.png Stunned enemies now take 75% less damage

Backpack Atomizer.png

Melee
Atomizer

Pictogram info.png If triple jump is used when user has less than 11 health, they will be gibbed and a dove will always fly out
Pictogram plus.png Triple jump can now be used regardless of whether or not weapon is active
Pictogram plus.png Reduced weapon deployment speed penalty from 50% to 25%

Backpack Sun-on-a-Stick.png

Melee
Sun-on-a-Stick

Pictogram plus.png Added "40% chance of causing bleeding on unlit enemies" attribute
Pictogram plus.png Increased fire resistance attribute from 25% to 65%
Pictogram minus.png Increased damage penalty from 25% to 35%

Backpack Wrap Assassin.png

Melee
Wrap Assassin

Pictogram plus.png Increased ball explosion radius by 50%
Pictogram plus.png Reduced damage penalty from 65% to 50%

Soldier

Soldier Weapons
Weapon Edited Attributes
Backpack Rocket Jumper.png

Primary
Rocket Jumper

Pictogram plus.png Added "50% larger clip size" attribute
Pictogram plus.png Decreased reduced knockback penalty from 100% to 90%

Backpack Cow Mangler 5000.png

Primary
Cow Mangler 5000

Pictogram plus.png Added "20% more damage per shot" attribute
Pictogram plus.png Added "If equipped alongside the Righteous Bison or any backpack, all ammo packs will instead yield health" attribute