Difference between revisions of "Scorch Shot"

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{{Item infobox
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Pyro is a shit class
| type              = weapon
 
| image              = Scorchshot.png
 
| 3d-image-1        = Scorch Shot RED
 
| 3d-image-2        = Flare
 
| 3d-image-4        = Scorch Shot Festivized
 
| 3d-button-1        = default
 
| 3d-button-2        = colored_pair
 
| 3d-button-4        = colored_pair
 
| 3d-viewname-1      = Default
 
| 3d-viewname-2      = Projectile
 
| 3d-viewname-4      = Festivized
 
| used-by            = [[Pyro]]
 
| slot              = secondary
 
| contributed-by    = {{Backpack Item Link|76561198024991627|926369333}}<br />{{Backpack Item Link|76561198033245054|923639787}}
 
| released          = {{Patch name|6|27|2012}}<br />([[Pyromania Update]])
 
| availability      = {{avail|drop|craft|purchase|crate77-strange|collectors|warpaint}}
 
| marketable        = yes
 
| numbered          = yes
 
| medieval          = no
 
| ammo-loaded        = 16
 
| ammo-carried      = N/A
 
| reload            = Single
 
| loadout            = yes
 
  | item-kind        = Flare Gun
 
  | item-level      = 10
 
  | item-description = This weapon will reload automatically when not active.
 
  | att-1-positive  = 100% mini-crits vs burning players
 
  | att-2-positive  = Flare knocks back target on hit and explodes when it hits the ground.
 
  | att-3-positive  = Increased knockback on burning players
 
  | att-4-negative  = -35% self damage force
 
  | att-5-negative  = -35% damage penalty
 
}}
 
 
 
{{Quotation|'''The Pyro''' on sinister weapons|Huhuhuhuhu...|sound=Pyro_laughevil02.wav}}
 
 
 
The '''Scorch Shot''' is a [[Steam Workshop|community-created]] [[weapons#pyrosecondary|secondary weapon]] for the [[Pyro]]. It is a {{botignore|flare gun}} with a gray barrel, an orange painted muzzle, and a black grip held in place with pins on the underside of the barrel, as was notably seen in [[Meet the Pyro]].
 
 
 
Flares fired from this gun bounce off enemies as well as allies before exploding, which ignites all enemies caught in the explosion and knocks back the enemy hit with the flare. Flares that don't directly hit an enemy explode instantly on contact with an object or touching a player a second time. Both the impact from the flare and the explosion can damage and ignite enemies, potentially hitting the same enemy twice. Only a {{botignore|direct hit}} with the weapon will cause [[knockback]], though it will do 35% less damage compared to {{botignore|direct hit}}s from other {{botignore|flare guns}}. Should a flare strike an enemy already on fire with a {{botignore|direct hit}} or explosion, [[Critical hits#Mini-crits|mini-crit]] damage will be inflicted, the strength of the knockback will increase and the target's [[afterburn]] duration will be reset. Enemies killed directly by the explosion (not by afterburn or a direct hit) will be [[Gibs|gibbed]].
 
 
 
The knockback itself behaves similarly to a [[Compression Blast]] except that the angle in which the flare hits an enemy has no effect on the direction they are pushed back. That is, a shot fired from above and a shot fired from below will knock the target away in the same way. The Scorch Shot's explosion can also be used to propel the player into the air with a [[Jumping#Flare jump|flare jump]], though this jump gives less distance but lower self-damage than jumps from the [[Detonator]] due to the Scorch Shot's 35% self-damage force penalty and 35% lower damage, respectively.
 
 
 
Flares fired from this weapon can destroy [[stickybomb]]s, in the same fashion as the [[Detonator]], [[Scottish Resistance]], [[Quickiebomb Launcher]] and any [[hitscan]] weapon.
 
 
 
[[Taunting]] with the Scorch Shot equipped will perform the [[Execution]] kill taunt. If the flare hits at close range, the flare does 420 damage on impact; otherwise it acts like a normal shot from the gun. The projectile is fired as a normal shot, and will travel depending on where your reticule was at the time of taunting. Unlike other taunt attacks, this taunt always consumes 1 ammo from the ammo pool.
 
 
 
The Scorch Shot was [http://steamcommunity.com/sharedfiles/filedetails/?id=13211 contributed] to the Steam Workshop.
 
 
 
== Damage and function times ==
 
{{Damage table
 
| type              = [[Projectile]]
 
| damagetype        = Dual-type (fire and bullet)
 
| rangetype          = Ranged
 
 
 
| damage            = yes
 
|  base              = 20
 
|  crit              = 59
 
|  minicrit          = 26
 
|  afterburn        = {{tooltip|4 / tick|8 / s}}<br/>60 total
 
|  afterburn minicrit = {{tooltip|5 / tick|10 / s}}<br/>75 total
 
| function times    = yes
 
|  attack interval  = 2 s
 
|  afterburn time    = {{tooltip|7.5 s|10 s on already burning enemies}}
 
|  splash damage    = yes
 
| splash radius = {{tooltip|2.1 metres|6.88 ft, 110 HU}}
 
|  selfdamage      = 15-30
 
|  selfdamage jump  = 15-30
 
}}
 
 
 
{{Weapon Demonstration}}
 
 
 
== Crafting ==
 
{{See also|Crafting}}
 
=== Blueprint ===
 
{{Blueprint
 
| ingredient-1 = Reclaimed Metal
 
| ingredient-2 = Flare Gun
 
| ingredient-3 = Degreaser
 
| result = Scorch Shot
 
}}
 
{{Blueprint
 
| autoresult = Pyro Secondary
 
}}
 
 
 
== Strange variant ==
 
{{Strange item info
 
| item-type = Flare Gun
 
| rankson = kills
 
  | item-description = This weapon will reload automatically when not active.
 
  | att-1-positive  = 100% mini-crits vs burning players
 
  | att-2-positive  = Flare knocks back target on hit and explodes when it hits the ground.
 
  | att-3-positive  = Increased knockback on burning players
 
  | att-4-negative  = -35% self damage force
 
  | att-5-negative  = -35% damage penalty
 
| can deal damage = yes
 
| can deal gib damage = no
 
| can headshot = no
 
| can reflect projectiles = no
 
| can deal posthumous damage = yes
 
| can extinguish = no
 
| can deal taunt damage = yes
 
| can deal long range damage = yes
 
}}
 
 
 
== Related achievements ==
 
=== {{class link|Pyro}} ===
 
{{Achievement table
 
| 1 = {{Show achievement|Pyro|OMGWTFBBQ}}
 
}}
 
 
 
== Update history ==
 
{{Update history | '''{{Patch name|06|27|2012}}''' ([[Pyromania Update]])
 
* The Scorch Shot was added to the game.
 
 
 
'''{{Patch name|7|2|2012}}'''
 
* Fixed exploit where the Scorch Shot could fire its short range kill pellet at the very beginning of the taunt.
 
 
 
'''{{Patch name|7|5|2012}}'''
 
* Added recoil forces for the Scorch Shot.
 
 
 
'''{{Patch name|7|24|2013}}'''
 
* {{Undocumented}} Medics using the [[Quick-Fix]] will now take jump force from Pyros using the Scorch Shot to explosive jump.
 
 
 
'''{{Patch name|11|12|2013}}'''
 
* {{Undocumented}} Added [[Collector's]] quality.
 
 
 
'''{{Patch name|12|6|2013}}'''
 
* {{Undocumented}} Added [[Strange]] quality.
 
 
 
'''{{Patch name|12|20|2013}}'''
 
* Fixed [[Strange Parts|Taunt Kills strange]] scores not incrementing properly for the Strange Scorch Shot.
 
 
 
'''{{Patch name|9|17|2014}}'''
 
* Fixed the Scorch Shot taunt attack not firing a projectile.
 
 
 
'''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]])
 
* Updated description to better detail the weapon's features.
 
* Changed attributes:
 
** Reduced damage penalty from -50% to -35%
 
** Now has increased knock back on burning targets.
 
** Increased the blast radius from flares from 92Hu to 110Hu.
 
** Hits and explosions always Mini-Crit burning targets.
 
 
 
'''{{Patch name|7|6|2015}}'''
 
* Changed attribute:
 
** Added a -35% self damage force penalty (Reduced blast jumping).
 
 
 
'''{{Patch name|7|8|2015}} #1'''
 
* Fixed the Scorch Shot not applying its small knockback on non-burning enemies.
 
* Fixed the Scorch Shot knockback from affecting Quick-Fix Über.
 
 
 
'''{{Patch name|7|23|2015}} #1'''
 
* Fixed the Scorch Shot flares pushing teammates.
 
 
 
'''{{Patch name|9|24|2015}}'''
 
* Fixed a push bug with The Scorch Shot and [[Robots#Giant Robots|giant robots]] in [[Mann vs. Machine]] mode.
 
 
 
'''{{Patch name|12|21|2017}}''' ([[Smissmas 2017]])
 
* Added [[Festivizer|Festivized]] variant.
 
}}
 
 
 
== Bugs ==
 
* The projectile can go through thin walls such as [[setup]] gates when fired at a correct angle.
 
* If the player taunts and is moved, the projectile will still fire from the original place.
 
* If the player fires the last flare and taunts, the player is still able to do the kill taunt.
 
* Firing a critical hit with the Scorch Shot flare causes the following shots fired with the Execution kill taunt to deal only critical hit damage (59) instead of the full taunt damage (420); this effect lasts indefinitely and is removed by dying, switching class, or sometimes by making normal attacks with the Scorch Shot or other weapons.
 
* Due to a model error, part of the barrel doesn't move when loading in new flares, which allows players to see through part of the barrel. Additionally, one side of the hammer does not move with the rest of it, which allows players to see through part of the hammer.
 
 
 
== Gallery ==
 
<gallery>
 
File:Scorch Shot 1st person.png|First-person view.
 
File:Scorch Shot First Person Festivized RED.png|[[RED]] [[Festivizer|Festivized]] variant.
 
File:Scorch Shot First Person Festivized BLU.png|[[BLU]] Festivized variant.
 
File:Flare proj red.png|RED projectile.
 
File:Flare proj blu.png|BLU projectile.
 
File:Weaponsubmit-scorchshot-thumb.jpg|Steam Workshop thumbnail for the Scorch Shot.
 
File:Weaponsubmit-scorchshot-blog.jpg|Blog post image of the Scorch Shot.
 
File:mtpcadre.png|Image of the Scorch Shot in [[Meet_the_Pyro| Meet the Pyro]].
 
File:Meta cityonfire.jpg|Image of a [http://www.teamfortress.com/pyromania/cityonfire/ burning city] with the Pyro holding the Scorch Shot in the background.
 
</gallery>
 
 
 
== See also ==
 
* [[Pyro strategy#Scorch Shot|Scorch Shot strategy]]
 
 
 
{{PyromaniaNav}}
 
{{Allweapons Nav}}
 
{{Pyro Nav}}
 

Revision as of 07:34, 22 July 2021

Pyro is a shit class