Difference between revisions of "Dustbowl 2"

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'''Dustbowl 2''' was the remake of [[Dustbowl (Classic)|classic version of Dustbowl]] that being developed for [[Team Fortress 2]] sometime in 2007. The map was aimed at improving the layout and geometry of the map. It eventually became the [[Gold Rush]] that is currently in the game.
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'''Dustbowl 2''' was the remake of [[Dustbowl (Classic)|classic version of Dustbowl]] that was being developed for [[Team Fortress 2]] sometime in 2007. The map was aimed at improving the layout and geometry of the map. It eventually became [[Gold Rush]] that is currently in the game.
  
In 2009, one of [[Valve]]'s level designers [[Dario Casali]] answered questions from one of the main representatives of the site tf2maps.net.<ref>[https://tf2maps.net/threads/goldrush-and-badwaters-development-pics.5196/ Goldrush and Badwater's development - pics!].</ref> During this conversation, he was asked to show some screenshots of early versions of maps, in response Dario sent a couple early development screenshots of Gold Rush and [[Badwater Basin]].In the screenshots of the Gold Rush, beside various visual and geometric differences, some strange elements were noticed, such as the absence of rails for [[carts]], instead of checkpoints there are [[Control Points]], that are only at the end of each stage and there are platforms next to each BLU spawn.
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In 2009, one of [[Valve]]'s level designers [[Dario Casali]] answered a couple of questions regarding the map.<ref>[https://tf2maps.net/threads/goldrush-and-badwaters-development-pics.5196/ Goldrush and Badwater's development - pics!].</ref> During this conversation, he was asked to show some screenshots of early versions of maps, in response Dario sent a couple early development screenshots of Gold Rush and [[Badwater Basin]]. In the screenshots of the Gold Rush, beside various visual and geometric differences, some strange elements were noticed, such as the absence of rails for a Payload cart and instead of checkpoints there are [[Control Point (objective)#Gallery|Control Points]] that are only at the end of each stage and there are platforms next to each BLU spawn.
  
After 10 years, the youtuber GermanPeter decided to write a letter to Dario Casali explaining these screenshots.<ref>[https://www.youtube.com/watch?v=RidSpRGRwuc&t=721s Dustbowl & Gold Rush: Twins Removed Before Birth].</ref> As a result, he received an answer: initially this map was intended for the [[List_of_game_modes_(Classic)#Attack.2FDefend|Control Point mode from Team Fortress Classic]], but then it was transformed into Payload mode that we have now. He also noticed that the map was originally called Dustbowl 2.
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10 years later, Dario Casali answered some questions about these screenshots.<ref>[https://web.archive.org/web/20210830155211/https%3A%2F%2Fi.imgur.com%2FJcus5eP.png Screenshot of the e-mail], taken from: [https://www.youtube.com/watch?v=RidSpRGRwuc&t=721s Dustbowl & Gold Rush: Twins Removed Before Birth].</ref> He stated that initially this map was intended for the [[List of game modes (Classic)#Attack.2FDefend|TFC Control Point mode]], but then it was transformed into a Payload map. He also noted that the map was originally called Dustbowl 2.
  
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
File:Dustbowl2 controlpointa.jpg|View of Control Point A and the area around it
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File:Dustbowl2 controlpointa.jpg|View of Control Point A and the area around it.
File:Dustbowl2 2ndbluspawn.jpg|View of area next to the second BLU spawn
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File:Dustbowl2 2ndbluspawn.jpg|View of area next to the second BLU spawn.
File:Dustbowl2 controlpointb.jpg|View of Control Point B and the area around it
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File:Dustbowl2 controlpointb.jpg|View of Control Point B and the area around it.
File:Dustbowl2 3rdbluspawn.jpg|View of area next to the third BLU spawn
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File:Dustbowl2 3rdbluspawn.jpg|View of area next to the third BLU spawn.
 
</gallery>
 
</gallery>
  

Revision as of 15:56, 30 August 2021

Dustbowl 2
Dustbowl2 controlpointa.jpg
Basic Information
Developer(s): Unknown
Map Info
Environment: Desert
Setting: Daylight, sunny

Dustbowl 2 was the remake of classic version of Dustbowl that was being developed for Team Fortress 2 sometime in 2007. The map was aimed at improving the layout and geometry of the map. It eventually became Gold Rush that is currently in the game.

In 2009, one of Valve's level designers Dario Casali answered a couple of questions regarding the map.[1] During this conversation, he was asked to show some screenshots of early versions of maps, in response Dario sent a couple early development screenshots of Gold Rush and Badwater Basin. In the screenshots of the Gold Rush, beside various visual and geometric differences, some strange elements were noticed, such as the absence of rails for a Payload cart and instead of checkpoints there are Control Points that are only at the end of each stage and there are platforms next to each BLU spawn.

10 years later, Dario Casali answered some questions about these screenshots.[2] He stated that initially this map was intended for the TFC Control Point mode, but then it was transformed into a Payload map. He also noted that the map was originally called Dustbowl 2.

Gallery

References