Difference between revisions of "User:Washys/Trespasser stats change"
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| {{c|-|Added:}} -50% effect duration | | {{c|-|Added:}} -50% effect duration | ||
! {{Table icon|Boston Basher|title={{tooltip|Boston Basher|This includes Three-Rune Blade}}}} | ! {{Table icon|Boston Basher|title={{tooltip|Boston Basher|This includes Three-Rune Blade}}}} | ||
− | | {{c|i|Added:}} When weapon is active:<br>{{c|+|Added:}} | + | | {{c|i|Added:}} When weapon is active:<br>{{c|+|Added:}} +8 health regenerated per second on wearer |
! {{Table icon|Gunboats}} | ! {{Table icon|Gunboats}} | ||
| {{c|+|Added:}} Immune to slow effect | | {{c|+|Added:}} Immune to slow effect | ||
Line 83: | Line 83: | ||
| {{c|-|Changed:}} 6 health drained per second on wearer | | {{c|-|Changed:}} 6 health drained per second on wearer | ||
! {{Table icon|Overdose}} | ! {{Table icon|Overdose}} | ||
− | | {{info|New stats}}<br>{{buff| Hold Fire to load up to six syringes}}{{buff|Release Fire to unleash the barrage}}{{buff|+1000% firing speed}}{{nerf|-86% clip size}}{{nerf|-52% max primary ammo}}{{nerf|+3 degree projectile spread}} | + | | {{info|New stats}}<br>{{buff| Hold Fire to load up to six syringes}}{{buff|Release Fire to unleash the barrage}}{{buff|+1000% firing speed}}{{nerf|-86% clip size}}{{nerf|-52% max primary ammo}}{{nerf|+3 degree projectile spread}}{{info|Uses [[Panic Attack]] model}} |
! {{Table icon|Razorback}} | ! {{Table icon|Razorback}} | ||
| {{info|Replaced with [[Grappling Hook]]}} | | {{info|Replaced with [[Grappling Hook]]}} | ||
Line 106: | Line 106: | ||
| {{buff|-75% teleporter cooldown}}{{buff|Teleporter grants user speed boost}}{{nerf|-50% sentry ammo}}{{nerf|Cannot upgrade buildings}}{{nerf|-82% max secondary ammo}}{{nerf|400% slower sentry firing speed}}{{nerf|Sentry does not block enemies}} | | {{buff|-75% teleporter cooldown}}{{buff|Teleporter grants user speed boost}}{{nerf|-50% sentry ammo}}{{nerf|Cannot upgrade buildings}}{{nerf|-82% max secondary ammo}}{{nerf|400% slower sentry firing speed}}{{nerf|Sentry does not block enemies}} | ||
! [[Image:TF2 crosshair orange.png|100x100px]]<br>[[All Classes]] | ! [[Image:TF2 crosshair orange.png|100x100px]]<br>[[All Classes]] | ||
− | | | + | | {{buff|Players can taunt in mid-air}}{{nerf|No random critical hits}} |
|- | |- | ||
|} | |} |
Latest revision as of 14:15, 4 November 2021
Weapon/Class | New Stats/Stats Change | ||||
---|---|---|---|---|---|
Force-a-Nature |
Added: -25% damage penalty Removed: Knockback on the target and shooter Removed: +20% bullets per shot |
Shortstop |
Removed: Hidden reload penalty Added: -25% damage penalty |
Pretty Boy's Pocket Pistol |
Added: 3 health drained per second on wearer |
Bonk! Atomic Punch |
Added: +25 max health on wearer Changed: Gives Battalion's Backup effect instead of invulnerability |
Crit-a-Cola |
Added: +25 max health on wearer Changed: No longer sets Mark-For-Death after drinking |
Flying Guillotine |
Added: +100% critical hit chance |
Mad Milk |
Added: -50% effect duration | Boston Basher |
Added: When weapon is active: Added: +8 health regenerated per second on wearer |
Gunboats |
Added: Immune to slow effect |
Battalion's Backup |
Removed: +20 max health on wearer | Concheror |
Removed: +4 health regenerated per second on wearer | Mantreads |
Added: +50 max health |
B.A.S.E. Jumper |
Added: +300% increased air control | Market Gardener |
Added: Always critical hit from behind Added: +25% greater jump height when active |
Manmelter |
Added: +100% damage bonus Added: +100% afterburn damage |
Thermal Thruster |
Added: Immune to slow effect | Gas Passer |
Changed: Now recharges normally like Mad Milk and Jarate | Stickybomb Launcher |
Added: -65% damage penalty Added: -4 max stickybombs out Added: 25% self damage force |
Scottish Resistance |
Added: -65% damage penalty Added: -4 max stickybombs out Added: 25% self damage force |
Quickiebomb Launcher |
Added: -65% damage penalty Added: -4 max stickybombs out Added: 25% self damage force |
Eyelander |
Removed: -25 max health on wearer Removed: Increase max health and movement speed on kill Added: 15% damage vulnerability on wearer |
Half-Zatoichi |
Removed: Gain 50% of base health on kill Added: 15% damage vulnerability on wearer |
Ullapool Caber |
Added: Attacks pierce damage resistance effects and bonuses Added: -48% damage to self Added: Caber regenerates after exploding Added: 25% self damage force |
Scotsman's Skullcutter |
Added: 15% damage vulnerability on wearer |
Persian Persuader |
Added: 15% damage vulnerability on wearer | Killing Gloves of Boxing |
Added: Melee attack all enemy in range Removed: On Kill: 5 seconds of 100% critical chance |
Fists of Steel |
Added: When the weapon is active: Added: Immune to slow effect |
Holiday Punch |
Removed: Critical hits do no damage Added: On Kill: Victim turns to ice |
Widowmaker |
Changed: Per Shot: -65 ammo | Wrangler |
Equips the Pretty Boy's Pocket Pistol Weapon is unupgradable |
Festive Wrangler |
Equips the Family Business Weapon is unupgradable |
Giger Counter |
Equips the Reserve Shooter Weapon is unupgradable |
Gunslinger |
Added: 15% slower move speed on wearer |
Blutsauger |
Changed: 6 health drained per second on wearer | Overdose |
New stats Hold Fire to load up to six syringes Release Fire to unleash the barrage +1000% firing speed -86% clip size -52% max primary ammo +3 degree projectile spread Uses Panic Attack model |
Razorback |
Replaced with Grappling Hook |
Darwin's Danger Shield |
Replaced with Grappling Hook | Cozy Camper |
Replaced with Grappling Hook | Grappling Hook |
Added: +25 max health on wearer Added: On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits |
Ambassador |
Added: Attacks pierce damage resistance effects and bonuses Removed: Critical damage is affected by range |
L'Etranger |
Added: +85% faster firing speed Added: 200% less accurate Added: 100% slower reload speed McCringe's own! |
Your Eternal Reward |
Removed: Upon a successful backstab against a human target, you rapidly disguise as your victim |
Engineer |
-75% teleporter cooldown Teleporter grants user speed boost -50% sentry ammo Cannot upgrade buildings -82% max secondary ammo 400% slower sentry firing speed Sentry does not block enemies |
All Classes |
Players can taunt in mid-air No random critical hits |
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