Difference between revisions of "Direct Hit"
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| slot = primary | | slot = primary | ||
| weapon-script = tf_weapon_rocketlauncher_directhit | | weapon-script = tf_weapon_rocketlauncher_directhit | ||
− | | released = {{Patch name|12|17|2009}}<br | + | | released = {{Patch name|12|17|2009}}<br>([[WAR! Update]]) |
| availability = {{avail|unlock|drop|craft|purchase|crate7|crate20-strange|crate41-strange|collectors}} | | availability = {{avail|unlock|drop|craft|purchase|crate7|crate20-strange|crate41-strange|collectors}} | ||
| marketable = yes | | marketable = yes | ||
Line 26: | Line 26: | ||
| att-4-negative = -70% explosion radius | | att-4-negative = -70% explosion radius | ||
}} | }} | ||
+ | |||
{{Quotation|'''Direct Hit''' publicity blurb|A high precision version of the standard-issue rocket launcher, the Direct Hit has been engineered from the ground up for Soldiers who have mastered the art of shooting at their targets instead of vaguely near them.}} | {{Quotation|'''Direct Hit''' publicity blurb|A high precision version of the standard-issue rocket launcher, the Direct Hit has been engineered from the ground up for Soldiers who have mastered the art of shooting at their targets instead of vaguely near them.}} | ||
The '''Direct Hit''' is an unlockable [[Weapons#soldierprimary|primary weapon]] for the [[Soldier]]. It is a high-tech {{botignore|rocket launcher}} with a slimmer barrel and a smaller exhaust port, outfitted with a cosmetic scope. The [[Mann Co.]] logo is imprinted on the side. | The '''Direct Hit''' is an unlockable [[Weapons#soldierprimary|primary weapon]] for the [[Soldier]]. It is a high-tech {{botignore|rocket launcher}} with a slimmer barrel and a smaller exhaust port, outfitted with a cosmetic scope. The [[Mann Co.]] logo is imprinted on the side. | ||
− | Unlike the default [[Rocket Launcher]], the Direct Hit's [[projectile]] travels at a rate of {{Tooltip|135 km/h|84 mph, 1980 Hammer units per second}} – 80% faster than normal rockets. Additionally, the rockets inflict 25% more damage on their target than conventional rockets. For precision marksmen, the Direct Hit also scores [[Critical hits#Mini-crits|mini- | + | Unlike the default [[Rocket Launcher]], the Direct Hit's [[projectile]] travels at a rate of {{Tooltip|135 km/h|84 mph, 1980 Hammer units per second}} – 80% faster than normal rockets. Additionally, the rockets inflict 25% more damage on their target than conventional rockets. For precision marksmen, the Direct Hit also scores [[Critical hits#Mini-crits|mini-crits]] on any airborne target that was propelled into the air by an explosion or a Pyro using a charge from the [[Thermal Thruster]], adding additional damage and negating damage fall-off. |
The splash radius of the Direct Hit's shots is reduced to 30%, placing emphasis on players needing to score "direct hits" on enemies in order to effectively damage them. The radius of the splash zone is roughly 44 [[Hammer unit]]s, the width of an operational [[Teleporter]]. This tightened splash radius and increased damage only applies to enemies; the explosion acts like a normal rocket to the Soldier who fired it, sharing the same radius and damage when calculating self-damage, enabling [[Rocket Jump]]ing as normal. | The splash radius of the Direct Hit's shots is reduced to 30%, placing emphasis on players needing to score "direct hits" on enemies in order to effectively damage them. The radius of the splash zone is roughly 44 [[Hammer unit]]s, the width of an operational [[Teleporter]]. This tightened splash radius and increased damage only applies to enemies; the explosion acts like a normal rocket to the Soldier who fired it, sharing the same radius and damage when calculating self-damage, enabling [[Rocket Jump]]ing as normal. | ||
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{{Weapon Demonstration}} | {{Weapon Demonstration}} | ||
− | ==Crafting== | + | == Crafting == |
{{See also|Crafting}} | {{See also|Crafting}} | ||
− | ===Blueprint=== | + | |
+ | === Blueprint === | ||
{{Blueprint | autoresult = Soldier primary}} | {{Blueprint | autoresult = Soldier primary}} | ||
+ | |||
=== As a crafting ingredient === | === As a crafting ingredient === | ||
{{Blueprint | {{Blueprint | ||
Line 133: | Line 136: | ||
== Update history == | == Update history == | ||
− | {{Update history | '''{{Patch name|12|17|2009}}''' ([[WAR! Update]]) | + | {{Update history| |
+ | '''{{Patch name|12|17|2009}}''' ([[WAR! Update]]) | ||
* The Direct Hit was added to the game. | * The Direct Hit was added to the game. | ||
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== Unused contents == | == Unused contents == | ||
− | * There are | + | * There are [[Media:Soldier DirectHitTaunt01.wav|three]] [[Media:Soldier DirectHitTaunt03.wav|taunt]] [[Media:Soldier DirectHitTaunt04.wav|sounds]] for the Direct Hit that were not used in-game. |
== Trivia == | == Trivia == | ||
− | * The Direct Hit was ''definitely'' not involved in the tragic explosion of American monkeynaut Poopy Joe's capsule. Mann Co.'s subsequent desire to give away the weapon was for completely unrelated and innocent reasons.<ref>[ | + | * The Direct Hit was ''definitely'' not involved in the tragic explosion of American monkeynaut Poopy Joe's capsule. Mann Co.'s subsequent desire to give away the weapon was for completely unrelated and innocent reasons.<ref>[https://www.teamfortress.com/war/saxtonhale/05.htm WAR! Update comic]</ref> |
* The Direct Hit was first glimpsed on Day 4 of the WAR! Update in two different locations. Its muzzle is visible behind Saxton Hale on Page 10 of the comic, though its proportions are slightly distorted, and it is visible on the Engineer's chalkboard in the newspaper. It can also be seen on page 21 of the [[Comics#WAR! Update|WAR! Update comic]] in the [[Administrator]]'s lap. | * The Direct Hit was first glimpsed on Day 4 of the WAR! Update in two different locations. Its muzzle is visible behind Saxton Hale on Page 10 of the comic, though its proportions are slightly distorted, and it is visible on the Engineer's chalkboard in the newspaper. It can also be seen on page 21 of the [[Comics#WAR! Update|WAR! Update comic]] in the [[Administrator]]'s lap. | ||
Line 193: | Line 197: | ||
== See also == | == See also == | ||
− | *[[Soldier strategy#Direct Hit|Direct Hit strategy]] | + | * [[Basic Soldier strategy#Direct Hit|Direct Hit strategy]] |
== External links == | == External links == | ||
− | * [ | + | * [https://www.teamfortress.com/soldierupdate/index.htm#item_1 The Soldier Update - Direct Hit] |
− | {{ | + | {{War Update Nav}} |
{{Allweapons Nav}} | {{Allweapons Nav}} | ||
{{Soldier Nav}} | {{Soldier Nav}} | ||
+ | |||
[[Category:Weapons using the CommunityWeapon material proxy]] | [[Category:Weapons using the CommunityWeapon material proxy]] |
Revision as of 16:24, 23 December 2021
“ | A high precision version of the standard-issue rocket launcher, the Direct Hit has been engineered from the ground up for Soldiers who have mastered the art of shooting at their targets instead of vaguely near them.
— Direct Hit publicity blurb
|
” |
The Direct Hit is an unlockable primary weapon for the Soldier. It is a high-tech rocket launcher with a slimmer barrel and a smaller exhaust port, outfitted with a cosmetic scope. The Mann Co. logo is imprinted on the side.
Unlike the default Rocket Launcher, the Direct Hit's projectile travels at a rate of 135 km/h – 80% faster than normal rockets. Additionally, the rockets inflict 25% more damage on their target than conventional rockets. For precision marksmen, the Direct Hit also scores mini-crits on any airborne target that was propelled into the air by an explosion or a Pyro using a charge from the Thermal Thruster, adding additional damage and negating damage fall-off.
The splash radius of the Direct Hit's shots is reduced to 30%, placing emphasis on players needing to score "direct hits" on enemies in order to effectively damage them. The radius of the splash zone is roughly 44 Hammer units, the width of an operational Teleporter. This tightened splash radius and increased damage only applies to enemies; the explosion acts like a normal rocket to the Soldier who fired it, sharing the same radius and damage when calculating self-damage, enabling Rocket Jumping as normal.
The Direct Hit is automatically given to any player who obtains 11 Soldier achievements.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage type | Explosive | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 125% | 140 |
Base damage | 100% | 112 |
Maximum fall-off | 52.8% | 59 |
Critical | 338 | |
Mini-crit | 152-189 | |
Splash damage | ||
Minimum splash | 50% | 83.82 cm |
Damage reduction | 1% / 0.86 | |
Self-damage | 27-89 | |
Self damage (rocket jump) | 27-46 | |
Function times | ||
Attack interval | 0.8 s | |
Reload (first) | 0.92 s | |
Reload (consecutive) | 0.8 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Class Token - Soldier | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
As a crafting ingredient
Direct Hit | Reclaimed Metal | Black Box | ||
+ | = |
Reclaimed Metal | Direct Hit | Beggar's Bazooka | ||
+ | x3 | = |
Strange variant
Related achievements
Soldier
|
|
Pyro
|
|
Heavy
|
Sniper
|
|
Snakewater achievements
|
Update history
- The Direct Hit was added to the game.
- The Direct Hit's short-range damage curve is tweaked to match that of the standard Rocket Launcher.
- The Direct Hit no longer scores mini-crits against enemies submerged in water.
- Changed the Direct Hit to only mini-crit enemies that have been launched into the air by an explosion.
September 30, 2010 Patch (Mann-Conomy Update)
- [Undocumented] The Direct Hit was added in the crafting blueprint for the Black Box.
- The Direct Hit's kill icon was updated.
- Updated model with optimizations and LODs.
June 23, 2011 Patch (Über Update)
- [Undocumented] The Direct Hit's description was updated.
- [Undocumented] Added Strange quality.
- [Undocumented] The damage bonus attribute was changed from "+25% damage done" to "+25% damage bonus".
- [Undocumented] Added Collector's quality.
June 18, 2014 Patch (Love & War Update)
- [Undocumented] Fixed the reload of Soldier primary weapons to show rockets in first person.
December 17, 2015 Patch (Tough Break Update)
- Changed attribute "Mini-crits targets launched airborne by explosions" to "Mini-crits targets launched airborne by explosions, grapple hooks or enemy attacks".
October 20, 2017 Patch (Jungle Inferno Update)
- [Undocumented] Changed attributes:
- Attacks on targets flying via the Thermal Thruster mini-crit.
Unused contents
Trivia
- The Direct Hit was definitely not involved in the tragic explosion of American monkeynaut Poopy Joe's capsule. Mann Co.'s subsequent desire to give away the weapon was for completely unrelated and innocent reasons.[1]
- The Direct Hit was first glimpsed on Day 4 of the WAR! Update in two different locations. Its muzzle is visible behind Saxton Hale on Page 10 of the comic, though its proportions are slightly distorted, and it is visible on the Engineer's chalkboard in the newspaper. It can also be seen on page 21 of the WAR! Update comic in the Administrator's lap.
Gallery
References
See also
External links
|
Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Primary | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | — | |
Force-A-Nature Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Direct Hit Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka Air Strike |
Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Dragon's Fury |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Natascha Iron Curtain Brass Beast Tomislav Huo-Long Heater |
Frontier Justice Widowmaker Pomson 6000 Rescue Ranger Panic Attack |
Blutsauger Crusader's Crossbow Overdose |
Huntsman Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker AWPer Hand Fortified Compound Classic Shooting Star |
— | ||
Secondary | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | SMG | Revolver | |
Bonk! Atomic Punch Lugermorph Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol Flying Guillotine Mutated Milk C.A.P.P.E.R |
Buff Banner Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison B.A.S.E. Jumper Panic Attack |
Flare Gun Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack Gas Passer Thermal Thruster |
Chargin' Targe Scottish Resistance Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Family Business Robo-Sandvich Panic Attack Second Banana |
Lugermorph Wrangler Short Circuit C.A.P.P.E.R Giger Counter |
Kritzkrieg Quick-Fix Vaccinator |
Jarate Razorback Darwin's Danger Shield Cozy Camper Cleaner's Carbine Self-Aware Beauty Mark |
Ambassador Big Kill L'Etranger Enforcer Diamondback | ||
Melee | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
Sandman Frying Pan Holy Mackerel Boston Basher Candy Cane Sun-on-a-Stick Fan O'War Three-Rune Blade Saxxy Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Batsaber Prinny Machete |
Equalizer Pain Train Frying Pan Half-Zatoichi Saxxy Disciplinary Action Market Gardener Conscientious Objector Escape Plan Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Axtinguisher Homewrecker Frying Pan Powerjack Back Scratcher Sharpened Volcano Fragment Maul Saxxy Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete Hot Hand |
Eyelander Pain Train Scotsman's Skullcutter Frying Pan Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Half-Zatoichi Saxxy Persian Persuader Nessie's Nine Iron Conscientious Objector Scottish Handshake Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Killing Gloves of Boxing Frying Pan Gloves of Running Urgently Fists of Steel Warrior's Spirit Saxxy Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Bread Bite Necro Smasher Crossing Guard Prinny Machete |
Golden Wrench Gunslinger Southern Hospitality Jag Saxxy Eureka Effect Golden Frying Pan Necro Smasher Prinny Machete |
Ubersaw Frying Pan Vita-Saw Amputator Saxxy Solemn Vow Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Tribalman's Shiv Bushwacka Frying Pan Saxxy Shahanshah Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Sharp Dresser Spy-cicle Black Rose Golden Frying Pan Prinny Machete | ||
Primary PDA | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
— | — | — | — | — | — | — | — | — | ||
Secondary PDA | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
— | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt | ||
Building | — | — | — | — | — | — | — | — | Sapper | |
— | — | — | — | — | — | — | — | Red-Tape Recorder Ap-Sap Snack Attack | ||
Taunt | Grand Slam | Grenade | Hadouken Armageddon Execution Gas Blast |
Barbarian Swing | High Noon | Arm Blender Guitar Smash |
Oktoberfest Uberslice Medicating Melody |
Arrow Stab | Fencing |
|