Difference between revisions of "User talk:Org"
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[[:File:Jag 1st person.png]] — Good y/n? =D [[User:Seb26|<font color="#000">'''seb26'''</font>]] [[User talk:Seb26|<span style="font-size:95%; color:#C01F25;">[talk]</span>]] 22:06, 12 January 2011 (UTC) | [[:File:Jag 1st person.png]] — Good y/n? =D [[User:Seb26|<font color="#000">'''seb26'''</font>]] [[User talk:Seb26|<span style="font-size:95%; color:#C01F25;">[talk]</span>]] 22:06, 12 January 2011 (UTC) | ||
+ | :Looks good to me, your edges are a bit sharper than mine, but that may be because of different software, but that's like 99.8% of the image I would of produced. My processes is: | ||
+ | * Open HLMV | ||
+ | * Load the model / arms (depending on if it's a V or a C) | ||
+ | * Close HLMV | ||
+ | * Hack the registry to move the light | ||
+ | * Open HLMV | ||
+ | * Close HLMV | ||
+ | * Run my registry file to force the resolution to 1200x700 (viewable) | ||
+ | * Grab a screenshot on a white background | ||
+ | * Grab a screenshot on a green background | ||
+ | * Drop them both into GIMP | ||
+ | * Crop to the screen area | ||
+ | * Set the white layer to be on top, and add alpha | ||
+ | * Save a raw version | ||
+ | * Do a color select on the green layer, 0 threshold | ||
+ | * change to the white layer | ||
+ | * clear | ||
+ | * feather at 5px | ||
+ | * clear again | ||
+ | * delete the green layer | ||
+ | * auto crop | ||
+ | * save as png | ||
+ | |||
+ | For stuff with transparency (mad milk, the flamethrower's flame, etc) the process is: | ||
+ | * Open HLMV | ||
+ | * Load the model / arms (depending on if it's a V or a C) | ||
+ | * Close HLMV | ||
+ | * Hack the registry to move the light | ||
+ | * Open HLMV | ||
+ | * Close HLMV | ||
+ | * Run my registry file to force the resolution to 1200x700 (viewable) | ||
+ | * Grab a screenshot on a white background | ||
+ | * '''Grab a screenshot on a grey background (127, 127, 127)''' | ||
+ | * Grab a screenshot on a green background | ||
+ | * Drop them both into GIMP | ||
+ | * Crop to the screen area | ||
+ | * Set the white layer to be on top, and add alpha | ||
+ | * Save a raw version | ||
+ | * Do a color select on the green layer, 0 threshold | ||
+ | * change to the white layer | ||
+ | * clear | ||
+ | * '''change to the gray layer''' | ||
+ | * '''clear''' | ||
+ | * feather at 5px | ||
+ | * clear again | ||
+ | * '''change to the white layer''' | ||
+ | * '''clear''' | ||
+ | * '''invert selection''' | ||
+ | * '''clear''' | ||
+ | * delete the green layer | ||
+ | * '''Merge the white layer (which is just a rim highlight at this point) down onto the gray layer''' | ||
+ | * auto crop | ||
+ | * save as png |
Revision as of 22:23, 12 January 2011
Archives Talk Archive 1 |
Contents
Still Alive?
Hey, we're experiencing a severe shortage of awesome high FOV viewmodel shots for the new weapons. Let me know if you feel like doing them. -- Lagg 23:16, 18 December 2010 (UTC)
- I'm still alive, just had a lot of stuff come up in the last week, two weeks. Works sucks etc etc. I'm on them still --Org 01:43, 19 December 2010 (UTC)
Achievement unlocked
64px |
Overload |
--The preceding unsigned comment was added by WindPower (talk) • (contribs)
- Oopse >.> Org 09:04, 26 December 2010 (UTC)
- It's a compliment~ :3 — Wind 09:05, 26 December 2010 (UTC)
- I second this. Keep doing these good viewmodel shots OrgBurger. I also humbly request that you change your signature to reflect this new nick name. :)
- I can see it now: -- Org File:User Lagg OrgBurger.png -- Lagg 17:42, 31 December 2010 (UTC)
- It's a compliment~ :3 — Wind 09:05, 26 December 2010 (UTC)
Jag
File:Jag 1st person.png — Good y/n? =D seb26 [talk] 22:06, 12 January 2011 (UTC)
- Looks good to me, your edges are a bit sharper than mine, but that may be because of different software, but that's like 99.8% of the image I would of produced. My processes is:
- Open HLMV
- Load the model / arms (depending on if it's a V or a C)
- Close HLMV
- Hack the registry to move the light
- Open HLMV
- Close HLMV
- Run my registry file to force the resolution to 1200x700 (viewable)
- Grab a screenshot on a white background
- Grab a screenshot on a green background
- Drop them both into GIMP
- Crop to the screen area
- Set the white layer to be on top, and add alpha
- Save a raw version
- Do a color select on the green layer, 0 threshold
- change to the white layer
- clear
- feather at 5px
- clear again
- delete the green layer
- auto crop
- save as png
For stuff with transparency (mad milk, the flamethrower's flame, etc) the process is:
- Open HLMV
- Load the model / arms (depending on if it's a V or a C)
- Close HLMV
- Hack the registry to move the light
- Open HLMV
- Close HLMV
- Run my registry file to force the resolution to 1200x700 (viewable)
- Grab a screenshot on a white background
- Grab a screenshot on a grey background (127, 127, 127)
- Grab a screenshot on a green background
- Drop them both into GIMP
- Crop to the screen area
- Set the white layer to be on top, and add alpha
- Save a raw version
- Do a color select on the green layer, 0 threshold
- change to the white layer
- clear
- change to the gray layer
- clear
- feather at 5px
- clear again
- change to the white layer
- clear
- invert selection
- clear
- delete the green layer
- Merge the white layer (which is just a rim highlight at this point) down onto the gray layer
- auto crop
- save as png