Difference between revisions of "November 5, 2020 Patch"
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| month = november | | month = november | ||
| year = 2020 | | year = 2020 | ||
− | | after = | + | | after = {{Patch name|12|3|2020}} |
| source-title = Team Fortress 2 Update Released | | source-title = Team Fortress 2 Update Released | ||
| source = https://www.teamfortress.com/post.php?id=77492 | | source = https://www.teamfortress.com/post.php?id=77492 | ||
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* [[Mannpower]] update | * [[Mannpower]] update | ||
** Dominant players are now marked for death only when carrying a [[powerup]] | ** Dominant players are now marked for death only when carrying a [[powerup]] | ||
− | ** Shield charge meter passive refill rate reduced. Reduction is greater when carrying a powerup | + | ** [[Demoman#Secondary|Shield]] charge meter passive refill rate reduced. Reduction is greater when carrying a powerup |
** Items or actions that add to the shield charge meter now add less when carrying a powerup | ** Items or actions that add to the shield charge meter now add less when carrying a powerup | ||
** Carried [[buildings]] now deploy faster than default, but not instant | ** Carried [[buildings]] now deploy faster than default, but not instant | ||
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==== Undocumented changes ==== | ==== Undocumented changes ==== | ||
+ | * Renamed "Veterans Attire" to "[[Veteran's Attire]]" | ||
* Updated the [[Localization files|localization files]] | * Updated the [[Localization files|localization files]] | ||
+ | * Added [[Tournament Medal - Essentials.TF|DreamHack Community Clash]] [[tournament medals]] | ||
}} | }} |
Latest revision as of 18:36, 25 February 2022
|
Source: Team Fortress 2 Update Released
Patch notes
Team Fortress 2
- Mannpower update
- Dominant players are now marked for death only when carrying a powerup
- Shield charge meter passive refill rate reduced. Reduction is greater when carrying a powerup
- Items or actions that add to the shield charge meter now add less when carrying a powerup
- Carried buildings now deploy faster than default, but not instant
- Decapitating swords no longer get the base melee damage boost other melee weapons get in Mannpower
- Strength powerup no longer multiplies critical damage
- Medic
- Powered up medics with unpowered up targets get a less reduced heal rate (50% -> 75% of default rate)
- Reduced ubercharge gain on Ubersaw hit in Mannpower. 40% of regular rate if not powered up, 20% of regular rate if powered up
Undocumented changes
- Renamed "Veterans Attire" to "Veteran's Attire"
- Updated the localization files
- Added DreamHack Community Clash tournament medals
Files changed
- Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent. A significant part of this changelog has been automatically generated from GameTracking data, courtesy of SteamDB.
Revision changes
Modified: tf/resource/tf_brazilian.txt
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