Difference between revisions of "Community Doublefrost strategy"
GrampaSwood (talk | contribs) m (Removed non-map-specific strategy, moved Pyro strategy to general strategy (O7) and reworded it to fit multiple classes.) |
m (Auto: WordFilter(Intel(?!\s*(?:CPU|processor)) → Intelligence), (Content filters applied to links) (Review RC#3066565)) |
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== General strategy == | == General strategy == | ||
− | * The middle of the map is the only way to get to the other base, consider using knockback from weapons (Such as the [[Force- | + | * The middle of the map is the only way to get to the other base, consider using knockback from weapons (Such as the [[Force-A-Nature]], [[Airblast]], or explosive knockback) to push people into the pit. This is especially effective against Intelligence carriers as the Intelligence immediately resets. |
== Class-specific strategy == | == Class-specific strategy == |
Revision as of 18:00, 6 March 2022
“Sun Tzu's got nothing on us!” This article is a Community strategy stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. |
Community Doublefrost strategy | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Smissmas, industrial |
Setting: | Daylight, snowy |
Hazards: | Pitfalls |
Map Photos | |
This article is about Community Doublefrost strategy.
Note: It is recommended to read the main Doublefrost article first to become familiar with the names of key map locations used in this article.
Contents
General strategy
- The middle of the map is the only way to get to the other base, consider using knockback from weapons (Such as the Force-A-Nature, Airblast, or explosive knockback) to push people into the pit. This is especially effective against Intelligence carriers as the Intelligence immediately resets.
Class-specific strategy
Scout
- At the start of a round, use movement-enhancing items, such as the Atomizer, to jump onto the enemy balcony and get top the intelligence quickly.