Difference between revisions of "December 10, 2003 Patch (Classic)"

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{{Patch layout
 
{{Patch layout
| game = tfc
+
| game   = tfc
 
+
| before = {{Patch name|11|26|2003|classic}}
 
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| day    = 10
| before = [[November 26, 2003 Patch (Classic)]]
+
| month  = december
| after = [[January 15, 2004 Patch (Classic)]]
+
| year  = 2003
 
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| after = {{Patch name|1|15|2004|classic}}
| source = http://www.steampowered.com/platform/update_history/Team%20Fortress%20Classic.html.
+
| source = https://web.archive.org/web/20170815112416/http://www.steampowered.com/platform/update_history/Team%20Fortress%20Classic.html
| notes =  
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| notes = ===Team Fortress Classic===
 
 
===Team Fortress Classic===
 
 
* Optimized some of the particle drawing code.
 
* Optimized some of the particle drawing code.
 
* For mod makers - debugging mods no longer requires the steam.dll to be copied into the game directory.
 
* For mod makers - debugging mods no longer requires the steam.dll to be copied into the game directory.

Latest revision as of 22:52, 25 May 2022

Patch notes

Team Fortress Classic

  • Optimized some of the particle drawing code.
  • For mod makers - debugging mods no longer requires the steam.dll to be copied into the game directory.
  • Fixed problem in Direct3D mode where the game would be unavailable for some users. Direct3D mode should work now, but note that OpenGL will provide a better play experience if your video card is capable.
  • Fixed regression that was causing the 'load failed' crash to happen on level change.
  • Fixed icon for ALT-TAB menu and window title bar not being displayed properly.
  • Moved flaginfo to the chat text area so it will work properly.