Difference between revisions of "Randomizer"
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==Known Bugs/Glitches== | ==Known Bugs/Glitches== | ||
− | *Several classes hold certain weapons in ways that obstruct the screen, e.g. Sniper | + | *Several classes hold certain weapons in ways that obstruct the screen, e.g. Sniper holding the Kritzkrieg.[[Image:Randomizer_weapons.png|thumb|An example of classes holding weapons wrong; in this case an [[Engineer]] holding the [[Huntsman]].]] |
**Kritzkrieg blocks the Engineer's and Sniper's view, and the Degreaser blocks the Medic's view. | **Kritzkrieg blocks the Engineer's and Sniper's view, and the Degreaser blocks the Medic's view. | ||
**In the public version of the Randomizer, these weapons on these classes are partially invisible, so that players can see which weapon they currently have active while still being able to aim. | **In the public version of the Randomizer, these weapons on these classes are partially invisible, so that players can see which weapon they currently have active while still being able to aim. | ||
− | *A glitch exists when a non-Medic attempts to use an Übercharge with the Medi Gun or Kritzkrieg. Due to the simulation Übercharge code, the player is switched to the Medic class for the duration of the Übercharge, but only the healing target receives the effect. This only occurs occasionally. | + | *A glitch exists when a non-Medic attempts to use an Übercharge with the Medi Gun or Kritzkrieg. Due to the simulation Übercharge code, the player is switched to the Medic class for the duration of the Übercharge, but only the healing target receives the effect. This only occurs occasionally. |
*Most, if not all, items that are single use (i.e [[Jarate]]) do not recharge after use; instead the player spawns with five. The [[Sandman]]'s alt-fire ability is unusable by all classes. In the public version, both glitches have been fixed, and each player now spawns with only one these items, which recharge after a set time or upon activating a supply locker. | *Most, if not all, items that are single use (i.e [[Jarate]]) do not recharge after use; instead the player spawns with five. The [[Sandman]]'s alt-fire ability is unusable by all classes. In the public version, both glitches have been fixed, and each player now spawns with only one these items, which recharge after a set time or upon activating a supply locker. | ||
*When a class besides the Spy has a Revolver unlockable, the player can hold down the reload weapon while attacking, causing the Revolver to seemingly fire all of its bullets within a second. However, this is the result of a fix within the Randomizer to actually prevent a rapid-fire Revolver glitch, and the rapid-fire is canceled serverside, causing the spray to only appear to the player. The player's ammo count does not deplete. | *When a class besides the Spy has a Revolver unlockable, the player can hold down the reload weapon while attacking, causing the Revolver to seemingly fire all of its bullets within a second. However, this is the result of a fix within the Randomizer to actually prevent a rapid-fire Revolver glitch, and the rapid-fire is canceled serverside, causing the spray to only appear to the player. The player's ammo count does not deplete. |
Revision as of 18:02, 18 January 2011
“ | I have new way to kill cowards.
Click to listen
— The Heavy on his randomized loadout
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” |
Randomizer is a SourceMod plugin and server modification for Team Fortress 2.
Overview
The concept of the Randomizer is that each player is assigned a random class with random primary, secondary and melee weapons. When a player is killed, the weapon assignments "reroll" resulting in another combination. There is no restriction on assigned weapons, other than those that the version of the mod supports. For example, a Scout could be granted a Minigun as a primary weapon, or a Heavy could be granted a Holy Mackerel.
The majority of class-specific abilities remain intact; for example the Engineer can still use buildings, but can only upgrade them with an Engineer melee weapon (the Wrench, Southern Hospitality, Jag, or Gunslinger). Some versions of Randomizer force Engineers to have one of these. Furthermore, the Spy can still use the Invisibility Watches, although the alternate-fire on some weapons may interfere with this slightly.
Features
- The publicly-released version of Randomizer contains several custom weapons that can be assigned to players. These include Ludmila, the Khopesh Climber, the Rebel's Curse, the Texas Ten-Shot, the Fighter's Falcata, and the Army of One (custom Black Box that behaves like a single-shot Nuclear Rocket Launcher). Each of these weapons appear to be the Natascha, Tribalman's Shiv, Golden Wrench, Frontier Justice, Kukri, and Black Box, respectively. However, a notification appears on spawn or on touching a weapons locker, indicating the true name of the weapon. Each of these custom weapons also displays the "Customized" quality next to its name (e.g. "Customized Kukri").
- The Texas Ten-Shot, Fighter's Falcata, and Rebel's Curse are weapons thought up by both Trilby and FlaminSarge and given attributes and coded by FlaminSarge.
- The Army of One was re-coded for Randomizer by FlaminSarge, but was originally created by YouTube user NinjaxCad.
- On some servers, certain customized weapons such as the Khopesh Climber and the Rebel's Curse have custom models when viewed on other players.
- The public version of the Randomizer features working Sandviches, Bonk! Atomic Punch, Crit-a-Cola, and Dalokohs Bars, due to the plugin simulating these effects.
Known Bugs/Glitches
- Several classes hold certain weapons in ways that obstruct the screen, e.g. Sniper holding the Kritzkrieg.
- Kritzkrieg blocks the Engineer's and Sniper's view, and the Degreaser blocks the Medic's view.
- In the public version of the Randomizer, these weapons on these classes are partially invisible, so that players can see which weapon they currently have active while still being able to aim.
- A glitch exists when a non-Medic attempts to use an Übercharge with the Medi Gun or Kritzkrieg. Due to the simulation Übercharge code, the player is switched to the Medic class for the duration of the Übercharge, but only the healing target receives the effect. This only occurs occasionally.
- Most, if not all, items that are single use (i.e Jarate) do not recharge after use; instead the player spawns with five. The Sandman's alt-fire ability is unusable by all classes. In the public version, both glitches have been fixed, and each player now spawns with only one these items, which recharge after a set time or upon activating a supply locker.
- When a class besides the Spy has a Revolver unlockable, the player can hold down the reload weapon while attacking, causing the Revolver to seemingly fire all of its bullets within a second. However, this is the result of a fix within the Randomizer to actually prevent a rapid-fire Revolver glitch, and the rapid-fire is canceled serverside, causing the spray to only appear to the player. The player's ammo count does not deplete.
- This same glitch occurs for some classes with the Blutsauger. In both instances, it is merely cosmetic. However, only the public version of Randomizer appears to have the fixes associated with this glitch.
- The rapid-fire exploit still occurs for players who have selected to auto-reload their weapons, where they attempt to fire as fast as possible. This has been fixed in the public version of Randomizer.
- When classes other than the Scout drink Bonk! Atomic Punch or Crit-a-Cola, as well as when classes other than the Heavy eat the Sandvich or Dalokohs Bar, the players take on the stunned animation for the duration of the drinking/eating. However, no stun sound effects are heard, only the respective drinking or eating sounds.
- All classes except the Pyro, Heavy, and Sniper, when using a Minigun/variant or Sniper Rifle/variant, will adopt the civilian pose when revving or zoomed in, respectively. This holds true for the Huntsman.
Trivia
- Server administrators that know the SourcePawn programming language may add their own weapons to the Randomizer.
- The public version of Randomizer has a server variable/setting to increase the rate at which players roll their default weapons.
Custom Weapons
- The following custom weapons are in the public version of Randomizer.
Original Class | Weapon | Attributes | |
---|---|---|---|
Sniper |
Fighter's Falcata Customized Kukri |
+20% swing speed | |
Soldier |
The Army of One Customized Black Box |
+400% damage done | |
Engineer |
Texas Ten-Shot Customized Frontier Justice |
+66% clip size | |
Sniper |
Khopesh Climber1 Customized Kukri |
Can climb walls by hitting them | |
Engineer |
Rebel's Curse Customized Golden Wrench |
Dissolve ragdoll on kill |
1The Khopesh Climber is a weapon from the Advanced Weaponiser by Mecha the Slag.
External links
- http://www.youtube.com/watch?v=l8wrUAJB_bE
- http://www.youtube.com/watch?v=maozAvgbO9Y
- Original TF2 Randomizer Plugin on Alliedmods
- Updated TF2Items Randomizer Plugin on Alliedmods
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