Difference between revisions of "March 19, 2013 Patch/es"

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(Created page with "{{Patch layout | before = {{Patch name|3|12|2013}} | day = 19 | month = march | year = 2013 | after = {{Patch name|3|27|2013}} | source-title...")
 
(General Update)
 
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| source      = http://store.steampowered.com/news/10180/
 
| source      = http://store.steampowered.com/news/10180/
 
| notes        = === Cambios en el motor Source (TF2, DoD:S, HL2:DM) ===
 
| notes        = === Cambios en el motor Source (TF2, DoD:S, HL2:DM) ===
* Desactivado Java para el navegador web in-game
+
* Se ha desactivado Java para el navegador web dentro del juego.
  
 
=== Team Fortress 2 ===
 
=== Team Fortress 2 ===
* Añadido soporte para el [[Oculus Rift User Guide/es|modo realidad virtual]] para el Oculus Rift
+
* Se ha añadido soporte para el [[Oculus Rift User Guide/es|modo realidad virtual]] para el Oculus Rift.
* Arreglado un crasheo en los servidores relacionado con las estadisticas del juego
+
* Se ha corregido un cuelgue en los servidores relacionado con las estadísticas del juego.
* Arregladas las [[Paint Can/es|pinturas]] que no se mostraban en las herramientas cuando pasabas por encima el raton en el [[Backpack/es|backpack]]
+
* Se ha corregido las [[Paint Can/es|pinturas]] que no se mostraban en las herramientas cuando pasabas por encima el ratón en la [[Backpack/es|mochila]].
* Arreglado que el [[Spy/es|Spy]] no sujetaba de forma correcta el [[Sapper|zapper]] en tercera persona
+
* Se ha corregido que el [[Spy/es|Spy]] no sujetaba de forma correcta el {{item link|Sapper}} en tercera persona.
* ARreglado un bug en el que la [[Sentry Gun/es|Sentry]] no rotaba lo suficiente cuando encontraba un objetivo bajo algunas circunstancias
+
* Se ha corregido un error en el que la [[Sentry Gun/es|arma centinela]] no rotaba lo suficiente cuando encontraba un objetivo bajo algunas circunstancias.
* Arreglado la [[Scoreboard/es|tabla de puntuacion]], en el que habia un bug en el que la [[Domination/es|dominacion]] era reducida por 2 cuando un jugador dominado abandonaba el servidor
+
* Se ha corregido la [[Scoreboard/es|tabla de puntuaciones]], en el que había un error en el que la [[Domination/es|dominación]] era reducida por 2 cuando un jugador dominado abandonaba el servidor.
* Arreglados los [[Fists of Steel/es|Fists of Steel]] no reducia el daño de algunas armas que utilizaran anillos de energia
+
* Se han corregido los {{item link|Fists of Steel}} no reducía el daño de algunas armas que utilizaran anillos de energía.
* Arreglado el [[Kill icon/es|icono de muerte]] para el [[Eureka Effect/es|Eureka Effect]]
+
* Se ha corregido el [[Kill icon/es|icono de muerte]] para el {{item link|Eureka Effect}}.
* Arreglado el [[Neon Annihilator/es|Neon Annihilator]] el cual a veces flotaba sobre el aire despues de morir
+
* Se ha corregido el {{item link|Neon Annihilator}} el cual a veces flotaba sobre el aire después de morir.
* Arreglos para las [[Strange Part/es|partes raras]]:
+
* Se han corregido las [[Strange Part/es|partes raras]]:
** El [[Big Earner/es|Big Earner]] no aceptaba la parte rara muertes a larga distancia
+
** La {{item link|Big Earner}} no aceptaba la parte rara muertes a larga distancia.
** la [[Festive weapons/es|Festivo]] [[Grenade Launcher/es|lanzagranadas]] ahora acepta la parte rara muertes por criticos
+
** La {{item link|Grenade Launcher}} [[Festive weapons/es|Festiva]] ahora acepta la parte rara muertes por críticos.
** El [[Neon Annihilator/es|Neon Annihilator]] ahora acepta la parte rara Zappers destruidos
+
** El {{item link|Neon Annihilator}} ahora acepta la pieza rara «{{item name|sapper}} destruidos».
* Quitado el texto de descripcion del [[Manmelter/es|Manmelter]] en el que decia que sus proyectiles no podian ser devueltos
+
* Se ha eliminado el texto de descripcion del {{item link|Manmelter}} en el que decia que sus proyectiles no podían ser devueltos.
* Actualizado el [[Blind Justice/es|Blind Justice]] el cual ahora puede ser equipado con otro miscelaneo en la cara del [[Demoman/es|demoman]]
+
* Se ha actualizado el {{item link|Blind Justice}} el cual ahora puede ser equipado con otro miscelaneo en la cara del [[Demoman/es|demoman]].
* Actualizada la imagen del [[Upgrade to Premium Gift/es|Upgrade to Premium Gift]]
+
* Se ha actualizado la imagen del {{item link|Upgrade to Premium Gift}}.
* Actualizado el [[Mann vs. Machine/es|Mann Vs. Machine]]
+
* Se ha actualizado [[Mann vs. Machine/es|Mann vs. Máquinas]].
** Arreglada la barra de salud del jefe, que a veces desaparecia
+
** Se ha corregido la barra de salud del jefe, que a veces desaparecía.
** Arreglada la supercarga del [[Medic Robot/es|Medico]] en la oleada 4 de la mision [[Broken Parts (mission)/es|Broken Parts]]  
+
** Se ha corregido la Supercarga del [[Medic Robot/es|Medicbot]] en la oleada 4 de la misión [[Broken Parts (mission)/es|Broken Parts]].
* Actualizada la localizacion de arhivos
+
* Se han actualizado los archivos de localización.
  
 
=== Cambios sin documentar ===
 
=== Cambios sin documentar ===
* Añadido el [[TF2VRH/es|TF2VRH]]
+
* Se ha añadido el {{item link|TF2VRH}}.
* Revelado uno de los [[Mysterious Promo/es|objetos promocionales misteriosos]] para ser el objeto promocional del Oculus Rift.
+
* Se ha eliminado el aspecto «tobor_a» .
* Eliminada la calidad "tobor_a"
+
* Se ha cambiado el {{item link|Virtual Reality Headset}} para que sea equipado en la cabeza.
* Cambiado el [[Virtual Reality Headset/es|Virtual Reality Headset]]para que sea equipado en la cabeza
 
 
}}
 
}}

Latest revision as of 10:46, 22 June 2022

Notas del parche

Cambios en el motor Source (TF2, DoD:S, HL2:DM)

  • Se ha desactivado Java para el navegador web dentro del juego.

Team Fortress 2

  • Se ha añadido soporte para el modo realidad virtual para el Oculus Rift.
  • Se ha corregido un cuelgue en los servidores relacionado con las estadísticas del juego.
  • Se ha corregido las pinturas que no se mostraban en las herramientas cuando pasabas por encima el ratón en la mochila.
  • Se ha corregido que el Spy no sujetaba de forma correcta el Zapador en tercera persona.
  • Se ha corregido un error en el que la arma centinela no rotaba lo suficiente cuando encontraba un objetivo bajo algunas circunstancias.
  • Se ha corregido la tabla de puntuaciones, en el que había un error en el que la dominación era reducida por 2 cuando un jugador dominado abandonaba el servidor.
  • Se han corregido los Puños de Acero no reducía el daño de algunas armas que utilizaran anillos de energía.
  • Se ha corregido el icono de muerte para el Efecto Eureka.
  • Se ha corregido el Aniquilador de Neón el cual a veces flotaba sobre el aire después de morir.
  • Se han corregido las partes raras:
  • Se ha eliminado el texto de descripcion del Derritegente en el que decia que sus proyectiles no podían ser devueltos.
  • Se ha actualizado el Justiciego el cual ahora puede ser equipado con otro miscelaneo en la cara del demoman.
  • Se ha actualizado la imagen del Regalo: Mejora a Prémium.
  • Se ha actualizado Mann vs. Máquinas.
    • Se ha corregido la barra de salud del jefe, que a veces desaparecía.
    • Se ha corregido la Supercarga del Medicbot en la oleada 4 de la misión Broken Parts.
  • Se han actualizado los archivos de localización.

Cambios sin documentar

Archivos modificados

Nota: El registro de cambios se genera desde un diff de dos revisiones del juego.
Cambios de la revisión
Modified: team fortress 2 client content.gcf/tf/bin/client.dll
Modified: team fortress 2 client content.gcf/tf/bin/client.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server_srv.so
Modified: team fortress 2 materials.gcf/tf/materials/backpack/crafting/gift_premium.vtf
Modified: team fortress 2 materials.gcf/tf/materials/backpack/crafting/gift_premium_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/all_class/all_class_oculus_demo.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/all_class/all_class_oculus_demo_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/all_class/all_class_oculus.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/all_class/all_class_oculus_screen.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/all_class/all_class_oculus_screen_blue.vtf
Modified: team fortress 2 materials.gcf/tf/models/buildables/sentry1.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/buildables/sentry1.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/buildables/sentry1.mdl
Modified: team fortress 2 materials.gcf/tf/models/buildables/sentry1.phy
Modified: team fortress 2 materials.gcf/tf/models/buildables/sentry1.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/buildables/sentry1.vvd
Modified: team fortress 2 materials.gcf/tf/models/player/hwm/spy.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_demo.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_demo.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_demo.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_demo.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_demo.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_demo_on.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_demo_on.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_demo_on.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_demo_on.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_demo_on.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_engineer.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_engineer.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_engineer.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_engineer.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_engineer.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_engineer_on.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_engineer_on.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_engineer_on.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_engineer_on.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_engineer_on.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_heavy.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_heavy.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_heavy.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_heavy.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_heavy.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_heavy_on.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_heavy_on.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_heavy_on.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_heavy_on.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_heavy_on.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_medic.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_medic.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_medic.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_medic.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_medic.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_medic_on.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_medic_on.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_medic_on.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_medic_on.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_medic_on.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_pyro.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_pyro.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_pyro.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_pyro.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_pyro.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_pyro_on.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_pyro_on.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_pyro_on.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_pyro_on.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_pyro_on.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_scout.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_scout.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_scout.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_scout.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_scout.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_scout_on.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_scout_on.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_scout_on.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_scout_on.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_scout_on.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_sniper.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_sniper.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_sniper.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_sniper.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_sniper.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_sniper_on.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_sniper_on.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_sniper_on.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_sniper_on.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_sniper_on.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_soldier.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_soldier.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_soldier.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_soldier.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_soldier.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_soldier_on.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_soldier_on.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_soldier_on.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_soldier_on.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_soldier_on.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_spy.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_spy.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_spy.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_spy.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_spy.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_spy_on.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_spy_on.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_spy_on.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_spy_on.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_spy_on.vvd
Modified: team fortress 2 materials.gcf/tf/models/player/spy.mdl
Modified: team fortress 2 materials.gcf/tf/models/player/spy_animations.mdl
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_sd_neonsign/c_sd_neonsign.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_sd_neonsign/c_sd_neonsign.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_sd_neonsign/c_sd_neonsign.mdl
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_sd_neonsign/c_sd_neonsign.phy
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_sd_neonsign/c_sd_neonsign.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_sd_neonsign/c_sd_neonsign.vvd
Modified: team fortress 2 materials.gcf/tf/models/weapons/v_models/v_grenadelauncher_demo.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/v_models/v_grenadelauncher_demo.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/v_models/v_grenadelauncher_demo.mdl
Modified: team fortress 2 materials.gcf/tf/models/weapons/v_models/v_grenadelauncher_demo.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/v_models/v_grenadelauncher_demo.vvd