Difference between revisions of "User:RotatcepS/table/Flame Thrower stats"

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(add row for full exposure charge)
m (flamethrower building damage "close" - need to do custom Damage_weapon building outputs, I think, because rounding is all off.)
 
(14 intermediate revisions by the same user not shown)
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{{User:RotatcepS/table/stats_header|nokillicon={{{nokillicon|}}}|dps={{{dps|yes}}}|accuracy={{{accuracy|yes}}}}}<onlyinclude>
 
{{User:RotatcepS/table/stats_header|nokillicon={{{nokillicon|}}}|dps={{{dps|yes}}}|accuracy={{{accuracy|yes}}}}}<onlyinclude>
 
|-
 
|-
!rowspan=4| {{Table icon|Flame_Thrower|{{common string|Stock}}}}
+
!rowspan=4| {{Table icon|{{{weapon|Flame_Thrower}}}|{{common string|Stock}}}}
 
{{#ifeq:{{{nokillicon|}}}|yes||  
 
{{#ifeq:{{{nokillicon|}}}|yes||  
{{!}}rowspan=4{{!}} {{Icon killicon|weapon=Flamethrower}} }}
+
{{!}}rowspan=4{{!}} {{Icon killicon|weapon={{{weapon|Flamethrower}}}}} }}
|rowspan=2| {{User:RotatcepS/tests/Ammo weapon|flamethrower|type=loaded}}<br/>{{User:RotatcepS/tests/Ammo weapon|flamethrower|type=reload-times}}  
+
|rowspan=2| {{User:RotatcepS/tests/Ammo weapon|{{{weapon|Flamethrower}}}|type=loaded}}<br/>{{User:RotatcepS/tests/Ammo weapon|{{{weapon|Flamethrower}}}|type=reload-times}}  
|rowspan=2| {{User:RotatcepS/tests/Ammo weapon|flamethrower|type=carried}}
+
|rowspan=2| {{User:RotatcepS/tests/Ammo weapon|{{{weapon|Flamethrower}}}|type=carried}}
|| {{tooltip|{{User:RotatcepS/tests/Damage weapon|Flamethrower|type=interval}} seconds|damage interval - consumes ammo every .08 seconds, flames are produced every .03 seconds}}
+
{{#ifeq:{{{nointerval|}}}|yes||  
|| {{tooltip|(new particle)|oldest particle in contact determines damage}}<br/>{{User:RotatcepS/tests/Damage weapon|Flamethrower|type=fragment-close}}/particle{{#ifeq:{{{nocrits|}}}|yes||<br/>mini-crit: {{User:RotatcepS/tests/Damage weapon|Flamethrower|type=fragment-close-minicrit}}/particle<br/>{{tooltip|critical:|damage ramp up for new particle included in crit calculation unlike a distance-based ramp up}} {{User:RotatcepS/tests/Damage weapon|Flamethrower|type=fragment-close-crit}}/particle}}
+
{{!!}} {{tooltip|{{User:RotatcepS/tests/Damage weapon|{{{weapon|Flamethrower}}}|type=interval}} seconds|damage interval - consumes ammo every .08 seconds, flame particles are produced every .03 seconds}} }}{{#ifeq:{{{baseonly|}}}|yes||
|| {{tooltip|(old particle)|oldest particle in contact determines damage}}<br/>{{User:RotatcepS/tests/Damage weapon|Flamethrower|type=fragment}}/particle{{#ifeq:{{{nocrits|}}}|yes||<br/>mini-crit: {{User:RotatcepS/tests/Damage weapon|Flamethrower|type=fragment-minicrit}}/particle<br/>critical: {{User:RotatcepS/tests/Damage weapon|Flamethrower|type=fragment-crit}}/particle}}
+
{{!!}} {{tooltip|(new particle)|oldest particle in contact determines damage}}<br/>{{User:RotatcepS/tests/Damage weapon|{{{weapon|Flamethrower}}}|type=close}}<br/>buildings: {{#expr:{{User:RotatcepS/tests/Damage weapon|Flamethrower|type=B}}*{{User:RotatcepS/tests/Damage weapon|Flamethrower|type=close}}}}{{#ifeq:{{{nocrits|}}}|yes||<br/>mini-crit: {{User:RotatcepS/tests/Damage weapon|{{{weapon|Flamethrower}}}|type=close-minicrit}}<br/>{{tooltip|critical:|damage ramp up for new particle included in crit calculation unlike a distance-based ramp up}} {{User:RotatcepS/tests/Damage weapon|{{{weapon|Flamethrower}}}|type=close-crit}}}}}}
|rowspan=2| N/A
+
|| {{tooltip|(old particle)|oldest particle in contact determines damage}}<br/>{{User:RotatcepS/tests/Damage weapon|{{{weapon|Flamethrower}}}|type=medium}}<br/>buildings: {{#expr:{{User:RotatcepS/tests/Damage weapon|Flamethrower|type=B}}*{{User:RotatcepS/tests/Damage weapon|Flamethrower|type=base}}}}{{#ifeq:{{{nocrits|}}}|yes||<br/>mini-crit: {{User:RotatcepS/tests/Damage weapon|{{{weapon|Flamethrower}}}|type=minicrit}}<br/>critical: {{User:RotatcepS/tests/Damage weapon|{{{weapon|Flamethrower}}}|type=crit}}}}
 +
{{#ifeq:{{{baseonly|}}}|yes||
 +
!rowspan=2{{!}} <!--N/A-->}}
 
{{#ifeq:{{{dps|yes}}}|yes|
 
{{#ifeq:{{{dps|yes}}}|yes|
{{!!}} {{tooltip|{{User:RotatcepS/tests/Damage weapon|Flamethrower|type=dps}}|given close quarters}} + penetration}}
+
{{!!}} {{#ifeq:{{{nocrits|}}}|yes||{{User:RotatcepS/tests/DpsGraph|{{{weapon|Flamethrower}}}}}}}{{User:RotatcepS/tests/Damage weapon|{{{weapon|Flamethrower}}}|type=dps}} + penetration}}
 
{{#ifeq:{{{accuracy|yes}}}|yes|
 
{{#ifeq:{{{accuracy|yes}}}|yes|
{{!}}rowspan=2{{!}} penetrating rising flames reach {{tooltip|-36% range|~340 Hu}}<br/>{{tooltip|{{User:RotatcepS/tests/Damage weapon|Flamethrower|type=fragments}} particles|same-source particle damage is not additive, but they increase enemy exposure time}}<br/>100%-200% damage depending on enemy exposure}}
+
{{!}}rowspan=2{{!}} penetrating rising flames reach {{tooltip|{{#expr:({{User:RotatcepS/tests/Damage weapon|{{{weapon|Flamethrower}}}|type=maxRange}}/512*100)round0}}% range|~{{User:RotatcepS/tests/Damage weapon|{{{weapon|Flamethrower}}}|type=maxRange}} Hu}}<br/>{{tooltip|2-3 flame particles|same-source particle damage is not additive, but they increase enemy exposure time and a particle could cause damage more than once}} }}
 
|-
 
|-
||0.9 second full exposure
+
{{#ifeq:{{{nointerval|}}}|yes||  
|| {{User:RotatcepS/tests/Damage weapon|Flamethrower full exposure|type=fragment-close}}/particle{{#ifeq:{{{nocrits|}}}|yes||<br/>mini-crit: {{User:RotatcepS/tests/Damage weapon|Flamethrower full exposure|type=fragment-close-minicrit}}/particle<br/>{{tooltip|critical:|damage ramp up for new particle included in crit calculation unlike a distance-based ramp up}} {{User:RotatcepS/tests/Damage weapon|Flamethrower full exposure|type=fragment-close-crit}}/particle}}
+
{{!!}} 0.9 second {{tooltip|full exposure|always full exposure vs. buildings}}}}
|| {{User:RotatcepS/tests/Damage weapon|Flamethrower full exposure|type=fragment}}/particle{{#ifeq:{{{nocrits|}}}|yes||<br/>mini-crit: {{User:RotatcepS/tests/Damage weapon|Flamethrower full exposure|type=fragment-minicrit}}/particle<br/>critical: {{User:RotatcepS/tests/Damage weapon|Flamethrower full exposure|type=fragment-crit}}/particle}}
+
{{#ifeq:{{{baseonly|}}}|yes||
 +
{{!!}} full exposure: {{User:RotatcepS/tests/Damage weapon|{{{weapon|Flamethrower}}} full exposure|type=close}}{{#ifeq:{{{nocrits|}}}|yes||<br/>mini-crit: {{User:RotatcepS/tests/Damage weapon|{{{weapon|Flamethrower}}} full exposure|type=close-minicrit}}<br/>{{tooltip|critical:|damage ramp up for new particle included in crit calculation unlike a distance-based ramp up}} {{User:RotatcepS/tests/Damage weapon|{{{weapon|Flamethrower}}} full exposure|type=close-crit}}}}}}
 +
|| {{tooltip|full exposure|100%-200% damage depending on enemy exposure <!--
 +
33.3 particles/second (particle generated every .03s);
 +
12.5 ammo/second (ammo used every .08s);
 +
13.33 max damage hits/second (damage taken every .075s);
 +
33.3/12.5=2.664 particles/ammo;
 +
13.33/12.5=1.0664 max damage hits/ammo (basically 1 hit per ammo used which makes sense)-->}}: {{User:RotatcepS/tests/Damage weapon|{{{weapon|Flamethrower}}} full exposure|type=medium}}{{#ifeq:{{{nocrits|}}}|yes||<br/>mini-crit: {{User:RotatcepS/tests/Damage weapon|{{{weapon|Flamethrower}}} full exposure|type=minicrit}}<br/>critical: {{User:RotatcepS/tests/Damage weapon|{{{weapon|Flamethrower}}} full exposure|type=crit}}}}
 
{{#ifeq:{{{dps|yes}}}|yes|
 
{{#ifeq:{{{dps|yes}}}|yes|
{{!!}} {{tooltip|{{User:RotatcepS/tests/Damage weapon|Flamethrower full exposure|type=dps}}|given close quarters}} + penetration}}
+
{{!!}} {{#ifeq:{{{nocrits|}}}|yes||{{User:RotatcepS/tests/DpsGraph|{{{weapon|Flamethrower}}} full exposure}}}}{{User:RotatcepS/tests/Damage weapon|{{{weapon|Flamethrower}}} full exposure|type=dps}} + penetration}}
 
|-
 
|-
 
|colspan=2|(Airblast)
 
|colspan=2|(Airblast)
|| {{tooltip|0.75 seconds|consumes 20 ammo}}
+
{{#ifeq:{{{nointerval|}}}|yes||
|colspan=2| 0 (push force equivalent of ~600 damage)  
+
{{!!}} {{tooltip|0.75 seconds|consumes 20 ammo}}}}
|| N/A
+
|colspan={{#ifeq:{{{baseonly|}}}|yes|1|2}}| airblast: 0 (lost footing and push force equivalent of ~300 damage)  
 +
{{#ifeq:{{{baseonly|}}}|yes||
 +
! <!--N/A-->}}
 
{{#ifeq:{{{dps|yes}}}|yes|
 
{{#ifeq:{{{dps|yes}}}|yes|
{{!!}} N/A}}
+
! <!--N/A-->}}
 
{{#ifeq:{{{accuracy|yes}}}|yes|
 
{{#ifeq:{{{accuracy|yes}}}|yes|
 
{{!!}} forward cone, ground-reflected}}
 
{{!!}} forward cone, ground-reflected}}
 
|-
 
|-
 
|colspan=2|(Afterburn)
 
|colspan=2|(Afterburn)
|| 0.5 seconds<br/>4-10 seconds duration
+
{{#ifeq:{{{nointerval|}}}|yes||
|colspan=3| 24-80 (4/tick){{#ifeq:{{{nocrits|}}}|yes||<br/>mini-crit: 40-100 (5/tick)}}
+
{{!!}} 0.5 seconds<br/>4-10 seconds duration}}
 +
|colspan={{#ifeq:{{{baseonly|}}}|yes|1|3}}| {{tooltip|afterburn|2 ticks/second damage}}: 24-80 (4/tick){{#ifeq:{{{nocrits|}}}|yes||<br/>mini-crit: 40-100 (5/tick)}}
 
{{#ifeq:{{{dps|yes}}}|yes|
 
{{#ifeq:{{{dps|yes}}}|yes|
 
{{!!}} 8 per burning victim}}
 
{{!!}} 8 per burning victim}}
 
{{#ifeq:{{{accuracy|yes}}}|yes|
 
{{#ifeq:{{{accuracy|yes}}}|yes|
{{!!}} can be extinguished<br/>2 ticks/second damage}}
+
{{!!}} can be extinguished}}
 
</onlyinclude>
 
</onlyinclude>
 
|}
 
|}

Latest revision as of 23:42, 26 June 2022

Weapon Kill Icon Ammo Attack interval Damage Accurate Range
Loaded Carried Point blank Medium range (Base) Long range DPS
Flame_Thrower
Stock
Flame Thrower
Killicon flame thrower.png 200
N/A 0.075 seconds (new particle)
6
buildings: 12
mini-crit: 9
critical: 19
(old particle)
3
buildings: 6.5
mini-crit: 4
critical: 10
 
43.33 + penetration
penetrating rising flames reach 64% range
2-3 flame particles
0.9 second full exposure full exposure: 13
mini-crit: 17
critical: 38
full exposure: 7
mini-crit: 9
critical: 20
 
86.67 + penetration
(Airblast) 0.75 seconds airblast: 0 (lost footing and push force equivalent of ~300 damage) forward cone, ground-reflected
(Afterburn) 0.5 seconds
4-10 seconds duration
afterburn: 24-80 (4/tick)
mini-crit: 40-100 (5/tick)
8 per burning victim can be extinguished