Difference between revisions of "Community Slasher strategy"
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| map-environment = Summer Camp | | map-environment = Summer Camp | ||
| map-setting = Night | | map-setting = Night | ||
− | | map-hazards = [[Pumpkin bomb]]s, [[Ghost]],<br/ >[[Skeletons]], [[MONOCULUS]],<br />[[Horseless Headless | + | | map-hazards = [[Pumpkin bomb]]s, [[Ghost]],<br/ >[[Skeletons]], [[MONOCULUS]],<br />[[Horseless Headless Horsemann]],<br />[[Merasmus]] |
| map-underworld-hazards = [[Environmental death#Health drain|Health drain]], [[Environmental death#Pitfalls|Astral fall]] | | map-underworld-hazards = [[Environmental death#Health drain|Health drain]], [[Environmental death#Pitfalls|Astral fall]] | ||
| map-stamp-link = unavailable | | map-stamp-link = unavailable | ||
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{{See also|Community King of the Hill strategy}} | {{See also|Community King of the Hill strategy}} | ||
− | ==Class-specific strategy== | + | == Class-specific strategy == |
=== {{class link|Scout}} === | === {{class link|Scout}} === | ||
Line 45: | Line 45: | ||
=== {{class link|Engineer}} === | === {{class link|Engineer}} === | ||
− | * If you are building a [[Sentry Gun]] on the [[Control point (objective)]] or somewhere close to it, keep in mind that it will go down rather quickly as its range will be its downfall. | + | * If you are building a [[Sentry Gun]] on the [[Control point (objective)|control point]] or somewhere close to it, keep in mind that it will go down rather quickly as its range will be its downfall. |
* Having a Sentry Gun next to the Underworld Portal can be an obstacle for the other team. If you can find a good spot for it inside the Ranger Lodge, it will deny the other team of getting [[ÜberCharge]] and [[Critical hits|Crit boost]]. | * Having a Sentry Gun next to the Underworld Portal can be an obstacle for the other team. If you can find a good spot for it inside the Ranger Lodge, it will deny the other team of getting [[ÜberCharge]] and [[Critical hits|Crit boost]]. | ||
− | * If you want to set up a teleporter entrance at your team's spawn, it | + | * If you want to set up a teleporter entrance at your team's spawn, it is probably wiser to set it up outside of the larger resupply building. The reason being that more of your teammates will notice it, as it is more immediately visible there coming out of both spawns than if it were placed in front of the smaller one. |
=== {{class link|Medic}} === | === {{class link|Medic}} === | ||
=== {{class link|Sniper}} === | === {{class link|Sniper}} === | ||
− | * Standing at the Boat Rental Battlements can prove advantageous to you as you should have an easy time picking off targets from where you | + | * Standing at the Boat Rental Battlements can prove advantageous to you as you should have an easy time picking off targets from where you are standing. You should be cautious as enemy Snipers can see you from their Boat Rental Battlements too. |
=== {{class link|Spy}} === | === {{class link|Spy}} === |
Revision as of 14:57, 14 July 2022
“Sun Tzu's got nothing on us!” This article is a Community strategy stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: Page is empty. |
Community Slasher strategy | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Summer Camp |
Setting: | Night |
Hazards: | Pumpkin bombs, Ghost, Skeletons, MONOCULUS, Horseless Headless Horsemann, Merasmus |
Map Photos | |
This article is about Community Slasher strategy.
Note: It is recommended to read the main Slasher article first to become familiar with the names of key map locations used in this article.
General strategy
This halloween map features Ghosts, Pumpkin bombs and Halloween pumpkins; see Community Halloween maps strategy.
See also: Community King of the Hill strategy
Class-specific strategy
Scout
Soldier
Pyro
Demoman
Heavy
Engineer
- If you are building a Sentry Gun on the control point or somewhere close to it, keep in mind that it will go down rather quickly as its range will be its downfall.
- Having a Sentry Gun next to the Underworld Portal can be an obstacle for the other team. If you can find a good spot for it inside the Ranger Lodge, it will deny the other team of getting ÜberCharge and Crit boost.
- If you want to set up a teleporter entrance at your team's spawn, it is probably wiser to set it up outside of the larger resupply building. The reason being that more of your teammates will notice it, as it is more immediately visible there coming out of both spawns than if it were placed in front of the smaller one.
Medic
Sniper
- Standing at the Boat Rental Battlements can prove advantageous to you as you should have an easy time picking off targets from where you are standing. You should be cautious as enemy Snipers can see you from their Boat Rental Battlements too.
Spy
- Take advantage of the enemy Snipers standing on their Battlements.