Difference between revisions of "User:RotatcepS/tests/Damage basis"
m (minigun close damage was too low actually, try 30) |
m (melee max range 48, not 50 based on a shounic video) |
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| minigun = {{User:RotatcepS/tests/Damage|type={{{type|text}}} | | minigun = {{User:RotatcepS/tests/Damage|type={{{type|text}}} | ||
|D=36 |T=0.1 |H=1.5 |L=0.528 | |D=36 |T=0.1 |H=1.5 |L=0.528 | ||
− | |S=0.08|F=4|pellet=bullet|Xoffset=30 }} | + | |S=0.08|F=4|pellet=bullet|Xoffset=30 }}<!-- xoffset is a guess. Numbers in general are off, but some are too high, some are too low. Have to do testing to validate everything --> |
| electro-sapper | | electro-sapper | ||
| sapper = {{User:RotatcepS/tests/Damage|type={{{type|text}}} | | sapper = {{User:RotatcepS/tests/Damage|type={{{type|text}}} | ||
− | |D=5 |T=0. | + | |D=2.5 |T=0.1 |L=1.0 |H=1.0 |
− | <!-- Time / Damage | + | <!-- Time / Damage: frame-by-frame shows about 2.5 damage (every about 7 frames). 25dps means 2.5 every .10s. Placement max range is like melee, but damage while placed is independent of range --> |
}} | }} | ||
Line 35: | Line 35: | ||
| flamethrower | | flamethrower | ||
| flame thrower = {{User:RotatcepS/tests/Damage|type={{{type|text}}} | | flame thrower = {{User:RotatcepS/tests/Damage|type={{{type|text}}} | ||
− | |D=3.25<!--exposure causes 100%-200%--> | + | |D=3.25<!--exposure causes 100%-200% (50-100% by wiki description) and buildings get full credit (no ramp-down)--> |
|T=0.075|L=0 |H=2.0 |CL=0|CH=2.0|ML=0 <!-- crits (CL/CH) use ramped value, not 1.0 --> | |T=0.075|L=0 |H=2.0 |CL=0|CH=2.0|ML=0 <!-- crits (CL/CH) use ramped value, not 1.0 --> | ||
+ | |B=2.0 | ||
|maxRange=330|Xoffset=0}} <!-- Problem: F=2 particles, however damage is not per particle, causing confusion and incorrect range info if F is set.--><!-- 340 approx in wiki text, 330 in wiki damage table tooltip from 2014 test - Template_talk:Damage_table#flame_particle_maximum_distance --> | |maxRange=330|Xoffset=0}} <!-- Problem: F=2 particles, however damage is not per particle, causing confusion and incorrect range info if F is set.--><!-- 340 approx in wiki text, 330 in wiki damage table tooltip from 2014 test - Template_talk:Damage_table#flame_particle_maximum_distance --> | ||
Line 65: | Line 66: | ||
| melee = {{User:RotatcepS/tests/Damage|type={{{type|text}}} | | melee = {{User:RotatcepS/tests/Damage|type={{{type|text}}} | ||
|D=65 |T=0.8 |L=0.0 |H=1.0 | |D=65 |T=0.8 |L=0.0 |H=1.0 | ||
− | |maxRange= | + | |maxRange=48|attack=swing <!-- range based on https://youtu.be/hcxh0wFB990?t=138 --> }} |
| bat | | bat | ||
| melee-scout = {{User:RotatcepS/tests/Damage|type={{{type|text}}} | | melee-scout = {{User:RotatcepS/tests/Damage|type={{{type|text}}} | ||
|D=35 |T=0.5 |L=0.0 |H=1.0 | |D=35 |T=0.5 |L=0.0 |H=1.0 | ||
− | |maxRange= | + | |maxRange=48|attack=swing }} |
| melee-spy | | melee-spy | ||
| knife = {{User:RotatcepS/tests/Damage|type={{{type|text}}} | | knife = {{User:RotatcepS/tests/Damage|type={{{type|text}}} | ||
|D=40 |T=0.8 |L=0.0 |H=1.0 | |D=40 |T=0.8 |L=0.0 |H=1.0 | ||
− | |maxRange= | + | |maxRange=48|attack=stab }} |
| flare gun = {{User:RotatcepS/tests/Damage|type={{{type|text}}} | | flare gun = {{User:RotatcepS/tests/Damage|type={{{type|text}}} |
Latest revision as of 04:52, 6 August 2022
0
These entries are used in "Damage weapon"'s "Damage variant" "basis" parameter. The intent is that all weapons are based on one of these. This is mostly opinion-based, but it's practical. Usually the in-game +/- attributes appear based on the basis weapon.
- Scattergun is just a shotgun with a different ramp (and reload speed)
- Pistol is currently the basis for all recoil/recovery weapons including the revolver and SMG.
- Dragon's Fury fireball is unique - while comparable to the flame thrower it functions very differently.
- Short Circuit and its alt-fire, are unique.
- Minigun has enough unique features to be its own category even though it functionally is a high-speed low-fragment high-spread no-reload shotgun.
- Sandman's Ball is basis for all the throwable weapons
- Bat is really based on melee, but since all melee uses these stats for that class it is listed as a separate basis.
- bolt is the basis for all the "skewering" weapons: huntsman, crossbow, and rescue ranger
- stomp damage is unique
- other expected stock bases: sapper, medi gun, flamethrower, rocket launcher, syringe gun, melee, knife, grenade launcher, stickybomb launcher
- flare guns
- indivisible particle smasher (pomson and bison, not cowmangler)
- shield bashes
- others don't do direct damage
- spells and sentries are TBD
Entity spawn points - x value ("Xoffset") is used in point blank calculation based on shounic's https://youtu.be/UFtZMIWt0WI?t=37 (i.e. close damage doesn't match ramp up math... unless you say distance to target is this value instead of 0)
- 32x
- balls (including cleaver) spawn (from eyes, translated from origin) 32x 0y -15z
- 23.5x
- original (standing) spawn (from eyes) 23.5x 0y -3z (crouching: 8z (I think))
- rocket launchers & flare gun (standing) spawn (from eyes) 23.5x 12y -3z (crouching: 8z)
- energy weapons (including cm5k) (standing) spawn (from eyes) 23.5x 8y -3z (crouching: 8z)
- bolts(including grapple) spawn (from eyes) 23.5x 8y -3z
- 16x
- demo launchers & jars spawn (from eyes) 16x 8y -6z
- syringes spawn (from eyes) 16x 6y -8z
- 0x
- flamethrowers spawn (from eyes) 0x 12y 0z
- lunchbox toss spawn (from eyes) 0x 0y -8z (video mistake corrected in comment)
- energy orb & fireball: unknown. assume 23.5 & 0x?
- bullet weapons: ? assume 30? (32 doesn't round down for pistol, 28 is too high damage for scattergun)
Basis | (default) | base | rampup | rampdown | time | spread-value | fragments | splash-percent | velocity | recovery | maxRange |
---|---|---|---|---|---|---|---|---|---|---|---|
Shotgun (scattergun) | 6-60 | 60 | 1.5 | 0.528 | 0.625 | 0.0675 | 10 | 0 | 0 | ||
Pistol (smg, revolver) | 15 | 15 | 1.5 | 0.528 | 0.15 | 0.04 | 0 | 0 | 1.25 | ||
Minigun | 9-36 | 36 | 1.5 | 0.528 | 0.1 | 0.08 | 4 | 0 | 0 | ||
Sniper Rifle | 50 | 50 | 1.0 | 1.0 | 1.5 | 0 | 0 | 0 | 0 | ||
Grenade Launcher | 50-100 | 100 | 1.0 | 1.0 | 0.6 | 0 | 0 | 1.0 | 1216.6 | 0 | |
Stickybomb Launcher | 60-120 | 120 | 1.15 | 0.5 | 0.6 | 0 | 0 | 1.0 | 925.38 | 0 | |
Sapper | 3 | 2.5 | 1.0 | 1.0 | 0.1 | 0 | 0 | 0 | 0 | ||
Medi Gun | -3 | -3 | 1.0 | 0 | 0.125 | 0 | 0 | 0 | 0 | 540 | |
Flame Thrower | 3 | 3.25 | 2.0 | 0 | 0.075 | 0 | 0 | 0 | 0 | 330 | |
Rocket Launcher | 45-90 | 90 | 1.25 | 0.528 | 0.8 | 0 | 0 | 1.0 | 1100 | 0 | |
Syringe Gun | 10 | 10 | 1.2 | 0.528 | 0.1 | 0 | 0 | 0 | 1000 | 0 | |
Melee | 65 | 65 | 1.0 | 0.0 | 0.8 | 0 | 0 | 0 | 0 | 48 | |
Bat | 35 | 35 | 1.0 | 0.0 | 0.5 | 0 | 0 | 0 | 0 | 48 | |
Knife | 40 | 40 | 1.0 | 0.0 | 0.8 | 0 | 0 | 0 | 0 | 48 | |
Flare Gun | 30 | 30 | 1.0 | 1.0 | 2.0 | 0 | 0 | 0.0 | 2000 | 0 | |
Ball | 15 | 15 | 1.0 | 1.5 | 0.25 | 0 | 0 | 0.0 | 3000 | 0 | |
indivisible particle smasher | 60 | 60 | 1.2 | .528 | 0.8 | 0 | 0 | 0.0 | 1200 | 0 | |
shield bash | 50 | 50 | 0.314 | 1.0 | 12.0 | 0 | 0 | 0.0 | 750 | 0 | 1125 |
fireball | 25 | 25 | 1.2 | 0.90 | 0.8 | 0 | 0 | 0.0 | 3000 | 0 | 526 |
bolt | 50 | 50 | 1.0 | 1.0 | 1.94 | 0 | 0 | 0.0 | 2400 | 0 | |
stomp | 75 | 75 | 1.0 | 0 | 3.0 | 0 | 0 | 0 | 651 | 0 |
These entries are used in "Damage weapon"'s "Damage variant" "basis" parameter. The intent is that all weapons are based on one of these.
This is mostly opinion-based, but it's practical. Usually the in-game +/- attributes appear based on the basis weapon.
- Scattergun is just a shotgun with a different ramp (and reload speed)
- Pistol is currently the basis for all recoil/recovery weapons including the revolver and SMG.
- Dragon's Fury fireball is unique - while comparable to the flame thrower it functions very differently.
- Short Circuit and its alt-fire, are unique.
- Minigun has enough unique features to be its own category even though it functionally is a high-speed low-fragment high-spread no-reload shotgun.
- Sandman's Ball is basis for all the throwable weapons
- Bat is really based on melee, but since all melee uses these stats for that class it is listed as a separate basis.
- bolt is the basis for all the "skewering" weapons: huntsman, crossbow, and rescue ranger
- stomp damage is unique
- other expected stock bases: sapper, medi gun, flamethrower, rocket launcher, syringe gun, melee, knife, grenade launcher, stickybomb launcher
- flare guns
- indivisible particle smasher (pomson and bison, not cowmangler)
- shield bashes
- others don't do direct damage
- spells and sentries are TBD
Entity spawn points - x value ("Xoffset") is used in point blank calculation based on shounic's https://youtu.be/UFtZMIWt0WI?t=37 (i.e. close damage doesn't match ramp up math... unless you say distance to target is this value instead of 0)
- 32x
- balls (including cleaver) spawn (from eyes, translated from origin) 32x 0y -15z
- 23.5x
- original (standing) spawn (from eyes) 23.5x 0y -3z (crouching: 8z (I think))
- rocket launchers & flare gun (standing) spawn (from eyes) 23.5x 12y -3z (crouching: 8z)
- energy weapons (including cm5k) (standing) spawn (from eyes) 23.5x 8y -3z (crouching: 8z)
- bolts(including grapple) spawn (from eyes) 23.5x 8y -3z
- 16x
- demo launchers & jars spawn (from eyes) 16x 8y -6z
- syringes spawn (from eyes) 16x 6y -8z
- 0x
- flamethrowers spawn (from eyes) 0x 12y 0z
- lunchbox toss spawn (from eyes) 0x 0y -8z (video mistake corrected in comment)
- energy orb & fireball: unknown. assume 23.5 & 0x?
- bullet weapons: ? assume 30? (32 doesn't round down for pistol, 28 is too high damage for scattergun)
Basis | (default) | base | rampup | rampdown | time | spread-value | fragments | splash-percent | velocity | recovery | maxRange |
---|---|---|---|---|---|---|---|---|---|---|---|
Shotgun (scattergun) | 6-60 | 60 | 1.5 | 0.528 | 0.625 | 0.0675 | 10 | 0 | 0 | ||
Pistol (smg, revolver) | 15 | 15 | 1.5 | 0.528 | 0.15 | 0.04 | 0 | 0 | 1.25 | ||
Minigun | 9-36 | 36 | 1.5 | 0.528 | 0.1 | 0.08 | 4 | 0 | 0 | ||
Sniper Rifle | 50 | 50 | 1.0 | 1.0 | 1.5 | 0 | 0 | 0 | 0 | ||
Grenade Launcher | 50-100 | 100 | 1.0 | 1.0 | 0.6 | 0 | 0 | 1.0 | 1216.6 | 0 | |
Stickybomb Launcher | 60-120 | 120 | 1.15 | 0.5 | 0.6 | 0 | 0 | 1.0 | 925.38 | 0 | |
Sapper | 3 | 2.5 | 1.0 | 1.0 | 0.1 | 0 | 0 | 0 | 0 | ||
Medi Gun | -3 | -3 | 1.0 | 0 | 0.125 | 0 | 0 | 0 | 0 | 540 | |
Flame Thrower | 3 | 3.25 | 2.0 | 0 | 0.075 | 0 | 0 | 0 | 0 | 330 | |
Rocket Launcher | 45-90 | 90 | 1.25 | 0.528 | 0.8 | 0 | 0 | 1.0 | 1100 | 0 | |
Syringe Gun | 10 | 10 | 1.2 | 0.528 | 0.1 | 0 | 0 | 0 | 1000 | 0 | |
Melee | 65 | 65 | 1.0 | 0.0 | 0.8 | 0 | 0 | 0 | 0 | 48 | |
Bat | 35 | 35 | 1.0 | 0.0 | 0.5 | 0 | 0 | 0 | 0 | 48 | |
Knife | 40 | 40 | 1.0 | 0.0 | 0.8 | 0 | 0 | 0 | 0 | 48 | |
Flare Gun | 30 | 30 | 1.0 | 1.0 | 2.0 | 0 | 0 | 0.0 | 2000 | 0 | |
Ball | 15 | 15 | 1.0 | 1.5 | 0.25 | 0 | 0 | 0.0 | 3000 | 0 | |
indivisible particle smasher | 60 | 60 | 1.2 | .528 | 0.8 | 0 | 0 | 0.0 | 1200 | 0 | |
shield bash | 50 | 50 | 0.314 | 1.0 | 12.0 | 0 | 0 | 0.0 | 750 | 0 | 1125 |
fireball | 25 | 25 | 1.2 | 0.90 | 0.8 | 0 | 0 | 0.0 | 3000 | 0 | 526 |
bolt | 50 | 50 | 1.0 | 1.0 | 1.94 | 0 | 0 | 0.0 | 2400 | 0 | |
stomp | 75 | 75 | 1.0 | 0 | 3.0 | 0 | 0 | 0 | 651 | 0 |