Difference between revisions of "Flare (QTF)"
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The '''Flare''' is a [[Grenade (Classic)|grenade]] that appears in ''[[Quake Team Fortress]]''. When the “secondary grenade” key is released, the player will fire a Flare that will move in a straight line, but will stop when it hits a wall. When it hits a wall, it will light up the area around it. It will last for a few seconds, then disappear. It is only used by the [[Sniper (Classic)|Sniper]]. | The '''Flare''' is a [[Grenade (Classic)|grenade]] that appears in ''[[Quake Team Fortress]]''. When the “secondary grenade” key is released, the player will fire a Flare that will move in a straight line, but will stop when it hits a wall. When it hits a wall, it will light up the area around it. It will last for a few seconds, then disappear. It is only used by the [[Sniper (Classic)|Sniper]]. | ||
− | ==Damage== | + | == Damage == |
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None. | None. | ||
− | ==Trivia== | + | == Trivia == |
− | + | * The Flare is the only grenade in Quake Team Fortress that did not appear in ''[[Team Fortress Classic]]''. | |
− | *The Flare is the only grenade in Quake Team Fortress that did not appear in ''[[Team Fortress Classic]]''. | + | * The Flare is a reskinned laser fired by the Enforcer, an enemy in the original ''Quake''. |
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− | *The Flare is a reskinned laser fired by | ||
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− | {{ | + | {{ClassicSniperNav}} |
Latest revision as of 13:46, 18 August 2022
The Flare is a grenade that appears in Quake Team Fortress. When the “secondary grenade” key is released, the player will fire a Flare that will move in a straight line, but will stop when it hits a wall. When it hits a wall, it will light up the area around it. It will last for a few seconds, then disappear. It is only used by the Sniper.
Damage
None.
Trivia
- The Flare is the only grenade in Quake Team Fortress that did not appear in Team Fortress Classic.
- The Flare is a reskinned laser fired by the Enforcer, an enemy in the original Quake.
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