Difference between revisions of "October 12, 2022 Patch"
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** Mappers: This replaces the previous '{{code|addoutput modelindex}}' method that was used for overriding an entity's model | ** Mappers: This replaces the previous '{{code|addoutput modelindex}}' method that was used for overriding an entity's model | ||
* Added {{code|SetPlaybackRate}} and {{code|SetCycle}} inputs to all entities with a model | * Added {{code|SetPlaybackRate}} and {{code|SetCycle}} inputs to all entities with a model | ||
− | * Added a spawnflag to {{ | + | * Added a spawnflag to {{ent|point_hurt}} to bypass [[ÜberCharge|Übercharge]] |
* Added {{code|OnDeath}} output to {{ent|tf_zombie}} entity | * Added {{code|OnDeath}} output to {{ent|tf_zombie}} entity | ||
* Updated '{{code|maps *}}' console command to show workshop maps | * Updated '{{code|maps *}}' console command to show workshop maps |
Latest revision as of 05:45, 14 October 2022
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Source: Team Fortress 2 Update Released
Patch notes
Team Fortress 2
- Fixed a server crash related to multiple heavies(sic) spam firing their weapons
- Fixed
trigger_add_or_remove_tf_player_attributes
not interacting well with the status of other attributes - Fixed
trigger_add_or_remove_tf_player_attributes
not updating player speed correctly - Fixed spectators not being able to be kicked in Mann vs. Machine on official Valve servers
- Added support for custom sounds, soundscripts, soundscapes, navmeshes and particles in workshop maps
- Added a
SetModel
input to all entities with a model- Mappers: This replaces the previous '
addoutput modelindex
' method that was used for overriding an entity's model
- Mappers: This replaces the previous '
- Added
SetPlaybackRate
andSetCycle
inputs to all entities with a model - Added a spawnflag to
point_hurt
to bypass Übercharge - Added
OnDeath
output totf_zombie
entity - Updated '
maps *
' console command to show workshop maps - Updated the Create Server menu to show workshop maps
- Updated
ctf_crasher
- Giants should more reliably be killed when they drop or capture a flag
- Fixed a minor clipping issue on the ammo pickup by the arches
Files changed
- Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent. A significant part of this changelog has been automatically generated from GameTracking data, courtesy of SteamDB.
Revision changes
Modified: tf/maps/ctf_crasher.lmp
Modified: tf/steam.inf
Modified: bin/FileSystem_Stdio.dll
Modified: bin/GameUI.dll
Modified: bin/GameUI.dylib
Modified: bin/GameUI.so
Modified: bin/base.fgd
Modified: bin/engine.dll
Modified: bin/engine.dylib
Modified: bin/engine.so
Modified: bin/haptics.dll
Modified: bin/serverplugin_empty.dll
Modified: bin/tools/commedit.dll
Modified: bin/tools/pet.dll
Modified: bin/tools/vmt.dll
Modified: tf/bin/client.dll
Modified: tf/bin/client.dylib
Modified: tf/bin/client.so
Modified: tf/bin/server.dll
Modified: tf/bin/server.dylib
Modified: tf/bin/server.so
Modified: tf/maps/ctf_crasher.bsp