Difference between revisions of "December 11, 2008 Patch"

From Team Fortress Wiki
Jump to: navigation, search
(fixed layout)
m
 
(12 intermediate revisions by 9 users not shown)
Line 1: Line 1:
 
{{Patch layout
 
{{Patch layout
|before= [[October 22, 2008 Patch]]
+
| before       = {{Patch name|10|22|2008}}
|after= [[December 15, 2008 Patch]]
+
| day          = 11
 +
| month        = december
 +
| year        = 2008
 +
| after        = {{Patch name|12|15|2008}}
 +
| source-title = Team Fortress 2 Update Released
 +
| source      = http://store.steampowered.com/news/2098/
 +
| notes        = On the [[119th Update]] page, the date of this update is incorrectly stated as January 7, 2009.
  
| source = http://store.steampowered.com/news/2098/
+
===Team Fortress 2===
| notes =  
 
On the [[119th Update]] page, the date of this update is incorrectly stated as January 7, 2009.
 
 
 
=== Changes ===
 
 
* The [[Engineer]]'s [[teleporters]] can now be upgraded to level three. It will recharge faster the higher level it is
 
* The [[Engineer]]'s [[teleporters]] can now be upgraded to level three. It will recharge faster the higher level it is
 
* The Engineer's [[dispensers]] can now be upgraded to level three. It will give out metal and heal faster as it is upgraded
 
* The Engineer's [[dispensers]] can now be upgraded to level three. It will give out metal and heal faster as it is upgraded
* [[Spies]] will be able to recharge their cloaking ability by picking up ammo off of the ground or from health cabinets
+
* [[Spies]] will be able to recharge their [[cloak]]ing ability by picking up ammo off of the ground or from health cabinets
 
* Some changes to the second part of the first stage of [[Goldrush]] to give the attackers more of an advantage
 
* Some changes to the second part of the first stage of [[Goldrush]] to give the attackers more of an advantage
* Any weapons that fire bullets (shotguns, sniper's machine gun, heavy's minigun, etc.) can now break apart the [[Demoman|Demoman's]] stickybombs
+
* Any weapons that fire bullets ([[shotguns]], [[Sniper]]'s [[SMG|machine gun]], [[Heavy]]'s [[minigun]], etc.) can now break apart the [[Demoman]]'s [[Stickybomb Launcher|stickybombs]]
* The icon on the HUD for a person calling for [[Medic]] will now give more information to the medic (if the target is low on health, on fire, etc.)
+
* The icon on the [[HUD]] for a person calling for [[Medic]] will now give more information to the medic (if the target is low on health, on [[fire]], etc.)
 
* Added an achievement tracker that will allow people to choose specific achievements that they are trying to get
 
* Added an achievement tracker that will allow people to choose specific achievements that they are trying to get
* There is now a custom icon for death messages when the player was killed from a [[critical hit]]
+
* There is now a custom icon for death messages when the player was killed from a [[Critical hits|critical hit]]
* Added a new particle effect for when a player enters the water
+
* Added a new particle effect for when a player enters the [[water]]
* Added smoke to the feet of a rocket jumping [[soldier]]
+
* Added smoke to the feet of a [[Jumping#Soldier jumps|rocket jumping]] [[Soldier]]
* Players will now have some particles swirling around them so other players can see when they are overhealed
+
* Players will now have some particles swirling around them so other players can see when they are [[Healing#Overheal|overhealed]]
 
}}
 
}}
 
{{Languages}}
 

Latest revision as of 13:36, 6 January 2023

Patch notes

On the 119th Update page, the date of this update is incorrectly stated as January 7, 2009.

Team Fortress 2

  • The Engineer's teleporters can now be upgraded to level three. It will recharge faster the higher level it is
  • The Engineer's dispensers can now be upgraded to level three. It will give out metal and heal faster as it is upgraded
  • Spies will be able to recharge their cloaking ability by picking up ammo off of the ground or from health cabinets
  • Some changes to the second part of the first stage of Goldrush to give the attackers more of an advantage
  • Any weapons that fire bullets (shotguns, Sniper's machine gun, Heavy's minigun, etc.) can now break apart the Demoman's stickybombs
  • The icon on the HUD for a person calling for Medic will now give more information to the medic (if the target is low on health, on fire, etc.)
  • Added an achievement tracker that will allow people to choose specific achievements that they are trying to get
  • There is now a custom icon for death messages when the player was killed from a critical hit
  • Added a new particle effect for when a player enters the water
  • Added smoke to the feet of a rocket jumping Soldier
  • Players will now have some particles swirling around them so other players can see when they are overhealed