Difference between revisions of "December 11, 2008 Patch"
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{{Patch layout | {{Patch layout | ||
− | |before= | + | | before = {{Patch name|10|22|2008}} |
− | |after= | + | | day = 11 |
− | + | | month = december | |
− | | source = http://store.steampowered.com/news/2098/ | + | | year = 2008 |
− | | notes = | + | | after = {{Patch name|12|15|2008}} |
− | On the [[119th Update]] page, the date of this update is incorrectly stated as January 7, 2009. | + | | source-title = Team Fortress 2 Update Released |
+ | | source = http://store.steampowered.com/news/2098/ | ||
+ | | notes = On the [[119th Update]] page, the date of this update is incorrectly stated as January 7, 2009. | ||
===Team Fortress 2=== | ===Team Fortress 2=== | ||
* The [[Engineer]]'s [[teleporters]] can now be upgraded to level three. It will recharge faster the higher level it is | * The [[Engineer]]'s [[teleporters]] can now be upgraded to level three. It will recharge faster the higher level it is | ||
* The Engineer's [[dispensers]] can now be upgraded to level three. It will give out metal and heal faster as it is upgraded | * The Engineer's [[dispensers]] can now be upgraded to level three. It will give out metal and heal faster as it is upgraded | ||
− | * [[Spies]] will be able to recharge their | + | * [[Spies]] will be able to recharge their [[cloak]]ing ability by picking up ammo off of the ground or from health cabinets |
* Some changes to the second part of the first stage of [[Goldrush]] to give the attackers more of an advantage | * Some changes to the second part of the first stage of [[Goldrush]] to give the attackers more of an advantage | ||
− | * Any weapons that fire bullets ([[ | + | * Any weapons that fire bullets ([[shotguns]], [[Sniper]]'s [[SMG|machine gun]], [[Heavy]]'s [[minigun]], etc.) can now break apart the [[Demoman]]'s [[Stickybomb Launcher|stickybombs]] |
* The icon on the [[HUD]] for a person calling for [[Medic]] will now give more information to the medic (if the target is low on health, on [[fire]], etc.) | * The icon on the [[HUD]] for a person calling for [[Medic]] will now give more information to the medic (if the target is low on health, on [[fire]], etc.) | ||
* Added an achievement tracker that will allow people to choose specific achievements that they are trying to get | * Added an achievement tracker that will allow people to choose specific achievements that they are trying to get | ||
− | * There is now a custom icon for death messages when the player was killed from a [[critical hit]] | + | * There is now a custom icon for death messages when the player was killed from a [[Critical hits|critical hit]] |
* Added a new particle effect for when a player enters the [[water]] | * Added a new particle effect for when a player enters the [[water]] | ||
− | * Added smoke to the feet of a [[ | + | * Added smoke to the feet of a [[Jumping#Soldier jumps|rocket jumping]] [[Soldier]] |
* Players will now have some particles swirling around them so other players can see when they are [[Healing#Overheal|overhealed]] | * Players will now have some particles swirling around them so other players can see when they are [[Healing#Overheal|overhealed]] | ||
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Latest revision as of 13:36, 6 January 2023
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Source: Team Fortress 2 Update Released
Patch notes
On the 119th Update page, the date of this update is incorrectly stated as January 7, 2009.
Team Fortress 2
- The Engineer's teleporters can now be upgraded to level three. It will recharge faster the higher level it is
- The Engineer's dispensers can now be upgraded to level three. It will give out metal and heal faster as it is upgraded
- Spies will be able to recharge their cloaking ability by picking up ammo off of the ground or from health cabinets
- Some changes to the second part of the first stage of Goldrush to give the attackers more of an advantage
- Any weapons that fire bullets (shotguns, Sniper's machine gun, Heavy's minigun, etc.) can now break apart the Demoman's stickybombs
- The icon on the HUD for a person calling for Medic will now give more information to the medic (if the target is low on health, on fire, etc.)
- Added an achievement tracker that will allow people to choose specific achievements that they are trying to get
- There is now a custom icon for death messages when the player was killed from a critical hit
- Added a new particle effect for when a player enters the water
- Added smoke to the feet of a rocket jumping Soldier
- Players will now have some particles swirling around them so other players can see when they are overhealed