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(Dave Riller got hired by Valve the year after I got my "Real Software Job". cleanup) |
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{{OtherWikis | {{OtherWikis | ||
− | | ''[https://www.imdb.com/name/nm7488013/ Dave Riller]'' on [https://www.imdb.com/ IMDb] | + | | ''[https://www.imdb.com/name/nm7488013/ Dave Riller]'' on [https://www.imdb.com/ IMDb] |
| ''[https://steamcommunity.com/id/driller Dave Riller]'''s [https://steamcommunity.com/ Steam] profile page <!-- maybe not because its a private profile? --> | | ''[https://steamcommunity.com/id/driller Dave Riller]'''s [https://steamcommunity.com/ Steam] profile page <!-- maybe not because its a private profile? --> | ||
}} | }} | ||
__NOTOC__ | __NOTOC__ | ||
− | '''Dave Riller''' is | + | '''Dave Riller''' is a video game designer noted for being the team-lead level designer for Valve's early ''Team Fortress 2'' maps. |
== ''Team Fortress'' works == | == ''Team Fortress'' works == |
Latest revision as of 22:24, 13 January 2023
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Dave Riller is a video game designer noted for being the team-lead level designer for Valve's early Team Fortress 2 maps.
Team Fortress works
- Team Fortress 2, Level designer (e.g., Dustbowl, Granary, Gravel Pit, Well, 2Fort, Hydro)[1]
- Developer commentary, ("Gravel Pit Scout Map Design" and "Sniper Map Design")
Content tributes
References
- ↑ The Orange Box Full Cast & Crew, "level designer", IMDb.
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