Difference between revisions of "Fists"

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m (Updated Showdown links to use High Noon instead.)
m ({{Hatnote}} -> {{Other uses}}; added default keys to paragraph about item's functions; added some links in Update history; other, minor changes.)
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{{Other uses|this=the stock melee weapon for the Heavy|Glove}}
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{{Item infobox
 
{{Item infobox
 
| type          = weapon
 
| type          = weapon
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}}
 
}}
  
{{hatnote|This article is about the Fists themselves. For other uses of the name, see [[Glove]].}}
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{{Quotation|'''The Heavy''' on hand-to-hand combat|Why waste bullet on such a teeny man?|sound=Heavy meleedare10.wav}}
 
 
{{Quotation|'''The Heavy''' on hand-to-hand combat|Why waste bullet on such a teeny man?|sound=Heavy_meleedare10.wav}}
 
  
 
The '''Fists''' are the default [[Weapons#heavymelee|melee weapon]] for the [[Heavy]]. They are the Heavy's large, meaty hands wearing fingerless gloves and curled into deadly weapons.
 
The '''Fists''' are the default [[Weapons#heavymelee|melee weapon]] for the [[Heavy]]. They are the Heavy's large, meaty hands wearing fingerless gloves and curled into deadly weapons.
  
By default, the primary fire key throws a left-handed punch, while the secondary fire key throws a right-handed punch; this has no effect on gameplay, as both fists have the same speed, hitbox, and damage, if and when they make contact. [[Critical hits|Critical]] punches appear as a right-handed uppercut animation no matter which button was pressed.
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By default, the primary fire key ([[List of default keys|default key]]: {{Key|MOUSE1}}) throws a left-handed punch, while the alt-fire key (default key: {{Key|MOUSE2}}) throws a right-handed punch; this has no effect on gameplay, as both fists have the same speed, hitbox, and damage, if and when they make contact. [[Critical hits|Critical]] punches appear as a right-handed uppercut animation no matter which button was pressed.
  
 
[[Taunts|Taunting]] with the Fists equipped results in the [[High Noon]] kill taunt.
 
[[Taunts|Taunting]] with the Fists equipped results in the [[High Noon]] kill taunt.
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| 2 = {{Show achievement|Heavy|Communist Mani-Fisto}}
 
| 2 = {{Show achievement|Heavy|Communist Mani-Fisto}}
 
}}
 
}}
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=== {{class link|Medic}} ===
 
=== {{class link|Medic}} ===
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'''{{Patch name|8|21|2008}}'''
 
'''{{Patch name|8|21|2008}}'''
* Fixed being able to alt-fire with the fists while [[stunned]].
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* Fixed being able to alt-fire with the fists while [[stun]]ned.
  
 
'''{{Patch name|6|25|2009}}'''
 
'''{{Patch name|6|25|2009}}'''
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'''{{Patch name|2|14|2011}}'''
 
'''{{Patch name|2|14|2011}}'''
* Fixed melee attacks not destroying remote detonation pipes (Stickybombs).
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* Fixed melee attacks not destroying remote detonation pipes ([[Stickybomb]]s).
  
 
'''{{Patch name|6|3|2011}}'''
 
'''{{Patch name|6|3|2011}}'''
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'''{{Patch name|10|13|2011}}'''
 
'''{{Patch name|10|13|2011}}'''
* {{Undocumented}} Added [[Strange]] Quality.
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* {{Undocumented}} Added [[Strange]] quality.
  
 
'''{{Patch name|6|27|2012}}'''
 
'''{{Patch name|6|27|2012}}'''
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'''{{Patch name|1|9|2014}}'''
 
'''{{Patch name|1|9|2014}}'''
* Fixed Killstreak sheens for the Heavy's Fists.
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* Fixed [[Killstreak Kit|Killstreak]] sheens for the Heavy's Fists.
  
 
'''{{Patch name|1|23|2014}}'''
 
'''{{Patch name|1|23|2014}}'''

Revision as of 09:55, 15 January 2023

This article is about the stock melee weapon for the Heavy. For other uses, see Glove.
Why waste bullet on such a teeny man?
The Heavy on hand-to-hand combat

The Fists are the default melee weapon for the Heavy. They are the Heavy's large, meaty hands wearing fingerless gloves and curled into deadly weapons.

By default, the primary fire key (default key: MOUSE1) throws a left-handed punch, while the alt-fire key (default key: MOUSE2) throws a right-handed punch; this has no effect on gameplay, as both fists have the same speed, hitbox, and damage, if and when they make contact. Critical punches appear as a right-handed uppercut animation no matter which button was pressed.

Taunting with the Fists equipped results in the High Noon kill taunt.

Damage and function times

See also: Damage
Damage and function times
Damage type Melee
Ranged or Melee damage? Melee
Damage
Base damage 100% 65
Critical 195
Mini-crit 88
Function times
Attack interval 0.8 s
Values are approximate and determined by community testing.

Demonstration

Strange variant


Related achievements

Leaderboard class heavy.png Heavy

Show Trial
Show Trial
Kill an enemy with a taunt.
Communist Mani-Fisto
Communist Mani-Fisto
Kill an enemy with a critical punch.


Leaderboard class medic.png Medic

Blunt Trauma
Blunt Trauma
Assist in punching 2 enemies with a single ÜberCharge on a Heavy.

Update history

August 19, 2008 Patch (Heavy Update)

August 21, 2008 Patch

  • Fixed being able to alt-fire with the fists while stunned.

June 25, 2009 Patch

  • Fixed the Heavy's punches not matching mouse button presses when the view models are flipped.

December 7, 2009 Patch

  • Fixed the Heavy's fists being hidden while taunting.

January 10, 2011 Patch

  • Fixed the Heavy's fists not playing the critical hit animation.

February 14, 2011 Patch

  • Fixed melee attacks not destroying remote detonation pipes (Stickybombs).

June 3, 2011 Patch

  • Added community contributed response rules to the Fists.

October 13, 2011 Patch

  • [Undocumented] Added Strange quality.

June 27, 2012 Patch

  • [Undocumented] Updated animations to better match first person.

January 9, 2014 Patch

January 23, 2014 Patch

  • Fixed the Heavy's fists not showing the Killstreak effects.

May 31, 2016 Patch

  • Fixed pink error textures appearing on heavy(sic) fist weapons

Trivia

  • Before the bucket icons used backpack icons, the bucket icons for the Fists were team-colored. However, these were paintovers and not actual textures, contrary to popular belief. A similar effect also happened to the Bat's bucket icons.

Gallery

See also