Difference between revisions of "Knight"
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{{beta|experimental}} | {{beta|experimental}} | ||
− | {{ | + | {{Hazard infobox |
− | | | + | | name = Knight |
− | | image | + | | image = Unknownweapon.png |
+ | | hide-kill-icon = Yes | ||
+ | | health = 30000<ref>game\server\tf\player_vs_environment\boss_alpha\boss_alpha.cpp:L36</ref> | ||
+ | | damage = Nuke: 75</br>Sticky Bomb: 25</br>Rocket: 25 | ||
+ | | backup = No | ||
+ | | bonk = Yes | ||
+ | | candy-cane = No | ||
+ | | targe = No | ||
+ | | dead-ringer = Yes | ||
+ | | gunboats = No | ||
+ | | jumpers = No | ||
+ | | mini-crits = No | ||
+ | | uber = Yes | ||
+ | | maps = raid_arena1 | ||
}} | }} | ||
− | + | The '''Knight''' is the second experimental boss from an old [[Mann vs. Machine]] prototype from 2009 simply called "[[Raid]]". It was a replacement for [[Mecha Level 4 Sentry]]. The mini-boss version is a gray, Sentry Buster like creature. The final boss version is a large gray, faceless and armored [[Demoman]]. | |
− | The '''Knight''' is | ||
The existence of this boss was first discovered in the form of filename strings found in some {{code|.lst}} files from before the {{Patch name|5|13|2013}} when all {{code|.lst}} files in the {{code|tf\reslists}} folder were deleted. These filename strings are for files related to a knight with a big sword and big shield and several armor pieces. | The existence of this boss was first discovered in the form of filename strings found in some {{code|.lst}} files from before the {{Patch name|5|13|2013}} when all {{code|.lst}} files in the {{code|tf\reslists}} folder were deleted. These filename strings are for files related to a knight with a big sword and big shield and several armor pieces. | ||
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* {{code|tf\models\weapons\c_models\c_bigshield\c_bigshield.mdl}} | * {{code|tf\models\weapons\c_models\c_bigshield\c_bigshield.mdl}} | ||
* {{code|tf\models\weapons\c_models\c_bigsword\c_bigsword.mdl}} | * {{code|tf\models\weapons\c_models\c_bigsword\c_bigsword.mdl}} | ||
+ | |||
+ | == Stats == | ||
+ | *Invulnerable all the time, unless stunned.<ref>game\server\tf\player_vs_environment\boss_alpha\boss_alpha.cpp:L59</ref> | ||
+ | **The only way to make boss vulnerable is to hit specific body part on boss.<ref>game\server\tf\player_vs_environment\boss_alpha\boss_alpha.cpp:L1448</ref> The team must perform three skill shots in a row to successfully stun boss. | ||
+ | *300 [[Hammer unit]]s run speed.<ref>game\server\tf\player_vs_environment\boss_alpha\boss_alpha.h:L151</ref> | ||
+ | **1000 [[Hammer unit]]s shield charge speed.<ref>game\server\tf\player_vs_environment\boss_alpha\boss_alpha.cpp:L1312</ref> | ||
+ | *1000% damage received when stunned. | ||
+ | |||
+ | |||
+ | == See also == | ||
+ | * [[Mecha Level 4 Sentry]] | ||
+ | |||
+ | == References == | ||
+ | <references /> | ||
{{Unused Content Nav}} | {{Unused Content Nav}} |
Revision as of 16:16, 15 January 2023
“Ok guys, bad news: we lost that last one.” This article documents experimental content for Team Fortress 2. It may contain speculation, broken links or errors. |
Knight | |||||||||
---|---|---|---|---|---|---|---|---|---|
Basic Information | |||||||||
Health: | 30000[1] | ||||||||
Damage Done: | Nuke: 75 Sticky Bomb: 25 Rocket: 25 | ||||||||
Affected By: |
| ||||||||
Found On: | raid_arena1 |
The Knight is the second experimental boss from an old Mann vs. Machine prototype from 2009 simply called "Raid". It was a replacement for Mecha Level 4 Sentry. The mini-boss version is a gray, Sentry Buster like creature. The final boss version is a large gray, faceless and armored Demoman.
The existence of this boss was first discovered in the form of filename strings found in some .lst
files from before the May 13, 2013 Patch when all .lst
files in the tf\reslists
folder were deleted. These filename strings are for files related to a knight with a big sword and big shield and several armor pieces.
tf\materials\models\bots\knight\knight.vmt
tf\materials\models\bots\knight\knight.vtf
tf\models\bots\knight\armor_parts.txt
The following models were also listed with .ani
, .dx80.vtx
, .dx90.vtx
, .jpg
, .phy
, .sw.vtx
and .vvd
files, which have been omitted from the list below for brevity's sake.
tf\models\bots\knight\armor_arm_upper_l.mdl
tf\models\bots\knight\armor_arm_upper_r.mdl
tf\models\bots\knight\armor_leg_upper_l.mdl
tf\models\bots\knight\armor_leg_upper_r.mdl
tf\models\bots\knight\knight.mdl
tf\models\bots\knight\knight_animations.mdl
It is assumed that the following two weapon models were for this boss as they are only found listed in the .lst
files.
tf\models\weapons\c_models\c_bigshield\c_bigshield.mdl
tf\models\weapons\c_models\c_bigsword\c_bigsword.mdl
Stats
- Invulnerable all the time, unless stunned.[2]
- The only way to make boss vulnerable is to hit specific body part on boss.[3] The team must perform three skill shots in a row to successfully stun boss.
- 300 Hammer units run speed.[4]
- 1000 Hammer units shield charge speed.[5]
- 1000% damage received when stunned.
See also
References
- ↑ game\server\tf\player_vs_environment\boss_alpha\boss_alpha.cpp:L36
- ↑ game\server\tf\player_vs_environment\boss_alpha\boss_alpha.cpp:L59
- ↑ game\server\tf\player_vs_environment\boss_alpha\boss_alpha.cpp:L1448
- ↑ game\server\tf\player_vs_environment\boss_alpha\boss_alpha.h:L151
- ↑ game\server\tf\player_vs_environment\boss_alpha\boss_alpha.cpp:L1312
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