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− | {{#switch: {{lc:{{{autoresult|}}}}} | + | {{#if: {{{autoresult|}}}|{{dictionary/blueprints/{{lc:{{{autoresult|}}}}}}}|{{Blueprint/core |
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− | <!-- Scout token recipes -->
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− | | scout primary = {{Blueprint/core| ingredient-1 = Class Token - Scout | ingredient-2 = Slot Token - Primary | ingredient-3 = Scrap Metal | result = Shortstop | result-2 = Force-A-Nature | note = yes}}
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− | | scout secondary = {{Blueprint/core| ingredient-1 = Class Token - Scout | ingredient-2 = Slot Token - Secondary | ingredient-3 = Scrap Metal | result = Bonk! Atomic Punch | result-2 = Crit-a-Cola | result-3 = Mad Milk | note = yes}}
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− | | scout melee = {{Blueprint/core| ingredient-1 = Class Token - Scout | ingredient-2 = Slot Token - Melee | ingredient-3 = Scrap Metal | result = Sandman | result-2 = Holy Mackerel | result-3 = Boston Basher | result-4 = Sun-on-a-Stick | result-5 = Candy Cane | result-6 = Fan O'War | note = yes}}
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− | <!-- Soldier token recipes -->
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− | | soldier primary = {{Blueprint/core| ingredient-1 = Class Token - Soldier | ingredient-2 = Slot Token - Primary | ingredient-3 = Scrap Metal | result = Direct Hit | result-2 = Black Box | result-3 = Rocket Jumper | note = yes}}
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− | | soldier secondary = {{Blueprint/core| ingredient-1 = Class Token - Soldier | ingredient-2 = Slot Token - Secondary | ingredient-3 = Scrap Metal | result = Buff Banner | result-2 = Gunboats | result-3 = Battalion's Backup | result-4 = Concheror | note = yes}}
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− | | soldier melee = {{Blueprint/core| ingredient-1 = Class Token - Soldier | ingredient-2 = Slot Token - Melee | ingredient-3 = Scrap Metal | result = Equalizer | result-2 = Pain Train | result-3 = Half-Zatoichi | note = yes}}
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− | <!-- Pyro token recipes -->
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− | | pyro primary = {{Blueprint/core| ingredient-1 = Class Token - Pyro | ingredient-2 = Slot Token - Primary | ingredient-3 = Scrap Metal | result = Backburner | result-2 = Degreaser | note = yes}}
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− | | pyro secondary = {{Blueprint/core| ingredient-1 = Class Token - Pyro | ingredient-2 = Slot Token - Secondary | ingredient-3 = Scrap Metal | result = Flare Gun | note = yes}}
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− | | pyro melee = {{Blueprint/core| ingredient-1 = Class Token - Pyro | ingredient-2 = Slot Token - Melee | ingredient-3 = Scrap Metal | result = Axtinguisher | result-2 = Homewrecker | result-3 = Back Scratcher | result-4 = Sharpened Volcano Fragment | result-5 = Powerjack | note = yes}}
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− | <!-- Demoman token recipes -->
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− | | demoman primary = {{Blueprint/core| ingredient-1 = Class Token - Demoman | ingredient-2 = Slot Token - Primary | ingredient-3 = Scrap Metal | result = Scottish Resistance | result-2 = Chargin' Targe | result-3 = Sticky Jumper | note = yes}}
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− | | demoman secondary = {{Blueprint/core| ingredient-1 = Class Token - Demoman | ingredient-2 = Slot Token - Secondary | ingredient-3 = Scrap Metal | result = Loch-n-Load | note = yes}}
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− | | demoman melee = {{Blueprint/core| ingredient-1 = Class Token - Demoman | ingredient-2 = Slot Token - Melee | ingredient-3 = Scrap Metal | result = Eyelander | result-2 = Scotsman's Skullcutter | result-3 = Ullapool Caber | result-4 = Claidheamh Mòr | result-5 = Pain Train | result-6 = Half-Zatoichi | note = yes}}
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− | <!-- Heavy token recipes -->
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− | | heavy primary = {{Blueprint/core| ingredient-1 = Class Token - Heavy | ingredient-2 = Slot Token - Primary | ingredient-3 = Scrap Metal | result = Natascha | result-2 = Brass Beast | note = yes}}
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− | | heavy secondary = {{Blueprint/core| ingredient-1 = Class Token - Heavy | ingredient-2 = Slot Token - Secondary | ingredient-3 = Scrap Metal | result = Sandvich | result-2 = Dalokohs Bar | result-3 = Buffalo Steak Sandvich | note = yes}}
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− | | heavy melee = {{Blueprint/core| ingredient-1 = Class Token - Heavy | ingredient-2 = Slot Token - Melee | ingredient-3 = Scrap Metal | result = Killing Gloves of Boxing | result-2 = Gloves of Running Urgently | result-3 = Warrior's Spirit | result-4 = Fists of Steel | note = yes}}
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− | <!-- Engineer token recipes -->
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− | | engineer primary = {{Blueprint/core| ingredient-1 = Class Token - Engineer | ingredient-2 = Slot Token - Primary | ingredient-3 = Scrap Metal | result = Frontier Justice | note = yes}}
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− | | engineer secondary = {{Blueprint/core| ingredient-1 = Class Token - Engineer | ingredient-2 = Slot Token - Secondary | ingredient-3 = Scrap Metal | result = Wrangler | note = yes}}
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− | | engineer melee = {{Blueprint/core| ingredient-1 = Class Token - Engineer | ingredient-2 = Slot Token - Melee | ingredient-3 = Scrap Metal | result = Gunslinger | result-2 = Southern Hospitality | result-3 = Jag | note = yes}}
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− | <!-- Medic token recipes -->
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− | | medic primary = {{Blueprint/core| ingredient-1 = Class Token - Medic | ingredient-2 = Slot Token - Primary | ingredient-3 = Scrap Metal | result = Blutsauger | result-2 = Crusader's Crossbow | note = yes}}
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− | | medic secondary = {{Blueprint/core| ingredient-1 = Class Token - Medic | ingredient-2 = Slot Token - Secondary | ingredient-3 = Scrap Metal | result = Kritzkrieg | note = yes}}
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− | | medic melee = {{Blueprint/core| ingredient-1 = Class Token - Medic | ingredient-2 = Slot Token - Melee | ingredient-3 = Scrap Metal | result = Übersaw | result-2 = Vita-Saw | result-3 = Amputator | note = yes}}
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− | <!-- Sniper token recipes -->
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− | | sniper primary = {{Blueprint/core| ingredient-1 = Class Token - Sniper | ingredient-2 = Slot Token - Primary | ingredient-3 = Scrap Metal | result = Huntsman | result-2 = Sydney Sleeper | note = yes}}
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− | | sniper secondary = {{Blueprint/core| ingredient-1 = Class Token - Sniper | ingredient-2 = Slot Token - Secondary | ingredient-3 = Scrap Metal | result = Jarate | result-2 = Razorback | result-3 = Darwin's Danger Shield | note = yes}}
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− | | sniper melee = {{Blueprint/core| ingredient-1 = Class Token - Sniper | ingredient-2 = Slot Token - Melee | ingredient-3 = Scrap Metal | result = Tribalman's Shiv | result-2 = Bushwacka | note = yes}}
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− | <!-- Spy token recipes -->
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− | | spy pda
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− | | spy pda2 = {{Blueprint/core| ingredient-1 = Class Token - Spy | ingredient-2 = Slot Token - PDA2 | ingredient-3 = Scrap Metal | result = Cloak and Dagger | result-2 = Dead Ringer | note = yes}}
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− | | spy secondary = {{Blueprint/core| ingredient-1 = Class Token - Spy | ingredient-2 = Slot Token - Secondary | ingredient-3 = Scrap Metal | result = Ambassador | result-2 = L'Etranger | note = yes}}
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− | | spy melee = {{Blueprint/core| ingredient-1 = Class Token - Spy | ingredient-2 = Slot Token - Melee | ingredient-3 = Scrap Metal | result = Your Eternal Reward | result-2 = Conniver's Kunai | note = yes}}
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− | | #default = {{Blueprint/core
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| |{{#if:{{{ingredient-1|}}}| ingredient-1 | null}} = {{{ingredient-1|}}} | | |{{#if:{{{ingredient-1|}}}| ingredient-1 | null}} = {{{ingredient-1|}}} |
| |{{#if:{{{ingredient-2|}}}| ingredient-2 | null}} = {{{ingredient-2|}}} | | |{{#if:{{{ingredient-2|}}}| ingredient-2 | null}} = {{{ingredient-2|}}} |
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| |{{#if:{{{result-4|}}}| result-4 | null}} = {{{result-4|}}} | | |{{#if:{{{result-4|}}}| result-4 | null}} = {{{result-4|}}} |
| |{{#if:{{{result-5|}}}| result-5 | null}} = {{{result-5|}}} | | |{{#if:{{{result-5|}}}| result-5 | null}} = {{{result-5|}}} |
− | |{{#if:{{{result-6|}}}| result-6 | null}} = {{{result-6|}}}}} | + | |{{#if:{{{result-6|}}}| result-6 | null}} = {{{result-6|}}} |
− | }}<noinclude>
| + | |{{#if:{{{result-7|}}}| result-7 | null}} = {{{result-7|}}}}} |
− | == Usage ==
| + | }}<noinclude>{{Documentation}}</noinclude> |
− | <pre>
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− | {{Blueprint | |
− | | autoresult =
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− | | ingredient-1 =
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− | | ingredient-2 = | |
− | | ingredient-3 =
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− | | ingredient-4 =
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− | | ingredient-5 =
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− | | result =
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− | | result-2 = | |
− | | result-3 = | |
− | | result-4 =
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− | | result-5 = | |
− | | result-6 =
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− | }} | |
− | </pre> | |
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− | ===<code>autoresult</code>===
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− | Setting <code>autoresult</code> to 'class slot', for example <code>autoresult = Soldier primary</code>, will automatically generate the blueprint for that slot with correct slot token, class token and possible results.
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− | [[Category:Formatting templates|Blueprint]]</noinclude>
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