Difference between revisions of "Rumford (custom map)"

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m (Please keep these kinds of messages in a Wiki-appropriate style too, they're not personal notes)
(I did not realize I put "lol" in the to-do thingy, whoops.)
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{{custom map}}
 
{{custom map}}
{{stub|need to fill in the rest of the locations once the event version is covered, and to also add the changelog}}
+
{{stub|need to fill in the rest of the locations once the event version is covered}}
 
{{Needimage|Locations, overview image}}
 
{{Needimage|Locations, overview image}}
 
{{Map infobox
 
{{Map infobox
Line 51: Line 51:
 
</gallery>
 
</gallery>
  
 +
== Changelog ==
 +
{{Changelog|'''Mar 4, 2021'''
 +
*spawns were broken
 +
 +
'''Mar 12, 2021'''
 +
*added higher ground to B
 +
*added another flank to B
 +
*moved blu forward
 +
*removed one way at last
 +
*adjusted health/ammo
 +
*optimized
 +
*clipped
 +
 +
'''Mar 18, 2021'''
 +
*changed routing in building leading up to A.
 +
*added a sightline solving solution in several areas.
 +
*changed respawn times.
 +
*adjusted health/ammo.
 +
*improved player flow.
 +
 +
'''Mar 23, 2021'''
 +
*changed routes into A.
 +
*changed routes around B.
 +
*removed lower flank into Last.
 +
*adjusted health/ammo.
 +
*forgot to align some textures.
 +
 +
'''Mar 26, 2021'''
 +
*adjusted blu spawn courtyard
 +
*adjusted routing at B for blu
 +
*reworked turntable room
 +
*adjusted routing into last
 +
*adjusted health/ammo placement
 +
 +
'''Mar 28, 2021'''
 +
*made the route at B not a snipers wet dream.
 +
*added some cover at A.
 +
*adjusted cover at last.
 +
*added some important clippings
 +
 +
'''Apr 8, 2021'''
 +
*changed the routing on last.
 +
*lowered last.
 +
*changed routing between A and B.
 +
*moved Blu forward.
 +
*added cubby at A.
 +
 +
'''Apr 21, 2021'''
 +
*moved blu forward spawn more forward.
 +
*made crate on last nobuild.
 +
 +
'''May 24, 2021'''
 +
*added shithouse outside of BLU spawn.
 +
*added some textures to BLU spawn.
 +
*changed shape of BLU spawn.
 +
*changed flow into A.
 +
*changed B.
 +
*removed route at C.
 +
*moved spawn at last.
 +
 +
'''Jun 7, 2021'''
 +
*removed some sightlines.
 +
*adjusted A for engineers.
 +
*adjusted respawn time on last.
 +
*adjusted health/ammo.
 +
 +
'''Jun 9, 2021'''
 +
*added door back to A.
 +
*removed force respawn for red team.
 +
 +
'''Jun 15, 2021'''
 +
*adjusted A.
 +
*adjusted B.
 +
*adjusted Last.
 +
*more stuff
 +
 +
'''Jun 23, 2021'''
 +
*sort of redid A?
 +
*fixed clipping.
 +
 +
'''Jul 5, 2021'''
 +
*added blu forward after capping A.
 +
*buffed spy on last.
 +
*simplified routing on last.
 +
*made A flank more defined.
 +
*removed dumb rotating route at A.
 +
*fixed some jank sightlines.
 +
*shot a sink.
 +
*other stuff.
 +
 +
'''Jul 8, 2021'''
 +
*I unbroke spawns.
 +
 +
'''Jul 12, 2021'''
 +
*removed some rocks
 +
*moved some stairs
 +
*added some textures
 +
*clipped blu spawn
 +
 +
'''Jul 13, 2021'''
 +
*updated respawn time for red after capping A and B. Reduced it by 1-2 seconds.
 +
*added forcerespawn for red.
 +
*added windows.
 +
*added some nice textures.
 +
 +
'''Aug 15, 2021'''
 +
*added custom signs.
 +
*adjusted models.
 +
*added 3d skybox.
 +
*fixed soundscapes.
 +
 +
'''Aug 16, 2021'''
 +
*fixed clipping.
 +
*fixed some textures.
 +
*fixed some props.
 +
*fixed a door or two.
 +
*forgot clippings.
 +
*fixed some models.
 +
*fixed some lighting.
 +
 +
'''Nov 22, 2021'''
 +
*added a lot more detail.
 +
*added room at A.
 +
*I did a second art pass pretty much.
 +
 +
'''Dec 5, 2021'''
 +
*optimized A again.
 +
*added some more details.
 +
*more areaportals.
 +
*better displacements.
 +
*doors are still not packed, deal with it.
 +
 +
'''Feb 22, 2022'''
 +
*fixed some areaportals.
 +
*added some hints.
 +
*fixed some textures.
 +
*you get the idea.
 +
 +
'''Mar 1, 2022'''
 +
*added more detailing.
 +
*fixed some lighting bugs.
 +
*WIRES.
 +
 +
'''Mar 4, 2022'''
 +
*more detailing.
 +
*fixed clippings.
 +
*reduced tjuncs.
 +
*packed the doors.
 +
 +
'''Mar 15, 2022'''
 +
*POLISH
 +
*lowered tjuncs
 +
 +
'''Mar 23, 2022'''
 +
*more detailing.
 +
*moved fund_details to models.
 +
*redid most of my stairs.
 +
*fixed some clipping.
 +
 +
'''Mar 27, 2022'''
 +
*first rc pass.
 +
 +
'''Feb 13, 2023'''
 +
*Reoptimized the whole map.
 +
*Adjusted clippings in areas.
 +
*Fixed some lighting bugs.
 +
}}
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>

Revision as of 22:04, 21 March 2023

Rumford (custom map)
Pl rumford.png
Basic Information
Developer(s): {{{map-developer}}}
Map Info
Environment: Alpine
Setting: Day time
The town of Rumford, Maine. Red team owns a papermill and Blu team wants in to find the hidden australium. Deliver the payload cart!
Rumford publicity blurb

Rumford is a community-created custom Payload map set in a paper mill. A Smissmas version was added in the Smissmas 2022 update.

Locations

Checkpoint A

  • BLU's First Spawn: This is the BLU team's first spawn point at the beginning of the round. It has 3 exits, one facing the small building, one facing the flank, and another in the middle where the cart is.
  • Flank: A flank route.
  • Small Building: The small building located in front of the first exit of BLU Spawn, containing health kits and ammo packs.

Checkpoint B

  • BLU's Second Spawn: The second spawn room that BLU spawns in once Checkpoint A is captured. It has 2 exits, the main exit facing the Rumford Paper Co. building, and the other on the side facing the flank, leading to a more open area of the map that leads to Checkpoint A.
  • The Halfway Point: The halfway point from BLU's first spawn to Checkpoint B.
  • Rumford Paper Co.: The inside of the Rumford Paper Co. building. It contains the RED team's first spawn room and two branching paths that lead further inside the building complex.

Changelog

Changelog:
Mar 4, 2021
  • spawns were broken

Mar 12, 2021

  • added higher ground to B
  • added another flank to B
  • moved blu forward
  • removed one way at last
  • adjusted health/ammo
  • optimized
  • clipped

Mar 18, 2021

  • changed routing in building leading up to A.
  • added a sightline solving solution in several areas.
  • changed respawn times.
  • adjusted health/ammo.
  • improved player flow.

Mar 23, 2021

  • changed routes into A.
  • changed routes around B.
  • removed lower flank into Last.
  • adjusted health/ammo.
  • forgot to align some textures.

Mar 26, 2021

  • adjusted blu spawn courtyard
  • adjusted routing at B for blu
  • reworked turntable room
  • adjusted routing into last
  • adjusted health/ammo placement

Mar 28, 2021

  • made the route at B not a snipers wet dream.
  • added some cover at A.
  • adjusted cover at last.
  • added some important clippings

Apr 8, 2021

  • changed the routing on last.
  • lowered last.
  • changed routing between A and B.
  • moved Blu forward.
  • added cubby at A.

Apr 21, 2021

  • moved blu forward spawn more forward.
  • made crate on last nobuild.

May 24, 2021

  • added shithouse outside of BLU spawn.
  • added some textures to BLU spawn.
  • changed shape of BLU spawn.
  • changed flow into A.
  • changed B.
  • removed route at C.
  • moved spawn at last.

Jun 7, 2021

  • removed some sightlines.
  • adjusted A for engineers.
  • adjusted respawn time on last.
  • adjusted health/ammo.

Jun 9, 2021

  • added door back to A.
  • removed force respawn for red team.

Jun 15, 2021

  • adjusted A.
  • adjusted B.
  • adjusted Last.
  • more stuff

Jun 23, 2021

  • sort of redid A?
  • fixed clipping.

Jul 5, 2021

  • added blu forward after capping A.
  • buffed spy on last.
  • simplified routing on last.
  • made A flank more defined.
  • removed dumb rotating route at A.
  • fixed some jank sightlines.
  • shot a sink.
  • other stuff.

Jul 8, 2021

  • I unbroke spawns.

Jul 12, 2021

  • removed some rocks
  • moved some stairs
  • added some textures
  • clipped blu spawn

Jul 13, 2021

  • updated respawn time for red after capping A and B. Reduced it by 1-2 seconds.
  • added forcerespawn for red.
  • added windows.
  • added some nice textures.

Aug 15, 2021

  • added custom signs.
  • adjusted models.
  • added 3d skybox.
  • fixed soundscapes.

Aug 16, 2021

  • fixed clipping.
  • fixed some textures.
  • fixed some props.
  • fixed a door or two.
  • forgot clippings.
  • fixed some models.
  • fixed some lighting.

Nov 22, 2021

  • added a lot more detail.
  • added room at A.
  • I did a second art pass pretty much.

Dec 5, 2021

  • optimized A again.
  • added some more details.
  • more areaportals.
  • better displacements.
  • doors are still not packed, deal with it.

Feb 22, 2022

  • fixed some areaportals.
  • added some hints.
  • fixed some textures.
  • you get the idea.

Mar 1, 2022

  • added more detailing.
  • fixed some lighting bugs.
  • WIRES.

Mar 4, 2022

  • more detailing.
  • fixed clippings.
  • reduced tjuncs.
  • packed the doors.

Mar 15, 2022

  • POLISH
  • lowered tjuncs

Mar 23, 2022

  • more detailing.
  • moved fund_details to models.
  • redid most of my stairs.
  • fixed some clipping.

Mar 27, 2022

  • first rc pass.

Feb 13, 2023

  • Reoptimized the whole map.
  • Adjusted clippings in areas.
  • Fixed some lighting bugs.

Gallery