Difference between revisions of "Custom maps"
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[[File:Mapper_medallion.png|250px|right]] | [[File:Mapper_medallion.png|250px|right]] | ||
− | A '''custom map''' is a [[map]] created by third-party [[User modifications|map makers]] for use in ''Team Fortress 2''. Each map can vary in ideas and scale; some are incredibly simplistic, being modifications of [[List of maps|official maps]] that fix minor issues such as map geometry, add additional [[ | + | A '''custom map''' is a [[List of maps|map]] created by third-party [[User modifications|map makers]] for use in ''Team Fortress 2''. Each map can vary in ideas and scale; some are incredibly simplistic, being modifications of [[List of maps|official maps]] that fix minor issues such as map geometry, add additional [[pickups]] and [[Ambushing|flank routes]], or simply include a weather or time shift to make the ambience different. Others are built from scratch and introduce completely new [[gamemode]]s, arenas, items or functions that spice up gameplay in a way that standard maps are unable to. While the majority of custom maps are only available to the server or players who download them directly, certain custom maps that have proven popular with the community and [[Valve]]-team alike may be directly added to the official ''Team Fortress 2'' map cycle in [[Patches|major updates]]. |
Upon joining a server currently playing a custom map, you will automatically start to download the map file if you don't already have it. You have the option to disable custom content downloads in the options menu; however, with this feature enabled, you will be unable to download custom maps from servers. | Upon joining a server currently playing a custom map, you will automatically start to download the map file if you don't already have it. You have the option to disable custom content downloads in the options menu; however, with this feature enabled, you will be unable to download custom maps from servers. | ||
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! class="header" | | ! class="header" | | ||
! class="header" | Map | ! class="header" | Map | ||
− | ! class="header" | File | + | ! class="header" | File name |
− | ! class="header" | Development | + | ! class="header" | Development status |
! class="header" | Setting(s) | ! class="header" | Setting(s) | ||
|- | |- | ||
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| Beta 2 | | Beta 2 | ||
| Construction | | Construction | ||
− | |||
|} | |} | ||
− | {{anchor|CTF|ctf|Ctf}} | + | == {{anchor|CTF|ctf|Ctf}} Capture the Flag == |
− | |||
− | |||
{{main|Capture the Flag}} | {{main|Capture the Flag}} | ||
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! class="header" | | ! class="header" | | ||
! class="header" | Map | ! class="header" | Map | ||
− | ! class="header" | File | + | ! class="header" | File name |
− | ! class="header" | Development | + | ! class="header" | Development status |
! class="header" | Setting(s) | ! class="header" | Setting(s) | ||
− | |||
|- | |- | ||
| [[File:Ctf_atrophy_b2.jpg|100px|link=Atrophy_(Capture_the_Flag)]] | | [[File:Ctf_atrophy_b2.jpg|100px|link=Atrophy_(Capture_the_Flag)]] | ||
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! class="header" | Development Status | ! class="header" | Development Status | ||
! class="header" | Setting(s) | ! class="header" | Setting(s) | ||
− | |||
|- | |- | ||
| [[File:Ctf_haarp.jpg|100px|link=HAARP]] | | [[File:Ctf_haarp.jpg|100px|link=HAARP]] | ||
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|} | |} | ||
− | {{anchor|CP|cp|Control point (game mode)|Control Point}} | + | == {{anchor|CP|cp|Control point (game mode)|Control Point}} Control Point == |
− | |||
− | |||
{{main|Control Point (game mode)}} | {{main|Control Point (game mode)}} | ||
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! class="header" | | ! class="header" | | ||
! class="header" | Map | ! class="header" | Map | ||
− | ! class="header" | File | + | ! class="header" | File name |
− | ! class="header" | Development | + | ! class="header" | Development status |
! class="header" | Setting(s) | ! class="header" | Setting(s) | ||
|- | |- | ||
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! class="header" | | ! class="header" | | ||
! class="header" | Map | ! class="header" | Map | ||
− | ! class="header" | File | + | ! class="header" | File name |
− | ! class="header" | Development | + | ! class="header" | Development status |
! class="header" | Setting(s) | ! class="header" | Setting(s) | ||
|- | |- | ||
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|} | |} | ||
− | {{anchor|KOTH|KotH|KoTH|King of the hill}} | + | == {{anchor|KOTH|KotH|KoTH|King of the hill}} King of the Hill == |
− | |||
− | |||
{{main|King of the Hill}} | {{main|King of the Hill}} | ||
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! class="header" | | ! class="header" | | ||
! class="header" | Map | ! class="header" | Map | ||
− | ! class="header" | File | + | ! class="header" | File name |
− | ! class="header" | Development | + | ! class="header" | Development status |
! class="header" | Setting(s) | ! class="header" | Setting(s) | ||
|- | |- | ||
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|} | |} | ||
− | == Mann vs Machine == | + | == {{anchor|MvM}} Mann vs Machine == |
{{main|Mann vs Machine}} | {{main|Mann vs Machine}} | ||
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! class="header" | | ! class="header" | | ||
! class="header" | Map | ! class="header" | Map | ||
− | ! class="header" | File | + | ! class="header" | File name |
− | ! class="header" | Development | + | ! class="header" | Development status |
! class="header" | Setting(s) | ! class="header" | Setting(s) | ||
|- | |- | ||
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! class="header" | | ! class="header" | | ||
! class="header" | Map | ! class="header" | Map | ||
− | ! class="header" | File | + | ! class="header" | File name |
− | ! class="header" | Development | + | ! class="header" | Development status |
! class="header" | Setting(s) | ! class="header" | Setting(s) | ||
|- | |- | ||
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|} | |} | ||
− | {{anchor|PL|pl|payload}} | + | == {{anchor|PL|pl|payload}} Payload == |
− | |||
− | |||
{{main|Payload}} | {{main|Payload}} | ||
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! class="header" | | ! class="header" | | ||
! class="header" | Map | ! class="header" | Map | ||
− | ! class="header" | File | + | ! class="header" | File name |
− | ! class="header" | Development | + | ! class="header" | Development status |
! class="header" | Setting(s) | ! class="header" | Setting(s) | ||
|- | |- | ||
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|} | |} | ||
− | ===Payload Race=== | + | === Payload Race === |
{| class="wikitable grid" | {| class="wikitable grid" | ||
! class="header" | | ! class="header" | | ||
! class="header" | Map | ! class="header" | Map | ||
− | ! class="header" | File | + | ! class="header" | File name |
− | ! class="header" | Development | + | ! class="header" | Development status |
! class="header" | Setting(s) | ! class="header" | Setting(s) | ||
|- | |- | ||
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|} | |} | ||
− | {{anchor|SD|sd | + | == {{anchor|SD|sd}} Special Delivery == |
− | |||
− | |||
{{main|Special Delivery (game mode)|l1=Special Delivery}} | {{main|Special Delivery (game mode)|l1=Special Delivery}} | ||
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! class="header" | | ! class="header" | | ||
! class="header" | Map | ! class="header" | Map | ||
− | ! class="header" | File | + | ! class="header" | File name |
− | ! class="header" | Development | + | ! class="header" | Development status |
! class="header" | Setting(s) | ! class="header" | Setting(s) | ||
|- | |- | ||
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|} | |} | ||
− | {{anchor|TC|tc|Territorial control}} | + | == {{anchor|TC|tc|Territorial control}} Territorial Control == |
− | |||
{{main|Territorial Control}} | {{main|Territorial Control}} | ||
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! class="header" | | ! class="header" | | ||
! class="header" | Map | ! class="header" | Map | ||
− | ! class="header" | File | + | ! class="header" | File name |
− | ! class="header" | Development | + | ! class="header" | Development status |
! class="header" | Setting(s) | ! class="header" | Setting(s) | ||
|- | |- | ||
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| Paleontological dig/desert | | Paleontological dig/desert | ||
|} | |} | ||
− | |||
− | == Training == | + | == {{anchor|TR|tr}} Training == |
{{main|Training mode}} | {{main|Training mode}} | ||
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! class="header" | | ! class="header" | | ||
! class="header" | Map | ! class="header" | Map | ||
− | ! class="header" | File | + | ! class="header" | File name |
− | ! class="header" | Development | + | ! class="header" | Development status |
! class="header" | Setting(s) | ! class="header" | Setting(s) | ||
|- | |- | ||
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|} | |} | ||
− | {{anchor|Custom|Official Maps}} | + | == {{anchor|Custom|Official Maps}} Official maps == |
− | |||
− | |||
{{main|List of maps}} | {{main|List of maps}} | ||
== Collections == | == Collections == | ||
There are many custom map collections on the Internet. These include: | There are many custom map collections on the Internet. These include: | ||
− | *[https://tf2maps.net/ www.tf2maps.net] - A forum and community dedicated to the creation of custom maps for TF2. | + | * [https://tf2maps.net/ www.tf2maps.net] - A forum and community dedicated to the creation of custom maps for TF2. |
− | **[ | + | ** [https://artpass.tf2maps.net/ http://artpass.tf2maps.net] - [[Artpass Contest]]. |
− | **[ | + | ** [https://compctf.tf2maps.net/ http://compctf.tf2maps.net] - [[Competitive CTF Contest]]. |
− | **[ | + | ** [https://plrctf.tf2maps.net/ http://plrctf.tf2maps.net] - Payload Race and Attack/Defend CTF Contest. |
− | *[ | + | * [https://www.gamebanana.com/maps/games/297 http://www.gamebanana.com] - A place to download and submit maps popular among the community. |
− | *[ | + | * [https://steamcommunity.com/workshop/browse/?appid=440&browsesort=trend§ion=readytouseitems Steam Community Workshop] - The [[Valve]] Official destination for custom maps. |
== See also == | == See also == | ||
− | * [[ | + | * [[List of game modes]] |
* [[Map name prefixes]] | * [[Map name prefixes]] | ||
* [[List of skyboxes]] | * [[List of skyboxes]] | ||
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== External links == | == External links == | ||
− | *[ | + | * [https://www.teamfortress.com/post.php?id=1729 TF2 Official Blog - TF2 Environments] |
− | *[ | + | * [https://www.teamfortress.com/post.php?id=1760 TF2 Official Blog - Alpine Art Style] |
− | {{ | + | {{Custom Map Nav}} |
− | {{Mapping | + | {{Mapping Nav}} |
[[Category:Lists]] | [[Category:Lists]] |
Revision as of 04:03, 8 April 2023
A custom map is a map created by third-party map makers for use in Team Fortress 2. Each map can vary in ideas and scale; some are incredibly simplistic, being modifications of official maps that fix minor issues such as map geometry, add additional pickups and flank routes, or simply include a weather or time shift to make the ambience different. Others are built from scratch and introduce completely new gamemodes, arenas, items or functions that spice up gameplay in a way that standard maps are unable to. While the majority of custom maps are only available to the server or players who download them directly, certain custom maps that have proven popular with the community and Valve-team alike may be directly added to the official Team Fortress 2 map cycle in major updates.
Upon joining a server currently playing a custom map, you will automatically start to download the map file if you don't already have it. You have the option to disable custom content downloads in the options menu; however, with this feature enabled, you will be unable to download custom maps from servers.
Contents
Arena
Map | File name | Development status | Setting(s) | |
---|---|---|---|---|
Backlot | arena_backlot_rc2
|
Release Candidate 2 | Construction | |
Hardhat | arena_hardhat
|
Beta 2 | Construction |
Capture the Flag
Standard Capture the Flag
Map | File name | Development status | Setting(s) | |
---|---|---|---|---|
Atrophy | ctf_atrophy_b4
|
Beta 4 | Alpine | |
Convoy | ctf_convoy_v2
|
Version 2 | Desert | |
Fusion | ctf_fusion_b2
|
Beta 2 | Arctic | |
Npire | ctf_npire_v3
|
Version 3 | Industrial | |
Overlook | ctf_overlook_b1
|
Beta 1 | Desert | |
Stockpile | ctf_stockpile_b2
|
Beta 2 | Farm | |
Wildfire | ctf_wildfire_b1
|
Release Candidate | Industrial |
Attack/Defend (custom)
Map | File Name | Development Status | Setting(s) | |
---|---|---|---|---|
HAARP | ctf_haarp
|
Final | Arctic | |
Premuda | ctf_premuda_b1b
|
Beta 1 | Desert | |
Vector | ctf_vector_v1
|
Version 1 | Spytech |
Control Point
Symmetric
Map | File name | Development status | Setting(s) | |
---|---|---|---|---|
Antiquity | cp_antiquity_rc1
|
Release Candidate | Cambodian (modified Egypt) | |
Croissant | cp_croissant_final
|
Final | Alpine/Spytech | |
Hybrid | cp_hybrid_v4
|
Version 4 | Nighttime Industrial | |
Obscure | cp_obscure_final
|
Final | Arctic | |
Orange X | cp_orange_x
|
Final | Devtextures | |
Warmfront | cp_warmfront
|
Final | Alpine |
Attack/Defend
Map | File name | Development status | Setting(s) | |
---|---|---|---|---|
Conifer | cp_conifer_rc2
|
Release Candidate 2 | Alpine | |
Dusk | cp_dusk_rc1
|
Release Candidate 1 | Alpine Night | |
Firewatch | cp_firewatch_b4
|
Beta 4 | Alpine | |
Furnace Creek | cp_furnace_rc
|
Release Candidate | Desert | |
Glacier | cp_glacier_rc7
|
Release Candidate 7 | Arctic | |
Stoneyridge | cp_stoneyridge_rc2
|
Release Candidate 2 | Alpine Night/Construction | |
Zinkenite Valley | cp_zinkenite_b3a
|
Beta 3a | Alpine |
King of the Hill
Map | File name | Development status | Setting(s) | |
---|---|---|---|---|
Achievement Idle | koth_achievement_idle
|
Final | Industrial | |
Bagel | koth_bagel_rc4a
|
Release Candidate rc4a | Industrial | |
Coalplant | koth_coalplant_b7
|
Beta 7 | Industrial | |
Maple Ridge | koth_mapleridge_rc2
|
Release Candidate 2 | Farm | |
Moonshine | koth_moonshine_rc
|
Release Candidate | Swamp | |
Slaughter | koth_slaughter_b2a
|
Beta | Factory | |
Synthetic | koth_synthetic_rc6a
|
Release Candidate 6 | Industrial | |
Traingrid | koth_traingrid
|
Beta | Underground culvert | |
Trainsawlaser | koth_trainsawlaser_rc2
|
Release Candidate 2 | Devtextures | |
Undergrove | koth_undergrove_rc1
|
Release Candidate 1 | Forest, Urban | |
Wubwubwub | koth_wubwubwub_remix_vip
|
Final | Industrial/random |
Mann vs Machine
Map | File name | Development status | Setting(s) | |
---|---|---|---|---|
Area 52 | mvm_area_52_rc3
|
Release Candidate 3 | Desert | |
Barren | mvm_barren_final1
|
Final 1 | Desert | |
Brugge | mvm_barren_rc4b
|
Release Candidate 4b | Urban | |
Casino City | mvm_casino_city_b7c
|
Beta 7 C | City | |
Coastrock | mvm_coastrock_rc1_1
|
Release Candidate 1 | Town | |
Dockyard | mvm_dockyard_rc5b
|
Release Candidate 5 | Urban city | |
Doppler | mvm_doppler_b12
|
Beta 12 | Arctic/Spytech | |
Hideout | mvm_hideout_b3
|
Beta 3 | Tropical | |
Isolation | mvm_isolation_rc3
|
Release Candidate 3 | Arctic | |
Production | mvm_production_rc6
|
Release Candidate 6 | Desert/Industrial | |
Quetzal | mvm_quetzal_rc5
|
Release Candidate 5 | Jungle/Aztec | |
Waterfront | mvm_waterfront_rc3
|
Release Candidate 3 | Alpine |
Other
Map | File name | Development status | Setting(s) | |
---|---|---|---|---|
Final Destination 2015 | coop_finaldestination_2015
|
Release Candidate 3 | Other | |
Balloon Race | balloon_race_v3_t7
|
Version 3 Type 7 | Other |
Payload
Map | File name | Development status | Setting(s) | |
---|---|---|---|---|
Alpen | pl_alpen_rc1
|
Release Candidate | Alpine | |
Cashworks | pl_cashworks_final1
|
Final | Alpine | |
Coal | pl_coal_rc23
|
Release Candidate | Industrial, snowy | |
Cranetop | pl_cranetop_b8
|
Beta 8 | Industrial | |
Fifthcurve | pl_fifthcurve_rc1
|
Release Candidate 1 | Alpine | |
Mesaworks | pl_mesaworks_rc3
|
Release Candidate 2 | Desert/Canyon/Industrial | |
Millstone | pl_millstone_v4
|
Version 4 | Snowy | |
Morrigan Alley | pl_morrigan_alley_b3
|
Beta 3 | Medieval | |
Sludgepit | pl_sludgepit_final4
|
Final4 | Alpine | |
Rumble | pl_rumble_rc1
|
Release Candidate 1 | Jungle | |
Rumford | pl_rumford_rc2
|
Release Candidate 2 | Alpine | |
Waste | pl_waste_v2
|
Version 2 | Industrial |
Payload Race
Map | File name | Development status | Setting(s) | |
---|---|---|---|---|
Animus | plr_animus_a8
|
Alpha 8 | Harvest | |
Hacksaw | plr_hacksaw_rc1b
|
Release Candidate 1b | Snowfield | |
Highwind | plr_highwind
|
Alpha 5 | Village | |
Panic | plr_panic_b2
|
Beta 2 | Industrial | |
Rollout | plr_rollout
|
Alpha 1 | Industrial | |
Scoville | plr_scoville_c2
|
Alpha 7 | Industrial | |
Solitude | plr_solitude
|
Beta 1 | Desert |
Special Delivery
Map | File name | Development status | Setting(s) | |
---|---|---|---|---|
Hunted | sd_hunted
|
Final | Industrial |
Territorial Control
Map | File name | Development status | Setting(s) | |
---|---|---|---|---|
Meridian | tc_meridian_rc3
|
Release Candidate | Tropical Island | |
Strata | tc_strata_b1c
|
Beta 1c | Paleontological dig/desert |
Training
Map | File name | Development status | Setting(s) | |
---|---|---|---|---|
Walkway | tr_walkway_rc2
|
Release Candidate | Industrial |
Official maps
Collections
There are many custom map collections on the Internet. These include:
- www.tf2maps.net - A forum and community dedicated to the creation of custom maps for TF2.
- http://artpass.tf2maps.net - Artpass Contest.
- http://compctf.tf2maps.net - Competitive CTF Contest.
- http://plrctf.tf2maps.net - Payload Race and Attack/Defend CTF Contest.
- http://www.gamebanana.com - A place to download and submit maps popular among the community.
- Steam Community Workshop - The Valve Official destination for custom maps.
See also
External links
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