Difference between revisions of "Template:Voidlings stats change"
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{| class="wikitable grid" width="100%" style="text-align: center;" | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
− | ! class="header" | {{ | + | ! class="header" | {{common string|Weapon}}/Class |
− | ! class="header" | New Stats | + | ! class="header" | New Stats/Stats Change |
− | |||
− | |||
− | |||
|- | |- | ||
! {{Table icon|Market Gardener}} | ! {{Table icon|Market Gardener}} | ||
− | | {{c|+|Added:}} +100% damage bonus | + | | {{c|+|Added:}} +50% melee attack range<br>{{c|+|Added:}} +100% damage bonus<br>{{c|+|Added:}} Attack cleave all enemy in range |
|- | |- | ||
! {{Table icon|Degreaser}} | ! {{Table icon|Degreaser}} | ||
− | | {{c|+|Added:}} + | + | | {{c|+|Added:}} +200% reflected projectile speed<br>{{c|+|Added:}} Airblast gives teammates speed boost<br>{{c|+|Added:}} Reflected projectiles had rocket specialist effect<br>{{c|+|Added:}} Restore 40% health from reflected projectile<br>{{c|-|Changed:}} +75% airblast cost |
|- | |- | ||
− | ! {{Table icon| | + | ! {{Table icon|Gas Passer}} |
− | | {{c|+|Added:}} + | + | | {{c|+|Added:}} +900% afterburn damage |
|- | |- | ||
− | ! {{Table icon| | + | ! {{Table icon|Festive Eyelander}} |
− | | {{c| | + | | {{c|i|Added:}} On kill: turn victim to ice |
|- | |- | ||
! {{Table icon|Ullapool Caber}} | ! {{Table icon|Ullapool Caber}} | ||
− | | {{c|+|Added:}} -90% self blast damage<br>{{c|+|Removed:}} 100% slower firing speed<br>{{c|+|Added:}} Caber instant regenerate on hit<br>{{c|-|Added:}} -75% self damage force | + | | {{c|+|Added:}} -90% self blast damage<br>{{c|+|Removed:}} 100% slower firing speed<br>{{c|+|Added:}} Caber instant regenerate on hit<br>{{c|+|Added:}} +50% damage bonus when below 50% health<br>{{c|-|Added:}} -75% self damage force |
+ | |- | ||
+ | ! {{Table icon|Minigun|title=All Heavy Primaries}} | ||
+ | | {{c|-|Added:}} Random crit chance does not scale with damage dealt | ||
|- | |- | ||
! {{Table icon|Wrangler}} | ! {{Table icon|Wrangler}} | ||
− | | {{c| | + | | {{c|+|Added:}} User can taunt in mid-air<br>{{c|-|Added:}} -33% sentry firing speed |
|- | |- | ||
! {{Table icon|Gunslinger}} | ! {{Table icon|Gunslinger}} | ||
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| {{c|i|Added:}} Fully charged shots gib targets | | {{c|i|Added:}} Fully charged shots gib targets | ||
|- | |- | ||
− | ! {{Table icon|Fortified Compound}} | + | ! {{Table icon|Huntsman|title={{tooltip|Huntsman|This include Fortified Compound and other reskins}}}} |
− | | {{c|i|Added:}} +2 arrows per shot<br>{{c|+|Added:}} +20% headshot damage | + | | {{c|i|Added:}} +2 arrows per shot<br>{{c|+|Added:}} +20% headshot damage |
|- | |- | ||
! {{Table icon|Classic}} | ! {{Table icon|Classic}} | ||
Line 40: | Line 40: | ||
|- | |- | ||
! {{Table icon|Ambassador|title={{tooltip|Ambassador|This includes festive variant}}}} | ! {{Table icon|Ambassador|title={{tooltip|Ambassador|This includes festive variant}}}} | ||
− | | {{info|New stats}}<br>{{info|When the weapon is active}}<br>{{buff|+312% headshot damage}}{{buff|Weapon possesses maximum Explosive Headshot upgrade}}{{buff|Last shot in clip is guaranteed crits}}{{buff|Critical damage is unaffected by range}}{{nerf| | + | | {{info|New stats}}<br>{{info|When the weapon is active}}<br>{{buff|+312% headshot damage}}{{buff|Weapon possesses maximum Explosive Headshot upgrade}}{{buff|Last shot in clip is guaranteed crits}}{{buff|Critical damage is unaffected by range}}{{nerf|-100% damage on bodyshot}}{{nerf|200% slower firing speed}}{{nerf|50% slower reload speed}}{{nerf|-80% clip size}}{{info|Spawns with six bullets loaded}}<br>{{info|+100% weapon model scale}} |
|- | |- | ||
− | ! [[Image: | + | ! [[Image:Engineer_emblem_RED.png|100x100px|link=Engineer{{if lang}}]]<br>[[Engineer{{if lang}}|{{tooltip|{{class name|Engineer}}|Wave 3 only}}]] |
− | | {{ | + | | {{buff|+1900% max metal}}{{buff|+100% construction rate}}{{buff|+50% faster sentry rocket firing speed}}{{buff|100 metal regenerated every 5 seconds}} |
|- | |- | ||
! [[Image:Medic_emblem_RED.png|100x100px|link=Medic{{if lang}}]]<br>[[Medic{{if lang}}|{{class name|Medic}}]] | ! [[Image:Medic_emblem_RED.png|100x100px|link=Medic{{if lang}}]]<br>[[Medic{{if lang}}|{{class name|Medic}}]] | ||
| {{buff|All Medi Guns can heal buildings}} | | {{buff|All Medi Guns can heal buildings}} | ||
+ | |- | ||
+ | ! [[Image:TF2 crosshair orange.png|100x100px]]<br>[[All Classes{{if lang}}|{{tooltip|All Class|Wave 3 only}}]] | ||
+ | | {{buff|+900% max primary ammo}}{{buff|+900% max secondary ammo}}{{buff|+200% increased air control}} | ||
|- | |- | ||
|} | |} |
Latest revision as of 17:35, 13 April 2023
Weapon/Class | New Stats/Stats Change |
---|---|
Market Gardener |
Added: +50% melee attack range Added: +100% damage bonus Added: Attack cleave all enemy in range |
Degreaser |
Added: +200% reflected projectile speed Added: Airblast gives teammates speed boost Added: Reflected projectiles had rocket specialist effect Added: Restore 40% health from reflected projectile Changed: +75% airblast cost |
Gas Passer |
Added: +900% afterburn damage |
Festive Eyelander |
Added: On kill: turn victim to ice |
Ullapool Caber |
Added: -90% self blast damage Removed: 100% slower firing speed Added: Caber instant regenerate on hit Added: +50% damage bonus when below 50% health Added: -75% self damage force |
All Heavy Primaries |
Added: Random crit chance does not scale with damage dealt |
Wrangler |
Added: User can taunt in mid-air Added: -33% sentry firing speed |
Gunslinger |
Added: +100% sentry range Added: +200% max sentry ammo Added: +50% dispenser heal rate Added: +100% faster construction rate Added: +1 additional disposable sentry Added: +100% faster teleporter recharge rate |
Ubersaw |
Changed: On Hit: 12.5% ÜberCharge added |
All Sniper Rifles |
Added: Fully charged shots gib targets |
Huntsman |
Added: +2 arrows per shot Added: +20% headshot damage |
Classic |
Added: Bullet explode on impact Added: +10% damage bonus Added: +100% charge rate when looking at enemy Added: 50% slower power charge |
Ambassador |
New stats When the weapon is active +312% headshot damage Weapon possesses maximum Explosive Headshot upgrade Last shot in clip is guaranteed crits Critical damage is unaffected by range -100% damage on bodyshot 200% slower firing speed 50% slower reload speed -80% clip size Spawns with six bullets loaded +100% weapon model scale |
Engineer |
+1900% max metal +100% construction rate +50% faster sentry rocket firing speed 100 metal regenerated every 5 seconds |
Medic |
All Medi Guns can heal buildings |
All Class |
+900% max primary ammo +900% max secondary ammo +200% increased air control |