Difference between revisions of "Crouching"
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− | [[Image:Spycrouch.PNG|x250px|right|A crouched | + | [[Image:Spycrouch.PNG|x250px|right|A crouched Spy.]] |
{{Quotation|'''The Scout'''|Ey, here's something you can invent next time: '''Duckin'!'''|sound=Scout_dominationeng01.wav}} | {{Quotation|'''The Scout'''|Ey, here's something you can invent next time: '''Duckin'!'''|sound=Scout_dominationeng01.wav}} | ||
− | '''Crouching''' is a feature that reduces the area of your character, making you a smaller and less visible target. This can make tasks such as defending [[Sentry Gun]]s, sniping and [[ambushing]] easier. | + | '''Crouching''' is a feature that reduces the area of your character, making you a smaller and less-visible target. This can make tasks such as defending [[Sentry Gun]]s, sniping, pushing [[Payload]] carts and [[ambushing]] easier. [[Jumping#Crouch-jumping|Crouch-jumping]] increases the distance on jumps and also facilitates explosive jumping. Some obstacles require you to crouch-jump on top or over them as crouching in mid-air brings your legs and feet up. |
− | When crouching, the character will move much slower than | + | When crouching, the character will move much slower than their default movement speed. But unlike running, you move backwards and forwards at the same speed. The default key for a crouch is {{Key|Ctrl}} in the PC version, [[File:GTAIV l3.png|21px]] in the PlayStation 3 version, and [[File:Xbox Button Stick Click Left.png|30px]] in the Xbox 360 version. Crouching can be selected to toggle in the [[Options]] menu. |
− | When crouching, your character will move 66% slower | + | When crouching, your character will move 66% slower except when you are a Sniper who is scoped in (98.67% slower) or aiming an arrow (85% slower) or a Heavy with his Minigun revved (immobile). |
Crouching does '''not''' increase your accuracy when firing a weapon, unlike in other Source games. | Crouching does '''not''' increase your accuracy when firing a weapon, unlike in other Source games. | ||
− | ==Crouching | + | == Crouching speeds == |
− | |||
{| class="wikitable grid" align="Left" style="margin-bottom: 10px" | {| class="wikitable grid" align="Left" style="margin-bottom: 10px" | ||
! class="header" | Class | ! class="header" | Class | ||
! class="header" | Speed | ! class="header" | Speed | ||
− | ! class="header" | | + | ! class="header" | |
|- | |- | ||
− | |{{Class link|Scout}} | + | |{{Class link|Scout}} <br><small>([[Baby Face's Blaster]] at 0% boost)</small> <br><small>(Baby Face's Blaster at 100% boost)</small> |
|align="right"|44.4% | |align="right"|44.4% | ||
+ | 40% | ||
+ | <br> | ||
+ | 58% | ||
|align="right"|133.33v | |align="right"|133.33v | ||
+ | 120v | ||
+ | <br> | ||
+ | 174v | ||
|- | |- | ||
− | |{{Class link|Medic}} | + | |{{Class link|Medic}} <br><small>(with the [[Overdose]] at 100% [[ÜberCharge]])</small> <br><small>(with any Medi Gun, healing a Scout)</small> |
|align="right"|35.5% | |align="right"|35.5% | ||
+ | 39% | ||
+ | <br> | ||
+ | 44% | ||
|align="right"|106.67v | |align="right"|106.67v | ||
+ | 117.3v | ||
+ | <br> | ||
+ | 133.33v | ||
|- | |- | ||
|{{Class link|Engineer}} <br><small>(while hauling a [[building]])</small> | |{{Class link|Engineer}} <br><small>(while hauling a [[building]])</small> | ||
|align="right"|33.3% | |align="right"|33.3% | ||
− | + | 30% | |
|align="right"|100v | |align="right"|100v | ||
− | + | 90v | |
|- | |- | ||
− | |{{Class link|Pyro}} <br><small>(with [[ | + | |{{Class link|Pyro}} <br><small>(with [[Powerjack]])</small> |
|align="right"|33.3% | |align="right"|33.3% | ||
− | + | 38% | |
|align="right"|100v | |align="right"|100v | ||
− | + | 115v | |
|- | |- | ||
− | |{{Class link|Sniper}} <br><small>(with [[rifle]] zoomed)</small> <br><small>(with [[Huntsman]] drawn)</small> | + | |{{Class link|Sniper}} <br><small>(with [[Sniper Rifle (disambiguation)|rifle]] zoomed)</small> <br><small>(with [[Huntsman]] drawn)</small> |
|align="right"|33.3% | |align="right"|33.3% | ||
− | + | 9% | |
<br> | <br> | ||
− | + | 18% | |
|align="right"|100v | |align="right"|100v | ||
− | + | 26.67v | |
<br> | <br> | ||
− | + | 53.33v | |
|- | |- | ||
− | |{{Class link|Spy}} | + | |{{Class link|Spy}} <br><small>(disguised as Soldier)</small> <br><small>(disguised as Demoman)</small> <br><small>(disguised as Heavy)</small> |
|align="right"|33.3% | |align="right"|33.3% | ||
+ | 27% | ||
+ | <br> | ||
+ | 31% | ||
+ | <br> | ||
+ | 26% | ||
|align="right"|100v | |align="right"|100v | ||
+ | 80v | ||
+ | <br> | ||
+ | 93.33v | ||
+ | <br> | ||
+ | 76.67v | ||
|- | |- | ||
− | |{{Class link|Demoman}} <br><small>([[ | + | |{{Class link|Demoman}} <br><small>(with ''[[Ali Baba's Wee Booties|{{tooltip|weapon slot boots|Ali Baba's Wee Booties or the Bootlegger}}]]'')</small> <br><small>(with a ''[[Eyelander|{{tooltip|head-taking melee weapon|The Eyelander, the Horseless Headless Horsemann's Headtaker, or Nessie's Nine Iron}}]]'' and 1 head)</small> <br><small>(with a ''head-taking melee weapon'' and 2 heads)</small> <br><small>(with a ''head-taking melee weapon'' and 3 heads)</small> <br><small>(with a ''head-taking melee weapon'' and 4 or more heads)</small> <br><small>(with ''weapon slot boots'' and a ''head-taking melee weapon'' and 1 head)</small> <br><small>(with ''weapon slot boots'' and a ''head-taking melee weapon'' and 2 heads)</small> <br><small>(with ''weapon slot boots'' and a ''head-taking melee weapon'' and 3 heads)</small> <br><small>(with ''weapon slot boots'' and a ''head-taking melee weapon'' and 4 or more heads)</small> <br><small>(with [[Scotsman's Skullcutter]])</small> <br><small>(with Scotsman's Skullcutter and ''weapon slot boots'')</small> |
|align="right"|31.1% | |align="right"|31.1% | ||
+ | 34% | ||
+ | <br> | ||
34% | 34% | ||
<br> | <br> | ||
Line 61: | Line 84: | ||
<br> | <br> | ||
41% | 41% | ||
+ | <br> | ||
+ | 37% | ||
+ | <br> | ||
+ | 40% | ||
+ | <br> | ||
+ | 42% | ||
+ | <br> | ||
+ | 45% | ||
<br> | <br> | ||
26% | 26% | ||
+ | <br> | ||
+ | 29% | ||
|align="right"|93.33v | |align="right"|93.33v | ||
+ | 102.67v | ||
+ | <br> | ||
101v | 101v | ||
<br> | <br> | ||
Line 71: | Line 106: | ||
<br> | <br> | ||
123v | 123v | ||
+ | <br> | ||
+ | 111v | ||
+ | <br> | ||
+ | 119v | ||
+ | <br> | ||
+ | 127v | ||
+ | <br> | ||
+ | 136v | ||
<br> | <br> | ||
79v | 79v | ||
+ | <br> | ||
+ | 87v | ||
|- | |- | ||
− | |{{Class link|Soldier}} <br><small>([[ | + | |{{Class link|Soldier}} <br><small>Charging the [[Cow Mangler 5000]]</small> <br><small>(with [[Escape Plan]] with over 160 HP)</small> <br><small>(with Escape Plan with 121-160 HP)</small> <br><small>(with Escape Plan with 81-120 HP)</small> <br><small>(with Escape Plan with 41-80 HP)</small> <br><small>(with Escape Plan with 1-40 HP)</small> |
|align="right"|26.6% | |align="right"|26.6% | ||
+ | 9% | ||
+ | <br> | ||
+ | 27% | ||
+ | <br> | ||
29.3% | 29.3% | ||
<br> | <br> | ||
Line 84: | Line 133: | ||
42.7% | 42.7% | ||
|align="right"|80v | |align="right"|80v | ||
+ | 26.67v | ||
+ | <br> | ||
+ | 80v | ||
+ | <br> | ||
88v | 88v | ||
<br> | <br> | ||
Line 92: | Line 145: | ||
128v | 128v | ||
|- | |- | ||
− | |{{Class link|Heavy}} <br><small>(with [[ | + | |{{Class link|Heavy}} <br><small>(with any [[Heavy#Primary|Primary]] weapon spinning)</small> <br><small>(with [[G.R.U.]] drawn)</small> <br><small>(under effects of [[Buffalo Steak Sandvich]])</small> <br><small>(with [[Eviction Notice]] drawn)</small> |
|align="right"|25.5% | |align="right"|25.5% | ||
(Immobile) 0% | (Immobile) 0% | ||
Line 99: | Line 152: | ||
<br> | <br> | ||
34.5% | 34.5% | ||
+ | <br> | ||
+ | 29% | ||
|align="right"|76.67v | |align="right"|76.67v | ||
0v | 0v | ||
Line 105: | Line 160: | ||
<br> | <br> | ||
103.5v | 103.5v | ||
+ | <br> | ||
+ | 88.2v | ||
|- | |- | ||
|} | |} | ||
{{clr}} | {{clr}} | ||
− | * ''Note | + | * ''Note: '''abs''' = absolute values in velocity units (v) or hammer units per second (HU/s).'' |
== Update history == | == Update history == | ||
− | + | '''{{Patch name|10|2|2007}}''' | |
− | ''' | ||
* Fixed headshots not always registering for crouched players. | * Fixed headshots not always registering for crouched players. | ||
− | ''' | + | '''{{Patch name|4|1|2008}}''' |
* Fixed crouch-jump exploit that allowed players to get outside of the world | * Fixed crouch-jump exploit that allowed players to get outside of the world | ||
− | ''' | + | '''{{Patch name|3|6|2009}}''' |
+ | * You can now duck twice in the air. Scout double jumps reset the in-air jump counts | ||
+ | * Added "tf_clamp_airducks" convar, set to 1 by default | ||
+ | ** Setting it to 0 will remove all constraints on ducking while in the air. Useful for servers running RJ challenge maps | ||
+ | |||
+ | '''{{Patch name|10|14|2009}}''' | ||
* Added server ConVar "bot_crouch" to make [[bots]] crouch | * Added server ConVar "bot_crouch" to make [[bots]] crouch | ||
− | ==See also== | + | '''{{Patch name|9|15|2016}}''' |
+ | * Fixed a case where crouching was used to see outside of the playable area. This could be exploited to place buildings at invalid locations. | ||
+ | |||
+ | == See also == | ||
* [[Speed]] | * [[Speed]] | ||
* [[Jumping]] | * [[Jumping]] | ||
− | * [[Community | + | * [[Community fads#Spycrab|Spycrab]] |
− | |||
[[Category:Gameplay]] | [[Category:Gameplay]] | ||
[[Category:Strategy]] | [[Category:Strategy]] |
Latest revision as of 09:30, 16 May 2023
“ | Ey, here's something you can invent next time: Duckin'!
Click to listen
— The Scout
|
” |
Crouching is a feature that reduces the area of your character, making you a smaller and less-visible target. This can make tasks such as defending Sentry Guns, sniping, pushing Payload carts and ambushing easier. Crouch-jumping increases the distance on jumps and also facilitates explosive jumping. Some obstacles require you to crouch-jump on top or over them as crouching in mid-air brings your legs and feet up.
When crouching, the character will move much slower than their default movement speed. But unlike running, you move backwards and forwards at the same speed. The default key for a crouch is Ctrl in the PC version, in the PlayStation 3 version, and in the Xbox 360 version. Crouching can be selected to toggle in the Options menu.
When crouching, your character will move 66% slower except when you are a Sniper who is scoped in (98.67% slower) or aiming an arrow (85% slower) or a Heavy with his Minigun revved (immobile).
Crouching does not increase your accuracy when firing a weapon, unlike in other Source games.
Crouching speeds
Class | Speed | |
---|---|---|
Scout (Baby Face's Blaster at 0% boost) (Baby Face's Blaster at 100% boost) |
44.4%
40%
|
133.33v
120v
|
Medic (with the Overdose at 100% ÜberCharge) (with any Medi Gun, healing a Scout) |
35.5%
39%
|
106.67v
117.3v
|
Engineer (while hauling a building) |
33.3%
30% |
100v
90v |
Pyro (with Powerjack) |
33.3%
38% |
100v
115v |
Sniper (with rifle zoomed) (with Huntsman drawn) |
33.3%
9%
|
100v
26.67v
|
Spy (disguised as Soldier) (disguised as Demoman) (disguised as Heavy) |
33.3%
27%
|
100v
80v
|
Demoman (with weapon slot boots) (with a head-taking melee weapon and 1 head) (with a head-taking melee weapon and 2 heads) (with a head-taking melee weapon and 3 heads) (with a head-taking melee weapon and 4 or more heads) (with weapon slot boots and a head-taking melee weapon and 1 head) (with weapon slot boots and a head-taking melee weapon and 2 heads) (with weapon slot boots and a head-taking melee weapon and 3 heads) (with weapon slot boots and a head-taking melee weapon and 4 or more heads) (with Scotsman's Skullcutter) (with Scotsman's Skullcutter and weapon slot boots) |
31.1%
34%
|
93.33v
102.67v
|
Soldier Charging the Cow Mangler 5000 (with Escape Plan with over 160 HP) (with Escape Plan with 121-160 HP) (with Escape Plan with 81-120 HP) (with Escape Plan with 41-80 HP) (with Escape Plan with 1-40 HP) |
26.6%
9%
|
80v
26.67v
|
Heavy (with any Primary weapon spinning) (with G.R.U. drawn) (under effects of Buffalo Steak Sandvich) (with Eviction Notice drawn) |
25.5%
(Immobile) 0%
|
76.67v
0v
|
- Note: abs = absolute values in velocity units (v) or hammer units per second (HU/s).
Update history
- Fixed headshots not always registering for crouched players.
- Fixed crouch-jump exploit that allowed players to get outside of the world
- You can now duck twice in the air. Scout double jumps reset the in-air jump counts
- Added "tf_clamp_airducks" convar, set to 1 by default
- Setting it to 0 will remove all constraints on ducking while in the air. Useful for servers running RJ challenge maps
- Added server ConVar "bot_crouch" to make bots crouch
- Fixed a case where crouching was used to see outside of the playable area. This could be exploited to place buildings at invalid locations.