Difference between revisions of "Rollout (custom map)"

From Team Fortress Wiki
Jump to: navigation, search
m (GrampaSwood moved page Rollout to Rollout (custom map) without leaving a redirect: The concept of a rollout should take higher priority as a redirect rather than a ninth-place Alpha 1 map.)
m
Line 1: Line 1:
{{hatnote|"Rollout" redirects here. For details on the term "rollout" as used in competitive TF2, see [[competitive dynamics#rollout|competitive dynamics]].}}
+
{{Hatnote|This page is about the custom map. For details on the term "rollout" as used in competitive TF2, see [[Competitive dynamics#Rollouts|competitive dynamics]].}}
 
 
 
{{custom map}}
 
{{custom map}}
  
Line 18: Line 17:
 
== Locations ==
 
== Locations ==
 
=== Stage 1 ===
 
=== Stage 1 ===
[[Image:Rollout Stage one.png|thumb|right|Details of stage 1.(Large file)]]
+
[[File:Rollout Stage one.png|thumb|right|Details of stage 1.(Large file)]]
 
'''Spawn Area'''. As with all maps, the game begins here. The doors to leave the room are locked until the setup time (around 5 seconds) is over. After going through the first present shutter door, there is an area with pathways going both up and down before finally exiting the spawn.
 
'''Spawn Area'''. As with all maps, the game begins here. The doors to leave the room are locked until the setup time (around 5 seconds) is over. After going through the first present shutter door, there is an area with pathways going both up and down before finally exiting the spawn.
  
Line 26: Line 25:
  
 
=== Stage 2 ===
 
=== Stage 2 ===
[[Image:Rollout Stage two.png|thumb|right|Details of stage 2.(Large file)]]
+
[[File:Rollout Stage two.png|thumb|right|Details of stage 2.(Large file)]]
 
'''Spawn Area'''. Features a point to which teams should deliver the Payload cart, and also contains a spawn area.
 
'''Spawn Area'''. Features a point to which teams should deliver the Payload cart, and also contains a spawn area.
  

Revision as of 13:29, 9 June 2023

This page is about the custom map. For details on the term "rollout" as used in competitive TF2, see competitive dynamics.


Rollout (custom map)
Rollout1 v5E.jpg
Basic Information
Developer(s): {{{map-developer}}}
Map Info
Environment: Industrial
Setting: Indoor

Rollout is a Payload Race map created for the TF2Maps.net A/D CTF and Payload Race Contest. It was awarded ninth place in the competition.

Locations

Stage 1

Details of stage 1.(Large file)

Spawn Area. As with all maps, the game begins here. The doors to leave the room are locked until the setup time (around 5 seconds) is over. After going through the first present shutter door, there is an area with pathways going both up and down before finally exiting the spawn.

Street. A long, curved space through which the Payload carts must pass. It is symmetrical.

Final point. Enemy Spawn Area.

Stage 2

Details of stage 2.(Large file)

Spawn Area. Features a point to which teams should deliver the Payload cart, and also contains a spawn area.

Street. A small space with a crossroads in the middle through which the Payload cart must travel.

Stage 3

Street A very small level including a small, curved and symmetrical space through which the two Payload carts must travel. The tracks in this area are parallel.

Gallery