Difference between revisions of "Mechanical Magic (custom mission)"
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| mission-diff = {{common string|mission advanced}} | | mission-diff = {{common string|mission advanced}} | ||
| mission-startingmoney = 900 | | mission-startingmoney = 900 | ||
− | | mission-maxmoney = | + | | mission-maxmoney = {{tooltip|7420|Only 7000 are usable}} |
| mission-minrespawn = 6 | | mission-minrespawn = 6 | ||
| mission-maxrespawn = 12 | | mission-maxrespawn = 12 | ||
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}} | }} | ||
− | '''Mechanical Magic''' is an advanced invasion mission made by | + | '''Mechanical Magic''' is an advanced invasion mission made by Dayal. It is available on the custom [[Wizardry]] map. |
==Waves== | ==Waves== | ||
{{Mvm mission Mechanical Magic}} | {{Mvm mission Mechanical Magic}} | ||
+ | |||
+ | == Custom Robot == | ||
+ | |||
+ | === Normal Robot === | ||
+ | |||
+ | ==== Linebacker Costume ==== | ||
+ | {{Robot loadout | ||
+ | |icon=demoknight | ||
+ | |name=Linebacker Costume | ||
+ | |secondary=Splendid Screen | ||
+ | |melee=Bottle | ||
+ | |hat=Backbreaker's Skullcracker | ||
+ | |misc1=Backbreaker's Guards | ||
+ | |attribs={{buff|+400% charge impact damage}}{{buff|+300% charge recharge rate}}{{buff|+99% knockback resistance}}{{buff|+99% airblast resistance}}{{nerf|-90% melee attack range}}{{nerf|-0.3 seconds shorter charge time}} | ||
+ | }} | ||
+ | |||
+ | ==== Kritzkrieg Medic ==== | ||
+ | {{Robot loadout | ||
+ | |icon=medic kritz | ||
+ | |name=Kritzkrieg Medic | ||
+ | |primary=Syringe Gun | ||
+ | |secondary=Kritzkrieg | ||
+ | |hat=Vintage Tyrolean | ||
+ | |attribs={{buff|+9900% ubercharge rate}}{{buff|+200 seconds longer ubercharge}} | ||
+ | }} | ||
+ | |||
+ | ==== Archer Costume ==== | ||
+ | {{Robot loadout | ||
+ | |icon=sniper bow multi | ||
+ | |name=Archer Costume | ||
+ | |primary=Huntsman | ||
+ | |hat=Archer's Sterling | ||
+ | |misc1=Guilden Guardian | ||
+ | |attribs={{info|1.5x larger in size}}<br>{{buff|1200 HP}}{{buff|+40% faster firing speed}}{{buff|+100% projectile speed}}{{nerf|-15% movement speed}} | ||
+ | }} | ||
+ | |||
+ | ==== Bushwacka Sniper ==== | ||
+ | {{Robot loadout | ||
+ | |icon=sniper bushwacka | ||
+ | |name=Bushwacka Sniper | ||
+ | |melee=Bushwacka | ||
+ | |attribs={{buff|+20% faster attack speed}}{{buff|+25% movement speed}} | ||
+ | }} | ||
+ | |||
+ | ==== Clown Costume ==== | ||
+ | {{Robot loadout | ||
+ | |icon=spy | ||
+ | |crit=crit | ||
+ | |name=Clown Costume | ||
+ | |primary=Revolver | ||
+ | |secondary=Sapper | ||
+ | |melee=Knife | ||
+ | |hat=Candyman's Cap | ||
+ | |misc1=Bozo's Bouffant | ||
+ | |misc2=Bozo's Brogues | ||
+ | |attribs={{common string|bot 100 crit chance}}{{buff|Critical hit forces victim to laugh}}{{nerf|Critical hit does no damage}}{{nerf|Backstab turns victim to ice}} | ||
+ | }} | ||
+ | |||
+ | ==== Moonman? ==== | ||
+ | {{Robot loadout | ||
+ | |icon=spy | ||
+ | |crit=crit | ||
+ | |name=Moonman? | ||
+ | |primary=Revolver | ||
+ | |secondary=Sapper | ||
+ | |melee=Knife | ||
+ | |hat=Potassium Bonnett | ||
+ | |attribs={{common string|bot 100 crit chance}}{{buff|Critical hit forces victim to laugh}}{{nerf|Critical hit does no damage}} | ||
+ | }} | ||
+ | |||
+ | === Giant Robot === | ||
+ | |||
+ | ==== Giant Cola Scout ==== | ||
+ | {{Robot loadout | ||
+ | |icon=scout cola | ||
+ | |giant=giant | ||
+ | |name=Giant Scout | ||
+ | |primary=Scattergun | ||
+ | |secondary=Crit-a-Cola | ||
+ | |attribs={{buff|1600 HP}}{{buff|+35% faster recharge rate}}{{buff|+30% knockback resistance}} | ||
+ | }} | ||
+ | |||
+ | ==== Hermes Costume ==== | ||
+ | {{Robot loadout | ||
+ | |icon=scout giant fast | ||
+ | |giant=giant | ||
+ | |name=Hermes Costume | ||
+ | |melee=Bat | ||
+ | |hat=Hephaistos' Handcraft | ||
+ | |misc1=Athenian Attire | ||
+ | |misc2=Olympic Leapers | ||
+ | |attribs={{buff|1200 HP}}{{buff|+10% movement speed}}{{buff|+90% knockback resistance}} | ||
+ | }} | ||
+ | |||
+ | ==== Airshot Soldier ==== | ||
+ | {{Robot loadout | ||
+ | |icon=soldier crit | ||
+ | |giant=giant | ||
+ | |name=Airshot Soldier | ||
+ | |primary=Rocket Jumper | ||
+ | |hat=Stout Shako | ||
+ | |attribs={{buff|4200 HP}}{{buff|+50% damage bonus}}{{buff|No damage penalty}}{{buff|+35% faster reload speed}}{{buff|Rocket knock enemy upward}}{{buff|Rocket stun enemies}}{{buff|+700% projectile speed}}{{buff|Deal critical hit on airborne enemies}}{{buff|+60% knockback resistance}}{{nerf|-50% movement speed}}{{nerf|Does not fire until fully reloaded}} | ||
+ | }} | ||
+ | |||
+ | ==== Giant Airblast Pyro ==== | ||
+ | {{Robot loadout | ||
+ | |icon=pyro | ||
+ | |giant=giant | ||
+ | |crit=crit | ||
+ | |name=Giant Airblast Pyro | ||
+ | |primary=Degreaser | ||
+ | |hat=Dead Cone | ||
+ | |attribs={{buff|3300 HP}}{{common string|bot 100 crit chance}}{{buff|-100% airblast cooldown}}{{buff|+400% airblast push force}}{{buff|+40% knockback resistance}}{{nerf|-50% movement speed}} | ||
+ | }} | ||
+ | |||
+ | ==== Giant Push Deflector ==== | ||
+ | {{Robot loadout | ||
+ | |icon=heavy deflector push | ||
+ | |giant=giant | ||
+ | |name=Giant Push Deflector | ||
+ | |primary=Deflector | ||
+ | |hat=Eliminators Safeguard | ||
+ | |attribs={{buff|5000 HP}}{{buff|+200% damage bonus}}{{buff|Can shoot down projectiles}}{{buff|Bullet knock back enemies}}{{buff|+70% knockback resistance}}{{buff|+90% airblast resistance}}{{buff|Provide 90% less rage}}{{nerf|150% slower firing speed}}{{nerf|-50% movement speed}}{{nerf|Cannot see past 2000 units}} | ||
+ | }} | ||
+ | |||
+ | ==== Heli Costume ==== | ||
+ | {{Robot loadout | ||
+ | |icon=heavy champ | ||
+ | |giant=giant | ||
+ | |crit=crit | ||
+ | |name=Heli Costume | ||
+ | |melee=Fists | ||
+ | |hat=Hovering Hotshot | ||
+ | |attribs={{info|{{common string|bot always fire}}}}<br>{{buff|2500 HP}}{{common string|bot 100 crit chance}}{{buff|+30% faster attack speed}}{{buff|Attack knock back enemy upward}}{{buff|+70% knockback resistance}}{{buff|Does not take fall damage}}{{nerf|-50% damage penalty}}{{nerf|Hit itself on miss}}{{nerf|-50% movement speed}} | ||
+ | }} | ||
+ | |||
+ | === Bosses === | ||
+ | |||
+ | ==== Chief Push Deflector ==== | ||
+ | {{Robot loadout | ||
+ | |icon=heavy deflector push | ||
+ | |giant=giant | ||
+ | |name=Chief Push Deflector | ||
+ | |primary=Deflector | ||
+ | |hat=Eliminators Safeguard | ||
+ | |attribs={{info|1.9x larger in size}}<br>{{buff|45000 HP}}{{buff|+200% damage bonus}}{{buff|Can shoot down projectiles}}{{buff|Bullet knock back enemies}}{{buff|+70% knockback resistance}}{{buff|+90% airblast resistance}}{{buff|Provide 90% less rage}}{{nerf|200% slower firing speed}}{{nerf|-60% movement speed}}{{nerf|Cannot see past 1200 units}} | ||
+ | }} | ||
+ | |||
+ | ==== Potassium Prince ==== | ||
+ | {{Robot loadout | ||
+ | |icon=soldier crit | ||
+ | |giant=giant | ||
+ | |name=Potassium Prince | ||
+ | |primary=Rocket Jumper | ||
+ | |hat=Potassium Bonnett | ||
+ | |attribs={{info|1.9x larger in size}}<br>{{buff|60000 HP}}{{buff|+16 rockets in clip}}{{buff|Rocket stun enemies}}{{buff|+700% projectile speed}}{{buff|+90% faster firing speed}}{{buff|+75% faster reload speed}}{{buff|Rocket cause fall damage to player}}{{buff|Provide 90% less rage}}{{buff|+100% airblast resistance}}{{buff|+90% knockback resistance}}{{buff|Regenerate 80 HP per second}}{{nerf|-30% damage penalty}}{{nerf|-50% movement speed}}{{nerf|Does not fire until fully reloaded}} | ||
+ | }} | ||
==Other== | ==Other== | ||
*At the beginning of each wave, Merasmus will announce that the Wheel of Fate will spin to give a predetermined effect, and since the same effect applies on each wave, the robots are themed around it. This effect will last until the wave is completed or failed. They are as follows: | *At the beginning of each wave, Merasmus will announce that the Wheel of Fate will spin to give a predetermined effect, and since the same effect applies on each wave, the robots are themed around it. This effect will last until the wave is completed or failed. They are as follows: | ||
− | **On Wave 1, | + | **On Wave 1, '''Whammy''' in the form of [[Jarate]] will rain around the battlefield, affecting both teams. In turn, all robots are able to deal mini-crits. |
− | **On Wave 2, | + | **On Wave 2, '''Super Speed''' will cause every defender to run faster. In turn, the robots either have means to travel quickly or slow down the defenders. |
− | **On Wave 3, | + | **On Wave 3, '''Whammy''' in the form of [[Ghost]]s and [[Skeletons]] will spawn around the battlefield. In turn, the robots will wear various cosmetics. |
− | **On Wave 4, | + | ***Wave 3 was previously an afterburn wave with '''Whammy''' in the form of [[Afterburn]] that would have affected all defenders. In turn, the robots also ignited defenders and wielded weapons that took advantage on afterburn (such as the [[Sun-on-a-Stick]]). However, due to a bug, the defenders will only be ignited briefly, which rendered the effect useless; this bug is the reason why the original wave 3 was cut. |
− | **On Wave 5, | + | **On Wave 4, '''Zero Gravity''' will be applied to both teams. In turn, the robots either jump or deal knockback to disorient the defenders. |
− | **On Wave 6, | + | **On Wave 5, '''ÜberCharge''' is permanently granted to all defenders. In turn, the robots, while unable to kill the defenders, can still thwart the defenders through forced taunts and knockback. |
− | **On Wave 7, | + | **On Wave 6, '''Critical Hits''' is permanently granted to all defenders. In turn, the robots are also granted a permanent 100% critical hit chance, along with a Tank with the most health in the entire campaign. |
+ | **On Wave 7, '''Whammy''' in the form of 100 banana peels are dropped around the battlefield. Defenders that step on them will be temporarily stunned (as if by a [[Ghost]]). The boss also drops banana peels as it carries the bomb. | ||
{{Template:Madness vs Machines nav}} | {{Template:Madness vs Machines nav}} | ||
[[Category:Operation Madness vs Machines missions]] | [[Category:Operation Madness vs Machines missions]] |
Latest revision as of 19:12, 23 June 2023
“I built that.” This page contains information about a custom Mann vs. Machine mission that is not an official Mann vs. Machine mission. To see official Mann vs. Machine missions, go to here. |
Mechanical Magic | |
---|---|
Basic Information | |
Name: | Mechanical Magic |
File name: |
mvm_wizardry_adv_mechanical_magic
|
Developer(s): | Dayal |
Map: | Wizardry |
Mission type: | Invasion |
Waves: | 7 |
Difficulty: | Advanced |
Starting credits: | 900 |
Maximum possible credits: | 7420 |
Minimum respawn wave time: | 6 |
Maximum respawn wave time: | 12 |
Fixed respawn time: | No |
Tour: | Madness vs Machines |
Sentry Buster spawn time: | 30 seconds |
Sentry Buster respawn time: | 30 seconds |
Mechanical Magic is an advanced invasion mission made by Dayal. It is available on the custom Wizardry map.
Waves
Custom Robot
Normal Robot
Linebacker Costume
Icon | Name | Secondary | Melee | Hat | Misc | Attributes |
---|---|---|---|---|---|---|
Linebacker Costume | Splendid Screen |
Bottle |
Backbreaker's Skullcracker |
Backbreaker's Guards |
+400% charge impact damage +300% charge recharge rate +99% knockback resistance +99% airblast resistance -90% melee attack range -0.3 seconds shorter charge time |
Kritzkrieg Medic
Icon | Name | Primary | Secondary | Hat | Attributes |
---|---|---|---|---|---|
Kritzkrieg Medic | Syringe Gun |
Kritzkrieg |
Vintage Tyrolean |
+9900% ubercharge rate +200 seconds longer ubercharge |
Archer Costume
Icon | Name | Primary | Hat | Misc | Attributes |
---|---|---|---|---|---|
Archer Costume | Huntsman |
Archer's Sterling |
Guilden Guardian |
1.5x larger in size 1200 HP +40% faster firing speed +100% projectile speed -15% movement speed |
Bushwacka Sniper
Icon | Name | Melee | Attributes |
---|---|---|---|
Bushwacka Sniper | Bushwacka |
+20% faster attack speed +25% movement speed |
Clown Costume
Icon | Name | Primary | Secondary | Melee | Hat | Misc 1 | Misc 2 | Attributes |
---|---|---|---|---|---|---|---|---|
Clown Costume | Revolver |
Sapper |
Knife |
Candyman's Cap |
Bozo's Bouffant |
Bozo's Brogues |
100% crit chance Critical hit forces victim to laugh Critical hit does no damage Backstab turns victim to ice |
Moonman?
Icon | Name | Primary | Secondary | Melee | Hat | Attributes |
---|---|---|---|---|---|---|
Moonman? | Revolver |
Sapper |
Knife |
Potassium Bonnet |
100% crit chance Critical hit forces victim to laugh Critical hit does no damage |
Giant Robot
Giant Cola Scout
Icon | Name | Primary | Secondary | Attributes |
---|---|---|---|---|
Giant Scout | Scattergun |
Crit-a-Cola |
1600 HP +35% faster recharge rate +30% knockback resistance |
Hermes Costume
Icon | Name | Melee | Hat | Misc 1 | Misc 2 | Attributes |
---|---|---|---|---|---|---|
Hermes Costume | Bat |
Hephaistos' Handcraft |
Athenian Attire |
Olympic Leapers |
1200 HP +10% movement speed +90% knockback resistance |
Airshot Soldier
Icon | Name | Primary | Hat | Attributes |
---|---|---|---|---|
Airshot Soldier | Rocket Jumper |
Stout Shako |
4200 HP +50% damage bonus No damage penalty +35% faster reload speed Rocket knock enemy upward Rocket stun enemies +700% projectile speed Deal critical hit on airborne enemies +60% knockback resistance -50% movement speed Does not fire until fully reloaded |
Giant Airblast Pyro
Icon | Name | Primary | Hat | Attributes |
---|---|---|---|---|
Giant Airblast Pyro | Degreaser |
Dead Cone |
3300 HP 100% crit chance -100% airblast cooldown +400% airblast push force +40% knockback resistance -50% movement speed |
Giant Push Deflector
Icon | Name | Primary | Hat | Attributes |
---|---|---|---|---|
Giant Push Deflector | Deflector |
Eliminator's Safeguard |
5000 HP +200% damage bonus Can shoot down projectiles Bullet knock back enemies +70% knockback resistance +90% airblast resistance Provide 90% less rage 150% slower firing speed -50% movement speed Cannot see past 2000 units |
Heli Costume
Icon | Name | Melee | Hat | Attributes |
---|---|---|---|---|
Heli Costume | Fists |
Hovering Hotshot |
Fires continuously 2500 HP 100% crit chance +30% faster attack speed Attack knock back enemy upward +70% knockback resistance Does not take fall damage -50% damage penalty Hit itself on miss -50% movement speed |
Bosses
Chief Push Deflector
Icon | Name | Primary | Hat | Attributes |
---|---|---|---|---|
Chief Push Deflector | Deflector |
Eliminator's Safeguard |
1.9x larger in size 45000 HP +200% damage bonus Can shoot down projectiles Bullet knock back enemies +70% knockback resistance +90% airblast resistance Provide 90% less rage 200% slower firing speed -60% movement speed Cannot see past 1200 units |
Potassium Prince
Icon | Name | Primary | Hat | Attributes |
---|---|---|---|---|
Potassium Prince | Rocket Jumper |
Potassium Bonnet |
1.9x larger in size 60000 HP +16 rockets in clip Rocket stun enemies +700% projectile speed +90% faster firing speed +75% faster reload speed Rocket cause fall damage to player Provide 90% less rage +100% airblast resistance +90% knockback resistance Regenerate 80 HP per second -30% damage penalty -50% movement speed Does not fire until fully reloaded |
Other
- At the beginning of each wave, Merasmus will announce that the Wheel of Fate will spin to give a predetermined effect, and since the same effect applies on each wave, the robots are themed around it. This effect will last until the wave is completed or failed. They are as follows:
- On Wave 1, Whammy in the form of Jarate will rain around the battlefield, affecting both teams. In turn, all robots are able to deal mini-crits.
- On Wave 2, Super Speed will cause every defender to run faster. In turn, the robots either have means to travel quickly or slow down the defenders.
- On Wave 3, Whammy in the form of Ghosts and Skeletons will spawn around the battlefield. In turn, the robots will wear various cosmetics.
- Wave 3 was previously an afterburn wave with Whammy in the form of Afterburn that would have affected all defenders. In turn, the robots also ignited defenders and wielded weapons that took advantage on afterburn (such as the Sun-on-a-Stick). However, due to a bug, the defenders will only be ignited briefly, which rendered the effect useless; this bug is the reason why the original wave 3 was cut.
- On Wave 4, Zero Gravity will be applied to both teams. In turn, the robots either jump or deal knockback to disorient the defenders.
- On Wave 5, ÜberCharge is permanently granted to all defenders. In turn, the robots, while unable to kill the defenders, can still thwart the defenders through forced taunts and knockback.
- On Wave 6, Critical Hits is permanently granted to all defenders. In turn, the robots are also granted a permanent 100% critical hit chance, along with a Tank with the most health in the entire campaign.
- On Wave 7, Whammy in the form of 100 banana peels are dropped around the battlefield. Defenders that step on them will be temporarily stunned (as if by a Ghost). The boss also drops banana peels as it carries the bomb.