Difference between revisions of "Phoenix"
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− | + | {{Stub|Locations}} | |
− | {{Stub|Locations | ||
{{Other uses|this=Payload map|for=the cosmetic item|Fiery Phoenix}} | {{Other uses|this=Payload map|for=the cosmetic item|Fiery Phoenix}} | ||
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* '''BLU Spawn''': BLU's first spawn has four exits (the 4th is opened after Checkpoint A is captured). | * '''BLU Spawn''': BLU's first spawn has four exits (the 4th is opened after Checkpoint A is captured). | ||
− | === RED Warehouse === | + | === RED Warehouse === |
* The building encasing the second capture point and RED's first spawn. It is a large warehouse adjacent to a train bridge. | * The building encasing the second capture point and RED's first spawn. It is a large warehouse adjacent to a train bridge. | ||
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<gallery widths=140px heights=80px> | <gallery widths=140px heights=80px> | ||
− | File: | + | File:Phoenix BLU Spawn1.png|[[BLU]] Spawn room. |
− | File: | + | File:Phoenix BLU Spawn1 Outside.png|BLU Building outside. |
− | File: | + | File:Phoenix BLU Spawn2.png|BLU Second spawn room. |
− | File: | + | File:Phoenix BLU Spawn3.png|BLU Third spawn room. |
− | File: | + | File:Phoenix RED Spawn1.png|[[RED]] Spawn room. |
− | File: | + | File:Phoenix RED Spawn1_Outside.png|RED Building outside. |
− | File: | + | File:Phoenix RED Spawn2.png|RED Second spawn room. |
− | File:Reststop point A phoenix.png| The first point. | + | File:Reststop point A phoenix.png|The first point. |
− | File:Phoenix warehouse point B.png| The second point. | + | File:Phoenix warehouse point B.png|The second point. |
− | File:Phoenix point C.png| The third point. | + | File:Phoenix point C.png|The third point. |
− | File:Final point phoenix.png| The final point, the | + | File:Final point phoenix.png|The final point, the Hydrodam. |
</gallery> | </gallery> | ||
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<gallery> | <gallery> | ||
File:Ominous sign phoenix.png|Sign with the hotline number of 666 and a hanging corpse, similar to the one featured in [[Meet the Sniper]]. | File:Ominous sign phoenix.png|Sign with the hotline number of 666 and a hanging corpse, similar to the one featured in [[Meet the Sniper]]. | ||
− | File:Reststop point A phoenix.png| The first point. | + | File:Reststop point A phoenix.png|The first point. |
− | File:Phoenix warehouse point B.png| The second point. | + | File:Phoenix warehouse point B.png|The second point. |
− | File:Phoenix point C.png| The third point. | + | File:Phoenix point C.png|The third point. |
− | File:Final point phoenix.png| The final point, the HydroDam. | + | File:Final point phoenix.png|The final point, the HydroDam. |
− | File:Phoenix historic park.png| A photo showing the beauty of Phoenix's national park. | + | File:Phoenix historic park.png|A photo showing the beauty of Phoenix's national park. |
File:Phoenix Workshop image.jpg|Steam Workshop thumbnail for Phoenix. | File:Phoenix Workshop image.jpg|Steam Workshop thumbnail for Phoenix. | ||
− | File: | + | File:Phoenix historic park2.png|A photo showing the beauty of Phoenix's national park (view from the other side). |
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</gallery> | </gallery> | ||
{{Summer 2023 Nav}} | {{Summer 2023 Nav}} | ||
{{Maps Nav}} | {{Maps Nav}} |
Revision as of 10:21, 2 August 2023
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. Notes: Locations |
This article is about Payload map. For the cosmetic item, see Fiery Phoenix.
Phoenix | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Desert |
Setting: | Daylight, Sunny |
Hazards: | Pitfall, Payload Cart explosion |
Map Photos | |
Map Overview | |
Map Stamp | |
Supporters Leaderboard |
Phoenix is a community-created, single-stage Payload map added in the Summer 2023 Update. It is set in the Badlands of the southwestern United States at a national park and reservation. BLU team has unloaded their Payload from a disguised van and plan on pushing it to RED team's hydroelectric dam to blow it up. RED must stop them.
Phoenix was contributed to the Steam Workshop.
Contents
Locations
The Reststop
- The Reststop is the first capture point and the beginning of the map, featuring rock structures, small facilities, a road, and BLU team's spawn at a watermill.
- BLU Spawn: BLU's first spawn has four exits (the 4th is opened after Checkpoint A is captured).
RED Warehouse
- The building encasing the second capture point and RED's first spawn. It is a large warehouse adjacent to a train bridge.
Dam entrance
- The dam entrance is the location of the third capture point for BLU. It is the entrance to the Dam through a small side building, featuring BLU's final spawn after capturing this point.
The hydrodam
- The final point is located at the base of RED team's hydroelectric dam. To capture the last checkpoint, BLU needs to lift the cart on an inclined elevator which, after reaching the top, plummets to the bottom of the hill and explodes, destroying the dam in the process.
Strategy
Main article: Community Phoenix strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Update history
July 12, 2023 Patch #1 (Summer 2023 Update)
- Added Phoenix to the game.
- Fixed missing materials.
- Fixed various physics props obstructing the Payload cart.
- Increased Red respawn wave time on D from 8 to 9.
- Fixed projectile collision bug around the Payload elevator track.
- Fixed a case where the Payload cart could get stuck at the base of the elevator.
- Various clipping fixes.
- Various visual fixes.
Gallery
Sign with the hotline number of 666 and a hanging corpse, similar to the one featured in Meet the Sniper.
- Phoenix historic park.png
A photo showing the beauty of Phoenix's national park.
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