Difference between revisions of "Highwind"
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| game-type = Payload Race | | game-type = Payload Race | ||
| map-image = Highwind main.jpg | | map-image = Highwind main.jpg | ||
− | | developer = bob+ | + | | developer = bob+M<nowiki>|</nowiki>M+ |
| file-name = plr_highwind | | file-name = plr_highwind | ||
| current-version = Alpha 5 | | current-version = Alpha 5 |
Revision as of 15:15, 2 October 2023
“I built that.” This page contains information about a custom map that is not an officially released Team Fortress 2 map. All released Valve and Community-made TF2 maps can be found on the list of maps. |
Highwind | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Medieval |
Setting: | Daytime, Partly Cloudy |
Map Overview | |
Highwind is a community-made Payload Race map created for TF2Maps.net's A/D CTF and Payload Race Contest. It was awarded fourth place in the competition with a score of 3.37 out of 5 points.
Contents
Locations
- Team Sides: To the right of the cart starting area is a giant hole path that leads into the catacombs under the map. On the right side is a medium Ammo kit and small Health kit, and on the left is a medium Ammo and Health kit.
- The Catacombs: The catacombs serve as a shortcut to the other team's side. At both of the entrances are max Ammo kits, and there is a small room of both sides that contain a medium Health kit.
- Central Windmill: The center structure of the map. Both carts must pass through here to the other side. The interior is small with only two raised platforms on both ends.
- Windmill Sides: There are small pathways on the side of the Central Windmill that also lead inside. On each side is a medium Ammo kit and a shed with a small Health kit.
Changelog
Changelog:
A5
- Adjusted gametype to work by rounds.
- Setting "mp_maxrounds" to "1" now limits a round to three cart captures.
- Fixed Overtime glitch where the map would never end
- Fixed ammo/health symmetry in map
See also
External links
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