Difference between revisions of "VScript"
GrampaSwood (talk | contribs) m (mc, rather than adding the new gamemodes constantly, just adding one example and leaving it at that. Maybe a category for VScript game modes could be useful if more are added in the future?) |
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{{Quotation|'''The Engineer''' installing a new server heavily utilizing VScript|Heavy load comin' through!|sound=Engineer_sentrymoving01.wav}} | {{Quotation|'''The Engineer''' installing a new server heavily utilizing VScript|Heavy load comin' through!|sound=Engineer_sentrymoving01.wav}} | ||
− | '''VScript''' is a [[w:virtual machine|virtual machine]] for scripting used in some [[Source Engine]] games, that allows developers and mapmakers to write and embed custom scripts that interface with the game world and its [[vdc:Entity|entities]]. VScript was implemented into ''Team Fortress 2'' in the {{Patch name|12|1|2022}} and has been used | + | '''VScript''' is a [[w:virtual machine|virtual machine]] for scripting used in some [[Source Engine]] games, that allows developers and mapmakers to write and embed custom scripts that interface with the game world and its [[vdc:Entity|entities]]. VScript was implemented into ''Team Fortress 2'' in the {{Patch name|12|1|2022}} and has been used in [[:Category:Maps with VScript|several maps]] since. |
{{Mapping Nav}} | {{Mapping Nav}} | ||
[[Category:Mapping]] | [[Category:Mapping]] |
Revision as of 17:35, 15 October 2023
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“ | Heavy load comin' through!
Click to listen
— The Engineer installing a new server heavily utilizing VScript
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” |
VScript is a virtual machine for scripting used in some Source Engine games, that allows developers and mapmakers to write and embed custom scripts that interface with the game world and its entities. VScript was implemented into Team Fortress 2 in the December 1, 2022 Patch and has been used in several maps since.
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