Difference between revisions of "Walkabout"

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{{beta}}
 
{{Item infobox
 
{{Item infobox
| type   = weapon
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| type           = weapon
| slot    = primary
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| unused         = yes
| unused = yes
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| image         = Unknownweapon.png
| image   = Unknownweapon.png
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| hide-kill-icon = yes
| used-by = [[Sniper]]
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| used-by       = {{used by|Sniper}}
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| slot          = primary
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| numbered      = no
 
}}
 
}}
The '''Walkabout''' was going to be the primary unlockable weapon for the [[Sniper]]. The Walkabout would have allowed the Sniper to walk at normal speed while scoped, with the downsides being reduced damage dealt and no zooming or charging. It was replaced by the [[Huntsman]] because the development team thought it made the Sniper function too similarly to players wielding {{botignore|sniper rifles}} in the {{W|Counter-Strike|Counter-Strike}} games.
 
  
==Demonstration==
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{{Quotation|'''The Sniper''' on traditional sniping|Standin' around like a bloody idiot!|sound=Sniper_specialcompleted16.wav}}
This is a Walkabout example, coded by The GoldenMachineGun's community.
 
  
<div>{{youtube|0DMDEsMwvZk}}</div>
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The '''Walkabout''' is a [[Unused content|scrapped]] [[Achievement items|unlockable]] [[Weapons#sniperprimary|primary weapon]] for the [[Sniper]].
  
==Trivia==
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According to text found in <code>tf_english.txt</code>, the Walkabout would have been available to Snipers after attaining a certain number of [[achievements]]. Additionally, it indicates that the Walkabout would have no headshots and a different charge rate.
*The name of the weapon is derived from a rite of passage, of the same name, in aboriginal culture.
 
*The "no-headshot" attribute was later recycled for the [[Sydney Sleeper]].
 
  
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== Unused content ==
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Text relating to the Walkabout can be found in <code>tf_english.txt</code>.
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The Walkabout's name:
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:<code>"TF_Unique_Achievement_SniperRifle" "Walkabout" </code>
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Some unique attributes likely related to the Walkabout:
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:<code>"Attrib_ZoomSpeedMod_Disabled" "No move speed penalty from zoom"</code>
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:<code>"Attrib_SniperCharge_Per_Sec" "+%s1% charge rate"</code>
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:<code>"Attrib_SniperNoHeadshots" "No headshots"</code>
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:<code>"Attrib_SniperZoom_Penalty" "%s1% zoom reduction"</code>
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:<code>"Attrib_SniperNoCharge" "No zoom or damage charge"</code>
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== Trivia ==
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* The name of the weapon is derived from a [[w:Walkabout|rite of passage]] of the same name, in Australia's Aboriginal culture.
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* The Walkabout's lack of headshots and increased charge rate attributes were later recycled for the [[Sydney Sleeper]].
 +
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{{Unused Content Nav}}
  
{{Scrappedweapons Nav}}
 
 
[[Category:Sniper]]
 
[[Category:Sniper]]

Latest revision as of 04:13, 11 November 2023

Standin' around like a bloody idiot!
The Sniper on traditional sniping

The Walkabout is a scrapped unlockable primary weapon for the Sniper.

According to text found in tf_english.txt, the Walkabout would have been available to Snipers after attaining a certain number of achievements. Additionally, it indicates that the Walkabout would have no headshots and a different charge rate.

Unused content

Text relating to the Walkabout can be found in tf_english.txt.

The Walkabout's name:

"TF_Unique_Achievement_SniperRifle" "Walkabout"

Some unique attributes likely related to the Walkabout:

"Attrib_ZoomSpeedMod_Disabled" "No move speed penalty from zoom"
"Attrib_SniperCharge_Per_Sec" "+%s1% charge rate"
"Attrib_SniperNoHeadshots" "No headshots"
"Attrib_SniperZoom_Penalty" "%s1% zoom reduction"
"Attrib_SniperNoCharge" "No zoom or damage charge"

Trivia

  • The name of the weapon is derived from a rite of passage of the same name, in Australia's Aboriginal culture.
  • The Walkabout's lack of headshots and increased charge rate attributes were later recycled for the Sydney Sleeper.