Difference between revisions of "Stun"
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− | [[File:Stun.PNG|175px|right|A Pyro | + | [[File:Stun.PNG|175px|right|A stunned Pyro]] |
− | {{Quotation|'''The Scout'''| | + | {{Quotation|'''The Scout'''|Too slow!|sound=Scout_invinciblechgunderfire02.wav}} |
− | Being '''stunned''' is the state of being incapacitated. While stunned, | + | Being '''stunned''' is the state of being incapacitated. While stunned, a player cannot attack and is either locked in place completely or is severely slowed. |
== Sources == | == Sources == | ||
− | + | The [[Engineer]]'s [[Arm Blender]], the [[Medic]]'s [[Uberslice]], and the initial stab of the [[Sniper]]'s [[Arrow Stab]] fully stun a player if they connect. These attacks can stun an [[ÜberCharge]]d opponent. ÜberCharged enemies are often distracted or keeping their aim at a Sentry Gun, long enough to stab them with the taunt. Even without damage, it wastes precious seconds of ÜberCharge. | |
− | [[ | ||
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− | + | The [[Ghost]]s on Halloween maps can scare players, as well as the [[Horseless Headless Horsemann]]'s taunt on [[Mann Manor]]. This counts towards achievements as a stun. | |
− | + | In [[Mann vs. Machine]], [[Sapper]]s can be placed on [[robots]] to disable them; but, unlike the "scared" effect, this is an ordinary full stun, and can even trigger [[Sandman]] voice lines if the [[Spy]] placing the Sapper is disguised as a [[Scout]]. Giant robots are immune to being stunned, but still receive [[slowdown]] from Sappers and the Sandman for the duration of the effect. All regular-sized robots on the map [[Mannhattan]] are automatically stunned for approximately 20 seconds whenever a point is captured. Additionally, an upgraded [[Thermal Thruster]] can stun robots within a certain radius upon landing. | |
− | + | In [[Mannpower]], the Supernova ability grants the player the capability to fully stun nearby enemies upon activating the attack, which requires a full powerup meter to perform. | |
− | + | == Speed == | |
+ | When partially stunned, a player's speed is decreased by 50%. The below table lists the exact values in [[Hammer unit]]s. | ||
− | + | {{Stun speed}} | |
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== Related achievements == | == Related achievements == | ||
=== {{class link|Scout}} === | === {{class link|Scout}} === | ||
{{Achievement table | {{Achievement table | ||
− | + | | 1 = {{Show achievement|Scout|Beanball}} | |
− | {{Show achievement|Scout|Brushback}} | + | {{Show achievement|Scout|Brushback}} |
− | {{Show achievement|Scout|Foul Territory}} | + | {{Show achievement|Scout|Foul Territory}} |
+ | | 2 = {{Show achievement|Scout|Moon Shot}} | ||
+ | {{Show achievement|Scout|Strike Zone}} | ||
+ | {{Show achievement|Scout|The Big Hurt}} | ||
+ | }} | ||
− | + | ||
− | {{ | + | === {{class link|Soldier}} === |
− | {{Show achievement| | + | {{Achievement table |
+ | | 1 = {{Show achievement|Soldier|The Longest Daze}} | ||
}} | }} | ||
− | === {{ | + | == Update history == |
− | {{ | + | '''{{Patch name|2|24|2009}}''' ([[Scout Update]]) |
+ | * Added Stun mechanic. | ||
+ | |||
+ | '''{{Patch name|12|17|2015}}''' ([[Tough Break Update]]) | ||
+ | * Consecutive Airblasts will no longer prevent enemies from air-strafing until they touch the ground. | ||
+ | |||
+ | '''{{Patch name|10|20|2017}}''' ([[Jungle Inferno Update]]) | ||
+ | * Changed attribute on the Sandman: | ||
+ | ** Long-range ball impacts no longer remove the victim's ability to fire their weapon (but the victim is still slowed). | ||
+ | * Changed on the Airblast: | ||
+ | ** Airblast now causes target player to have reduced footing and air control for a short period. | ||
+ | *** No longer a flat stun. | ||
== Bugs == | == Bugs == | ||
− | + | * Being stunned while [[Taunts|taunting]] allows a player to move at the reduced stun speed before the taunt's completion. | |
− | * Being stunned while [[ | + | * It is possible to taunt while stunned. |
− | * It is possible to | + | * Being stunned while contesting a [[Control point (objective)|control point]] stops the player from contesting that point. This does not apply to Ghost scares. |
− | * It is possible to perform melee attacks while stunned with the Disciplinary Action. | + | * It is possible to perform melee attacks while stunned with the [[Disciplinary Action]]. |
+ | * A [[Heavy]] can rev up his primary weapons while stunned. | ||
+ | * It is possible to still keep reloading if the player reloads before getting stunned. | ||
== Trivia == | == Trivia == | ||
− | + | * Should a [[Sniper]] with an arrow drawn or a [[Soldier]] charging a [[Cow Mangler 5000]] or reloading a [[Beggar's Bazooka]] be stunned, their shot is released as if normally fired and may injure or kill opponents. | |
− | |||
− | * Should a [[Sniper]] with an arrow drawn | ||
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− | == | + | == Gallery == |
<gallery perrow=3> | <gallery perrow=3> | ||
− | + | File:ScoutStun.png|{{cl|Scout}} | |
− | + | File:SollyStun.png|{{cl|Soldier}} | |
− | + | File:PyroStun.png|{{cl|Pyro}} | |
− | + | File:DemoStun.png|{{cl|Demoman}} | |
− | + | File:HeavyStun.png|{{cl|Heavy}} | |
− | + | File:EngyStun.png|{{cl|Engineer}} | |
− | + | File:MedicStun.png|{{cl|Medic}} | |
− | + | File:SniperStun.png|{{cl|Sniper}} | |
− | + | File:SpyStun.png|{{cl|Spy}} | |
</gallery> | </gallery> | ||
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{{Medic Nav|coluncolstate = collapsed}} | {{Medic Nav|coluncolstate = collapsed}} | ||
{{Sniper Nav|coluncolstate = collapsed}} | {{Sniper Nav|coluncolstate = collapsed}} | ||
+ | |||
[[Category:Strategy]] | [[Category:Strategy]] |
Latest revision as of 23:26, 25 November 2023
“ | Too slow!
Click to listen
— The Scout
|
” |
Being stunned is the state of being incapacitated. While stunned, a player cannot attack and is either locked in place completely or is severely slowed.
Contents
Sources
The Engineer's Arm Blender, the Medic's Uberslice, and the initial stab of the Sniper's Arrow Stab fully stun a player if they connect. These attacks can stun an ÜberCharged opponent. ÜberCharged enemies are often distracted or keeping their aim at a Sentry Gun, long enough to stab them with the taunt. Even without damage, it wastes precious seconds of ÜberCharge.
The Ghosts on Halloween maps can scare players, as well as the Horseless Headless Horsemann's taunt on Mann Manor. This counts towards achievements as a stun.
In Mann vs. Machine, Sappers can be placed on robots to disable them; but, unlike the "scared" effect, this is an ordinary full stun, and can even trigger Sandman voice lines if the Spy placing the Sapper is disguised as a Scout. Giant robots are immune to being stunned, but still receive slowdown from Sappers and the Sandman for the duration of the effect. All regular-sized robots on the map Mannhattan are automatically stunned for approximately 20 seconds whenever a point is captured. Additionally, an upgraded Thermal Thruster can stun robots within a certain radius upon landing.
In Mannpower, the Supernova ability grants the player the capability to fully stun nearby enemies upon activating the attack, which requires a full powerup meter to perform.
Speed
When partially stunned, a player's speed is decreased by 50%. The below table lists the exact values in Hammer units.
Class | Stunned speed | Original speed |
---|---|---|
Scout | 200 Hu/s | 400 Hu/s |
Soldier | 120 Hu/s | 240 Hu/s |
Pyro | 150 Hu/s | 300 Hu/s |
Demoman | 140 Hu/s | 280 Hu/s |
Heavy | 115 Hu/s | 230 Hu/s |
Engineer | 150 Hu/s | 300 Hu/s |
Medic | 160 Hu/s | 320 Hu/s |
Sniper | 150 Hu/s | 300 Hu/s |
Spy | 160 Hu/s | 320 Hu/s |
Related achievements
Scout
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Soldier
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Update history
February 24, 2009 Patch (Scout Update)
- Added Stun mechanic.
December 17, 2015 Patch (Tough Break Update)
- Consecutive Airblasts will no longer prevent enemies from air-strafing until they touch the ground.
October 20, 2017 Patch (Jungle Inferno Update)
- Changed attribute on the Sandman:
- Long-range ball impacts no longer remove the victim's ability to fire their weapon (but the victim is still slowed).
- Changed on the Airblast:
- Airblast now causes target player to have reduced footing and air control for a short period.
- No longer a flat stun.
- Airblast now causes target player to have reduced footing and air control for a short period.
Bugs
- Being stunned while taunting allows a player to move at the reduced stun speed before the taunt's completion.
- It is possible to taunt while stunned.
- Being stunned while contesting a control point stops the player from contesting that point. This does not apply to Ghost scares.
- It is possible to perform melee attacks while stunned with the Disciplinary Action.
- A Heavy can rev up his primary weapons while stunned.
- It is possible to still keep reloading if the player reloads before getting stunned.
Trivia
- Should a Sniper with an arrow drawn or a Soldier charging a Cow Mangler 5000 or reloading a Beggar's Bazooka be stunned, their shot is released as if normally fired and may injure or kill opponents.
Gallery
See also
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