Difference between revisions of "March 23, 2009 Patch"

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Revision as of 07:58, 14 February 2011

Patch notes

Bug fixes

  • Fixed screenshots being black when Multicore Rendering is enabled.
  • Fixed sprays not showing up on some surfaces.
  • Fixed decal crash during changelevel.
  • Fixed crash caused by setting the decal limit too high on some machines.
  • Fixed crash caused by decals in the world render loop.
  • Fixed crash caused by convars changing while rendering is queued.